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The World in Dragon Age is to big :/


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#1
Mark of the Dragon

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After beating the game I almost wish that Bioware had made Inquisition smaller. While I like the idea of having more world to explore Inquisition was to big for its own good.

 

I play Bioware games for two main reasons; the first is that I love the characters the write and the second is for a strong stories. Inquisitions main plot had its moments but I agree with other posts on here about "the elder one" feeling cartoony because somehow the inquisition stops everyone one of his plans and you never feel what its like to lose or be defeated. It also lacks emotional pull that makes the story really matter and as a result the victory seems hollow. I never felt any sense of danger for my inquisitor or followers.

 

However its more then the main quest. Some of the open world areas were really weak. I mean I am still not sure why the Inquisition even went to some areas. I would much rather future games make less areas that were slightly bigger and had more meaningful quests and stories then a whole bunch of areas that are just there to be there with pointless fetch quests. If I want to play a sand box game I will play Skyrim. I mean there were three desert areas alone. Why? That was not necessary in the slightest. 

 

I also think that having less areas will give Bioware more money to use on main quests and innovating because lets be honest half the things we were told would be in the game are not. We were told our actions would have a visible impact on the world but all that we ever see change in an area is a few static camps. One of Bioware's examples of having choice and consequence a few years ago was how you can use your army to attack a keep if a noble inside would not speak peacefully but that was never an option. We were told we would get to choice how a keep functioned but that was removed. There was no dramatic choice were a keep gets attacked and you have to choose between saving the town or your keep. I remember somebody from Bioware saying that the demons could win the game but despite the claim for some 36 endings there is really only one and no matter what the inquisition ends. Im actually ok with having one really good ending with slight variation on choices but DAI's ending was so anticlimactic it was sad, especially after some of the great story moments that came in the missions before that last fight. There is barely any variation based on past choices. The only thing that changes is the little narrated epilogue that was pretty weak about what it revealed. 

 

I also think it was pretty obvious that the main story suffered some as well. Some of the cinematics just felt like they were missing something. I mean I am still not sure why we built an army because you never really use it and you never see it in action or see how your chooses effect it. I want to see my choices play out in front of me. If I build an army then let me lead it at some point. 

 

As it stands I feel like the game was to big and that was really obvious at times. I want to point out that this was a great game. I really enjoyed it. It just felt really hollow for a Bioware title at times. The extra stuff was great but the essence of what makes Bioware games great seemed lacking in the title, especially the writing. I love that Bioware is trying different things. I also know that they will continue to improve as they do this more and more. I think Inquisition was a great start for Bioware's return to making bigger more open worlds. I just hope they remember what the main reason people play there games for is.


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#2
Tsunami Chef

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Well, I disagree. I think the main story didn't suffer at all and they managed to add a ton of side activities of varying interest (from the totally boring to the interesting). I also liked the huge exploration areas as well, and i felt like it accomplished their goal of making DA more exploration based and adventurous. To each his own :).

 

I do however appreciate how you conveyed your opinion very respectfully <3.


  • Sylveria_Relden, Mark of the Dragon, aTigerslunch et 3 autres aiment ceci

#3
Lilacs

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Actually, I have always desired a world like this for the Dragon Age series... A world  teeming with life.  Seeing actual wildlife and birds this time around is welcoming and refreshing to me..  DLC's for DA II attempted to add a more semblance of life but only added sounds of wildlife.  I wanted a breathing, interactive world with lush floras and vistas as well as the sound of nature  and  actual wildlife to roam about.  Dragon Age: Inquisition delivers in that respect. Thanks Bioware.   <3

 

Edit: What remains now is for Bioware to populate that world, and I think future DLCs will address this. =)


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#4
Soul Of Men

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To put it simply, it seems that this is a you issue. You don't see the point, you don't think the side quests matter, etc. 

