This game has its shallow characters, Dorian is a talking codex on Tevinter whose character quest storyline is only about that he is gay so thats why he ran. Sera is the shallowest character of the bunch, more comic relief. And Vivienne could have used a lot more development.
See and this is how I know you didn't understand the game. Dorian quest had nothing to do with him being Gay, it had to do with arranged marriages and how societies force people into unhappy relationships for the betterment of the family name at the expense of the individuals happiness. Your small mindedness only saw the 'gay' and didn't understand the message at all. Your complaints of the game have very little to do with the flaws in the game, and more to your lack of understanding and inability to think out side the box of spoon fed story design.
But here is your two big problems. First, your wrong on several cases, and two, the game is more tell than show.
Show points of where I was wrong. Blankly saying "First, your wrong on several cases" and giving no examples is the same as lying to prove a point.
Also I'm horrible with grammar, but it's "you're" not "your". ie Your house.(you possess the house) You are a person. (You are a thing.)
We don't get to see much of the battle between mages and Templars and it is resolved to quickly. We really don't get to see the Orlesian Civil War, DAI basically makes it a rushed conclusion to the Masked Empire. The chaos in the Chantry is more talked about by the characters, not shown in the plot. And Bioware is back to telling about character development than showing it, outside the major characters.
You get to choose when you do each point in the main story, if you don't rush the main story, then while you explore each zone you directly interact in each conflict. However once you conclude each step, the combatants are removed from the game and replaced with main storyline antagonists, although not always. ie Mage Templar war, half of the hinterlands is non-stop war between the two factions until you either destroy their main camps or choose a side on the main quest-line, afterwards the battle zones in the hinterlands are emptied and you only get a few random Red Templar or Rebel Mages, since the war is concluded. I should also point out if finish the red lyrium quest-line it is impossible to finish the Mercenary Fortress Quest, as you have removed them from the game.
And the villian, once again, all tell, very little show. He is a very shallow character when it comes to the plotline.
once again you clearly are not playing the same game as we are, because we have a lot of his actions and his story to get through, about 100 hours of the 200 hours worth of game. Not to mention he was in the DLC of DA2. And we get non-stop text boxes to read ie orders, notes letters, and other lore that directly relates to him and his nature. We find out that he encouraged much of the chaos that you are fighting, and he has been playing a stealth war against the world for a few years now. But at this point I think the complexities of the character are beyond your ability to understand or grasp.
Two major missteps in this game. Gameplay and story segregation, and too much reliance on lore instead of showing in a plot. Its back to the DAO tell don;t show, old Bioware problems again. Unlike ME2, ME3, and DA2, even SWTOR. Just when you think Bioware was coming out of that phase....ugh
I get it, you want an American game where you don't have to think for yourself, where the story doesn't hint, and show clues, you want the villain to be at every turn going Muhahaha, while being just a two dimensional cardbord with a curled mustache. I totally get it now. I hear WOW has a timetravel reuse the old villains expansion, which has the right level of mindlessness you are seeking.
DAI is simply not that great of a game in general. It takes no risks outside the new game engine. Nothing was innovated, nothing was evolved, and many ways, they take steps backwards from what actually worked in DA2.
Once again not the game I played. I believe we all are entitled to our opinions even when they are wrong, but please go away, your negativity is unwanted.