Seriously. If it wasn't for the good character writing and the excellent treatment of religion and religious characters, this easily would be the worst Bioware narrative. And here I thought DAO was boring and clichéd.
This game might as well be Mass Effect 3 in Thedas, but without the curveballs and risks that ME3 took. So much Bioware formula, so much recycling of plotlines and ideas. Oh no, more hijinks and sneaking at a party, for the FOURTH TIME. We are gonna gather allies to meet the threat, we must stand united. Wow, so original. Oh, my character is special because of fate, and lets use a lazy amnesia device to make it happen. Its like every plot moment, I feel like I have done this before in another Bioware game. Truthfully, the ONLY time when the main plot is even interesting is two exclusive choose one or the other missions. Hell, the ending is easily one of the laziest I have ever seen. Say what you want about ME3's ending (and if you thought about it, ME3's ending does indeed fit the series and the universe), but DAI's is uninspired and weak, and copy paste of DAO.
And then there is Corypheus, a badly underwritten, boring and clichéd villain who wants to destroy and remake the world and become a god because of "reasons". Nevermind failing to really utilize this backstory. Say what you will, I found Extended Cut Catalyst to be a much more fleshed out villain in 3 minutes of screen time than Corphyeus in all of DAI. What happened to a villain like Jon Irenicus? And really, DAI didn't need a villain or threat like him because the land at war is a big threat enough. Why not have a political story?
It seems to me that have DA2's reception, Bioware became a bunch of cowards, and instead of trying to write and create risky and more original stories, instead base their stories off of fan surveys and forum posts, scared of the fan backlash if they don't produce story content that the fans want or the choices and outcomes that the fans want. Bioware basically became a company all about fan service instead of pushing their stories as far as they can and trust that the fanbase will go along with it, however, having a fan base smart enough, which Bioware doesn't have, to go along with it is also a problem. And really, pains me to say this, Bioware has run out of ideas when it comes to plot and story elements, because why do they recycle these elements over and over, every story?
Hopefully ME4 proves me wrong, and hopefully the DA team has a expansion like a Mask Of the Betrayer on their hands. If not, moving on out, its been fun Bioware.





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