Have to look at it like this; The ruling body of most of the world (that we are dealing with in DAI) is dead. Everything is in chaos as fade rifts are spewing out demons with only The Inquisitor being able to close them. So, while you are doing the one thing that only you can do, why not show just how chaotic the times are, and how an organisation that is rising to power, can change things for the better?

As you go around helping people you are not just giving them a pat on the back, you are giving them back something that was taken away. 

 

If you cant grasp just how awesome The Inquisitor is by helping out all these people, then you have a very small piece of the puzzle that is The Inquisitor. 


  • SongstressKitsune, Tex et Bioware-Critic aiment ceci

#5
VilniusNastavnik

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Hissing wastes is the only thing I need to do before I go onto the suicide err final main quest line mission.. I took one look at it and groaned.. That is my opinion of the vast open world nature of this game.. It is large, it is beautiful.. it is bloody empty.. I do not feel like the world is at war.. where are the war parties fighting one another for territory? Why do we only see half a dozen Mages fighting half a dozen Templars in the hinterlands.. a couple bandits fighting a couple guards in the emerald graves.. what happened? Does the inquisitor negotiate a cease fire before they enter a region? 


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#6
b10d1v

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I think we can all agree that Frostbite delivered on the "living World" and that in some areas it's empty space.  The RPG effort clearly fell behind schedule and just how far is a source of confusion and a whole host of other emotions people vent.  With all of Frostbites power, it seems adding RPG elements was a bigger challenge than it first appeared. A picture of Miranda's father in ME3 would be perfect here.


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#7
b10d1v

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Hissing wastes is the only thing I need to do before I go onto the suicide err final main quest line mission.. I took one look at it and groaned.. That is my opinion of the vast open world nature of this game.. It is large, it is beautiful.. it is bloody empty.. I do not feel like the world is at war.. where are the war parties fighting one another for territory? Why do we only see half a dozen Mages fighting half a dozen Templars in the hinterlands.. a couple bandits fighting a couple guards in the emerald graves.. what happened? Does the inquisitor negotiate a cease fire before they enter a region? 

Many folks have commented on this and it really shows up when a quest draws you back to an early area-so much empty space.  Well, fewer bears -no problem there, but carta and bandits -did they just quit?  Good question.



#8
CTZ69

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If you're going to the effort of writing a huge wall of text on the game's size, at least learn how to spell "too". 



#9
Tsunami Chef

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Hissing wastes is the only thing I need to do before I go onto the suicide err final main quest line mission.. I took one look at it and groaned.. That is my opinion of the vast open world nature of this game.. It is large, it is beautiful.. it is bloody empty.. I do not feel like the world is at war.. where are the war parties fighting one another for territory? Why do we only see half a dozen Mages fighting half a dozen Templars in the hinterlands.. a couple bandits fighting a couple guards in the emerald graves.. what happened? Does the inquisitor negotiate a cease fire before they enter a region? 

There are literally warring parties fighting in almost every zone.....I mean really. Every single zone has different factions who fight with other factions if they run into them. The Venatori, freemen, Blade of Hessarian, Dalish, , mages, templars...what game did you play? Unless you are saying you wanted a war specifically in the hissing wastes...even though it's supposed to be a wasteland.

 

I am utterly confused how you could play the game and then say this....Unless you wanted a 500 vs 500 war going on when you entered into the zone, which is completely impossible on any games engine which is why there is no game that does it..

 

Zones become empty once you have done the quest there or captured a location...which makes sense. Why would there be bandits there after you stationed inquisition soldiers near to deal with them? It's a roleplaying mechanic...it would legendarily dumb if every area you cleared out of enemies respawned 5 minutes later like nothing happened.


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#10
Kantr

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Hissing wastes is the only thing I need to do before I go onto the suicide err final main quest line mission.. I took one look at it and groaned.. That is my opinion of the vast open world nature of this game.. It is large, it is beautiful.. it is bloody empty.. I do not feel like the world is at war.. where are the war parties fighting one another for territory? Why do we only see half a dozen Mages fighting half a dozen Templars in the hinterlands.. a couple bandits fighting a couple guards in the emerald graves.. what happened? Does the inquisitor negotiate a cease fire before they enter a region? 

