After beating the game I almost wish that Bioware had made Inquisition smaller. While I like the idea of having more world to explore Inquisition was to big for its own good.
I play Bioware games for two main reasons; the first is that I love the characters the write and the second is for a strong stories. Inquisitions main plot had its moments but I agree with other posts on here about "the elder one" feeling cartoony because somehow the inquisition stops everyone one of his plans and you never feel what its like to lose or be defeated. It also lacks emotional pull that makes the story really matter and as a result the victory seems hollow. I never felt any sense of danger for my inquisitor or followers.
However its more then the main quest. Some of the open world areas were really weak. I mean I am still not sure why the Inquisition even went to some areas. I would much rather future games make less areas that were slightly bigger and had more meaningful quests and stories then a whole bunch of areas that are just there to be there with pointless fetch quests. If I want to play a sand box game I will play Skyrim. I mean there were three desert areas alone. Why? That was not necessary in the slightest.
I also think that having less areas will give Bioware more money to use on main quests and innovating because lets be honest half the things we were told would be in the game are not. We were told our actions would have a visible impact on the world but all that we ever see change in an area is a few static camps. One of Bioware's examples of having choice and consequence a few years ago was how you can use your army to attack a keep if a noble inside would not speak peacefully but that was never an option. We were told we would get to choice how a keep functioned but that was removed. There was no dramatic choice were a keep gets attacked and you have to choose between saving the town or your keep. I remember somebody from Bioware saying that the demons could win the game but despite the claim for some 36 endings there is really only one and no matter what the inquisition ends. Im actually ok with having one really good ending with slight variation on choices but DAI's ending was so anticlimactic it was sad, especially after some of the great story moments that came in the missions before that last fight. There is barely any variation based on past choices. The only thing that changes is the little narrated epilogue that was pretty weak about what it revealed.
I also think it was pretty obvious that the main story suffered some as well. Some of the cinematics just felt like they were missing something. I mean I am still not sure why we built an army because you never really use it and you never see it in action or see how your chooses effect it. I want to see my choices play out in front of me. If I build an army then let me lead it at some point.
As it stands I feel like the game was to big and that was really obvious at times. I want to point out that this was a great game. I really enjoyed it. It just felt really hollow for a Bioware title at times. The extra stuff was great but the essence of what makes Bioware games great seemed lacking in the title, especially the writing. I love that Bioware is trying different things. I also know that they will continue to improve as they do this more and more. I think Inquisition was a great start for Bioware's return to making bigger more open worlds. I just hope they remember what the main reason people play there games for is.





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