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General MP Suggestions


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8 réponses à ce sujet

#1
LavitzFeralin

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What the title says, any suggestions that you feel would improve multiplayer.

1. Dodge roll abilities have it's own keybind/button maybe tapping the sprint key instead.

2. Push to talk.

3. 2 slots for potions (healing and whatever potion you like) and the other 2 slots for skills. Or just the choice of putting skills there instead.

4. Area of effect abilities can only target ground planes instead of any object.

5. Cooldowns on repeated party banter.

6. More devastating team combos (I honestly don't know how powerful they are, I never really notice them).

7. Separate multiplayer keybinds from singleplayer.

8. More indepth tooltips.

 

9. Actual loot progression of some sort.

10. Rings that actually make skill changes similar to the upgraded skill talents.

11. Keeper's constant angry face calmed down about 3 notches

 

12. Some sort of description on how crafting armor works, is it chance, is it materials, why do I have a unique one for one of my characters?

13. Lobby settings in match (vote kick, private/public).

That's all I have for now, please let me know what you think and feel free to discuss other possible improvements.



#2
Sir Jessku

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If you are on PC then you cheaters have probably already done all those suggestions.

#3
Terrato13

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11. Keeper's constant angry face calmed down about 3 notches

And with hair like in the multi class card.


  • MadMaximoff aime ceci

#4
A Lvl 90 Wizard

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Yeah i like the keybind roll idea, kind of like dark souls. Plus that would really help with demon commander too.

 

1. New maps or Factions

2. New objectives, like instead of securing a place, they come and invade your base, kinda like survival.

3. PvP, it sounds weird but im hoping for it, and if they do add it i hope we can get gold and xp from it.

4. New characters

5. Weapon crafting, like actual weapons not just grips and stuff

6. Nerf demon commander

7. Left 4 dead-based pvp (Its a 4v4, players get to play as the enemy faction and the other 4 get to play as the agents)

8. Increase the ilvl of uniques you get from dungeon chests, i hate being teased xD



#5
Scorpio989

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6. They are perfectly fine... I believe 3-4k AoE damage is enough to justify using combos...

12. I can kick in-game just fine.



#6
LavitzFeralin

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I wish unique weapons were similar to Mass Effects weapons and how they went up tiers, and maybe you could craft them up tiers instead of acquiring each rank. It sucks to replace a unique when you really liked the effect and looks of your lower level one.

I'm actually against PvP, while I feel it would be sweet if done right, I do feel like the man power to get that rolling and balanced is completely out of question. It's an awesome idea, but just so difficult to pull of well with the combat without making it an extremely frustrating experience.

Nerfing the demon commander slightly would be nice, maybe a cooldown on his emerging attack so you don't wipe attempting to revive the one poor soul that wasn't sprinting.



#7
LavitzFeralin

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6. They are perfectly fine... I believe 3-4k AoE damage is enough to justify using combos...

12. I can kick in-game just fine.

Oh wow, yeah that's definitely a really nice amount, maybe a better indicator, character vocal exclamation.
Which player does the damage pop up on? The primer or the detonator?



#8
TristynTrine

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Would love to be able to use 2 of the 4 potion slots for abilities considering I only use 1-2 potions at a time... Hard to choose what I want :/ same gripe about being a mage in the main game. Only 8 slots for a mage with so many abilities. Q_Q



#9
LavitzFeralin

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With more slots I wouldn't be so conflicted with some of the ability tree starting skills. I hate having an ability not on my bar because I started with it and it wasn't as great as another.
I enjoy the potions and having 4 slots of them, but I've never used all of mine, I usually just stick to one outside of the healing potion of course.