Its a desert there's not supposed to be people there.

 

I think the problem is the fact that it was built to include last gen. PS3 and Xbox 360 is holding back the amount of npcs battling


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#11
Tensai

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Its a desert there's not supposed to be people there.

 

 

Imho wouldn't have hurt the game to put the content of hissing wastes, western approach and forbidden oasis in a single location.

 

A good game is determined mainly by the quality of its content, not the quantity.


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#12
Kantr

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Imho wouldn't have hurt the game to put the content of hissing wastes, western approach and forbidden oasis in a single location.

possibly. Would have made it a whole lot bigger though



#13
VilniusNastavnik

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There are literally warring parties fighting in almost every zone.....I mean really. Every single zone has different factions who fight with other factions if they run into them. The Venatori, freemen, Blade of Hessarian, Dalish, , mages, templars...what game did you play? Unless you are saying you wanted a war specifically in the hissing wastes...even though it's supposed to be a wasteland.

 

I am utterly confused how you could play the game and then say this....Unless you wanted a 500 vs 500 war going on when you entered into the zone, which is completely impossible on any games engine which is why there is no game that does it..

 

Zones become empty once you have done the quest there or captured a location...which makes sense. Why would there be bandits there after you stationed inquisition soldiers near to deal with them? It's a roleplaying mechanic...it would legendarily dumb if every area you cleared out of enemies respawned 5 minutes later like nothing happened.

Sure you have the enemy camps scattered here and there with 5 maybe 7 men stationed.. after you clear out an area there is maybe what.. 2 bandits fighting a rebel here and there.. nothing that you would not normally see in a fantasy world.. nothing that demonstrates a world at war with itself.. where are the bandits, vints, templars, and what have you trying to take back their camps from the inquisition forces? Hell, the only patrols you generally see are those two gits lugging around that chest.. Do the enemies suddenly give up once the inquisition moves in or something? 


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#14
Joxer

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A good game is determined mainly by the quality of its content, not the quantity.

Grindlovers disagree with you.

 

On the other hand, I bless your words.


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#15
Sartoz

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Its a desert there's not supposed to be people there.

 

I think the problem is the fact that it was built to include last gen. PS3 and Xbox 360 is holding back the amount of npcs battling

A trivial exercise.

 

IF cross_compiler TARGET IS 360

    THEN set NPC_population = 40% of Base_NPC_Number.

 

Where the Base_NPC_Number is the default value for PS4, XB1 and PC. There are other ways, but you get the idea.



#16
Tsunami Chef

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Grindlovers disagree with you.

 

On the other hand, I bless your words.

Is the 40 hour main storyline a grind? Is the 4 or 5 hours you need to do of sidequests to get the power to do the main story a grind? Giving you more options isn't a negative thing. Grindlovers=people who like open world games and don't have fantasy memories about DA:O/Skyrim/other mystery game having good sidequests. I don't think Bioware fans realize how much more critical they are of bioware games than any other game...or else they just come on here to purposely participate in sadism.


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#17
k8sk8

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I'd probably enjoy the vastness of the world more if I wasn't playing on a 360, but I can easily see myself really, really getting into things if I have better graphics to really take in the beauty of the world. That said, I've just gotten to Skyhold after 30+ hours of doing everything I can think to do everywhere else only to find out my import from the Keep didn't work correctly. This made me realize that while going through the game and exploring and discovering is amazing, replaying it doesn't seem too attractive. I think that has to do with the size of it all. Sure, going through it was super fun, but do I want to do it all again? Maybe after a while.


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#18
ReinaHW

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The game world's size is just fine, I would have liked even more areas to explore.  Maybe that's planned for future DLC expansions.


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#19
Mark of the Dragon

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Imho wouldn't have hurt the game to put the content of hissing wastes, western approach and forbidden oasis in a single location.

 

A good game is determined mainly by the quality of its content, not the quantity.

