honest question: is there a worse co-op mp out there?
#26
Posté 07 décembre 2014 - 02:33
But Gourd - in the future if you want to point out inappropriate topics please do so outside of these forums.
#27
Posté 08 décembre 2014 - 09:17
Lots.
Call of Doody sorry to say is a terrible multi player experience these days (rotten to the core community).
Most "Free to play" MMOs that are really pay to win.
Tom Clancys Ghost Recon Online
FEAR Online
League of Trolls.(awful online community, probably the worst of the worst, and yes it heavily affects game play)
Dota 2 (see league of trolls)
AC Unity. Stinking pile of awful.
I disagree. While I'm not a Dota 2 fan, I think it offers a much better multiplayer experience than DA:I.
#28
Posté 08 décembre 2014 - 09:18
Didn't the ME Coop also start with three maps? I am guessing it will all build itself out, slowly over time, just like the ME version. And well, the maps are slightly randomized, so 3 for starters is not too bad.
I think the main problem for most people is, is that this game is way more team-based than the ME Coop was. And of course there are bugs and connection issues, but an online 3D action RPG (which the coop is, not the singleplayer ofc), is a lot harder to fine tune in terms of connection and hitbox issues than a shooter or a more or less top-down dungeon crawler. And well, the crafting and looting system isn't really logical and optimal at the moment, but it holds a lot of promise.
Also, do you maybe live at a remote place or do you have unstable internet? Because I do notice a bit of lag once in a while, but it's nothing close to game-breaking for me. (the running in circles thing is quite annoying though
)
It had more maps, and they were the best maps.
Also the maps in ME3 were functionally different from DA:I and actually felt like they were different from each other. DA:I maps feel like they are only aesthetically different but functionally the same. Of course that's kind of necessary considering that we progress through them instead of running around in circles while mobs drop out of holes in the sky.
#29
Posté 08 décembre 2014 - 11:12
Three.......Maps.........





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