It certainly feels like they rushed the game near the end.
Until the attack on Haven, the plot was fine. The attack was, by the way, superbly done. One of the best moments in the game. I always replay it whenever I can.
But after that, when we reach Skyhold, taking the Here Lies the Abyss quest apart, the whole story kinda loses its purpose. It's as if Bioware didn't know how to connect the dots. "We need to place a nobility gathering here, then the eluvian plotline there, then red lyrium hunt here...".
After HLtA, the whole plot goes haywire. It didn't feel like there was an evolution in the story. More like the team had to tie loose ends from previous games, like the Old God Baby and Morrigan entering the eluvian in Witch Hunt DLC.
(For instance, I still don't understand what was the point of Halamshiral. Sure, it was cool attending an orlesian ball and hearing all the fun dialog (Did you just...grab my bottom?), but that's not the point. Why were we there? We search the entire palace, walk around like an idiot, freaking out over loss of court approval for what? Just to stop Florianne? I mean, what was the point?)
The central problem with DA:I was this: the game doesn't provide any sort of closure. That is the problem. We are left with nothing but a feeling of absence.
And if that weren't enough, they only complicated matters further by adding a NEW plotline with the whole Epilogue and elven gods scene (Solas/Fen'Harel and Flemeth/Mythal).
What some fans DID expect was:
- A continuation of the Archdemon/Old Gods plot, with explanations as to what are they in reality
- What is the taint and how it controls the darkspawn (is it blood magic?)
- How the Old God Baby would change the world (after Morrigan prepared him to fulfill his destiny)
- What Flemeth was and how she related to the Old TEVINTER gods -and NOT the elven ones, since both NEVER gave any resemblance in past DA games of EVER being related
- If the last 2 Archdemons would be killed or saved thanks to Flemeth/Morrigan ancient magic
- To know how the Black City was TRULY formed and if it could be restored to the Golden City.
- If the Blight would ever end (would the Architect play a part in this, maybe with an army of awakened darkspawn?)
- If Anders would return -if alive or cited as a martyr- and infuence a major political change in Thedas, maybe standing against the Inquisitor if he sided with the templars or giving him some insight into the problem with the Circles (I half expected him to be standing alongside Corypheus, leading the rebel mages)
Other issues that were expected:
- If we would find the other six Magisters of old and have to deal with them.
- If Tevinter would attempt to start a war with the Free Marches and we'd have to intervene (sure, we deal with the Venatori, but it's not the same thing).
- The fate of the Architect and the awakened darkspawn.
Instead of all this, we get new characters, with the recurring ones not making much of a difference (except for Cullen, who has surprisingly evolved through the 3 games), a random "elven old gods" plotline that connects poorly to the Flemeth mystery, a repetition of the mage/templar conflict and a predictable ending where you take on the big baddy.
Seriously, I expected our Inquisitor would INDEED change the world, doing things like:
- Fixing the Fade (which looks abysmal in every single game) after the magisters invaded it thousands of years ago, restoring the Golden City.
- Finding a cure for the taint and, with an army of Wardens and awakened darkspawn (and maybe Flemeth's advice), restore the last 2 tainted Old Gods from Archdemons back to normal spirits. The Wardens would then be rid of the taint and the Order would be dissolved.
- Freeing the elven slaves of Tevinter, defying the Magisters and changing the Imperium for good (maybe Fenris would end up helping us, as well as Dorian).
- Uncovering secrets of lost Arlathan, unite the Dalish clans and help them rebuild their civilization in the ruins of the Imperium (so to speak).
- Discovering the truth about Andraste and her tale, maybe even uncovering something that would shake the foundations of the Tevinter empire and of the whole Chantry dogma. This could lead to a new religion being born in Thedas, one that abandons the belief in the Maker and accepts High Spirits (the former Old Gods) as divine creatures that once guided human and elven life.
Now THAT would provide us with a sense of closure and fulfillment.
(And there are plenty of other things the fans know that can be added to the list)
Although I enjoyed the romances, the landscapes, the cutscenes and the characters in general (seriously, Dorian is superb), I felt thoroughly disappointed as well. Bioware, never mind how long it takes, please make a decent continuation where all these issues will be addressed.
And Maker's breath, stop hurrying development of games because of deadlines. Next time, take as long as necessary to make a good plot, with a decent ending. Maybe forget a bit about writing Codexes, numerous side quests and other irrelevant stuff and focus more on the MAIN PLOT.
You can do it!