Amen to this.

 

I still do not understand why they made three desert areas especially when the Hissing Wastes is so Massive. Why waste time and resources making three areas that look the same, have the same music, and that all have content that could be worked into one massive and quality built area. I hate when game devs. build unnecessarily huge areas just so they can say there game is "this big". 


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#20
PashaPlays

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No.



#21
TheWinstitute

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The thing about wars is...even if the entire world is at war....theres lots of the world that has no war going on in it.

 

I think DA:I represents this fairly well. The various far flung areas you can explore are all touched by the fade rifts, but generally have various levels of "war" going on in them depending on their level of relevance to the main story line.

 

I will admit that the Arbor Wilds does not feel like a war, but I don't feel like every place I go in Thedas needs to look like the trenches of Verdun either.

 

Overall I enjoyed the larger, more free roaming exploration of DA:I....I think its been a nice advance. I could have done without a lot of the useless fetch crap and would have appreciated a lot more story driven content in each zone..but such is life, perhaps they can improve on that in the next one.


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#22
SBMWaugh

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I am going to have to respectfully disagree with you.  The problem isn't that the world is too big, it is that it is underpopulated.  At the start we had the Templars and the Mages fighting one another pretty frequently in the Hinterlands.  After I moved on from that area and picked which side I wanted to recruit I found that the factions didn't war as much in the subsequent areas.  The exploration is fun though.  Especially when you stumble upon a location with real atmosphere.  There isn't always a payoff for exploring but there has definitely been more payoff doing it in Inquisition than most other RPG's that I've played personally.

 

Also I can't stand the mounts.  A little bit of debris that they should easily be able to jump over cancels their gallop prolonging travel times.  That needs to be fixed and it wouldn't hurt if they upped the speed boost.  If I am going to sacrifice party banter and material collection for a bigger speed boost, I want the boost to be worth while and consistent.  But that is just me.



#23
l3loodpimp

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The problem do not lie in the size of those area, but the ammount of side quest related to those area compare to the 3 main quest of the storyline... After my first playthrough (130ish hours) and nearly 100% completion, I look back on the things i did and....

 

- 3Hours wantering arround the exalted plain to finish my warrior specialization quest. 

We have to thanks the lack of details on the map since Bioware is expecting us to remember on the top of hour head each location of every single region

- 2h wasted in "Emprise du Lion" and "Skyhold" trying to resolve a broken quest to finally look online and find that Bioware will never allow me to finish this quest because "You're not playing the game the right way..."

- 10h of wasting time wandering arround the Hissing waste to complete side quest noone in Thedas really care of (a good 3 hours of it trying to finish a quest that "hasn't been done the way Bioware wanted us to")

Count as many hours for each region

- 10h of elfroot gathering, those damn elfroot...

- 10h of farming crafting materials (I dont mind this, but hey more **** to farm tossed in our way)

- 14h of time wasted to meet our dear "Hero of Ferelden"

The timer on the Wartable is one of the most grieving mechanic of this game... Yes the timer is still ticking if you've left the game, but who though that putting a 10h timer on a few useless quest was a good idea. Especially since most of those quest has to be done with the proper agent in order to get full completion...

 

No you shouldn't rush the game, but if you remove all listed above and focus on the main quest, you will end up with 10h or so of enjoyable game play (through the story quest), and 5h of fun time finding/killing dragon (then even find a way to get it so repetitive that at the ends, you almost feel bad to kill some of those dragon)... Everything else is just mindless story quest about gathering ****, or robing peoples. People's people, that even Sera don't care about.

 

Where's the side quest like the defense of the Redcliff village, or the funny hobo in the brecilian forest, or the stealing/killing quest at denerim, or the one regarding the prison break??? I even enjoyed some of DA II side quest in their repetitive copy/taste theme area more than wandering around the gorgeous and beautifully world of Ferelden/Orlay with my trusty Halla side kick chasing after me for hours and hours... Yet still afraid of me.