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Patch request: increase damage output/reduce enemy health for Casual difficulty


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33 réponses à ce sujet

#1
Ieldra

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Right now, all that Casual difficulty does for you in regular, non-boss fights is that it lets you go for longer until you have to return to a camp. Specifically, it does not do what I want it to do most if I switch to Casual: reduce the time I spend fighting. This is because all the difficulty does is changing the enemies' damage output. Neither is their health reduced nor your own damage output increased.

I find it highly desirable to have a difficulty mode where the fighting doesn't take up as much time. For regular encounters as well as for boss encounters, maybe even more so for the latter.

So I'd wish for either changing the Casual mode so that enemy health is reduced or my own damage output increased, or for an added "story mode" mod that does this.
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#2
Doominike

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Like the "narrative mode" of ME3 you mean ?



#3
Tsunami Chef

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I wish they did this for all modes. I think the problem with this is that it would greatly unbalance the game in favor of high damage dealing, low tankiness characters. I just wish they had an slider where maybe you could change the dmg from enemies and yourself in equal measure regardless of difficulty.

 

Also...are you sure that's actually true? i've tried the game on casual and the enemies seemed to die insanely faster than on nightmare..



#4
Requiemslove

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It does not need adjusting. What does need adjusting is your attitudes frankly towards the game. You will never be happy, not unless everything in this game is catered to your specific wishes. To that I urge bioware to ignore your suggestions for this change out of hand. Casual difficulty is easy enough, even against bosses. Otherwise tell me as example, why would I be able to defeat a dragon at my inquisitors level, only use half the potions my team has, and only have the mage on my team fall to defeat, and have neither of the warriors in my team even suffer a SINGLE iota of damage? This, being on CASUAL. BTW, I did that without even using the tactical camera. Casual difficulty is easy enough VS at level enemies as I have maintained every time I have responded to this LUDICROUS suggestion. Bioware. Ignore these idiots, please ignore these idiots. They are the kind who would only make your games WORSE.



#5
Doominike

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Tbf what she wants is essentially an ME3-style narrative mode, which she actually suggested as an alternative 



#6
Sartoz

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It does not need adjusting. What does need adjusting is your attitudes frankly towards the game. You will never be happy, not unless everything in this game is catered to your specific wishes. To that I urge bioware to ignore your suggestions for this change out of hand. Casual difficulty is easy enough, even against bosses. Otherwise tell me as example, why would I be able to defeat a dragon at my inquisitors level, only use half the potions my team has, and only have the mage on my team fall to defeat, and have neither of the warriors in my team even suffer a SINGLE iota of damage? This, being on CASUAL. BTW, I did that without even using the tactical camera. Casual difficulty is easy enough VS at level enemies as I have maintained every time I have responded to this LUDICROUS suggestion. Bioware. Ignore these idiots, please ignore these idiots. They are the kind who would only make your games WORSE.

What are you so upset about?

 

Nothing wrong with what she asked. 


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#7
Requiemslove

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What are you so upset about?

Nothing wrong with what she asked. 


Try EVERYTHING being wrong with what she said. How about instead of seeing my quite justifiable anger on this issue, you READ what I typed in my last comment, and then try explaining how my own personal experiences do not SHOW how the casual difficulty does not need or have any reason to be adjusted. All the OP said, and all anyone says who is of like mind amounts to "I want it easier" and that quite honestly is a suggestion I hope Bioware NEVER acquiesce.

#8
jumpinghermit

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It does not need adjusting. What does need adjusting is your attitudes frankly towards the game. You will never be happy, not unless everything in this game is catered to your specific wishes. To that I urge bioware to ignore your suggestions for this change out of hand. Casual difficulty is easy enough, even against bosses. Otherwise tell me as example, why would I be able to defeat a dragon at my inquisitors level, only use half the potions my team has, and only have the mage on my team fall to defeat, and have neither of the warriors in my team even suffer a SINGLE iota of damage? This, being on CASUAL. BTW, I did that without even using the tactical camera. Casual difficulty is easy enough VS at level enemies as I have maintained every time I have responded to this LUDICROUS suggestion. Bioware. Ignore these idiots, please ignore these idiots. They are the kind who would only make your games WORSE.

 

bashing a bunch of guys for 3-4-5-6 minutes in a row is really not that much fun. i think that's what the op is trying to say. 

and i kinda agree with him/her. the game may not be that hard, but the fighting can get really boring at times ... i haven't gotten very far ... i'm just level 7-8 i think ... but i've already been in several fights where i would check my phone, or go and get a snack and leave the companions to fight, stuff like that.

 

it's easy ... but the enemies just have too much hp.

personally i love the game so far, despite being really disappointed in the fact that melee combat is basically not playable ( maybe i'm getting old or i'm a moron but i just couldn't play my rogue in dual wielding ... 70-80% of attacks were in thin air since there is no mobility during attacks, i love the idea of dynamic attacks but give me some mobility ... don't force my char to swing in thin air when the target takes a step back, allow me to go after it mid-attack or better yet, allow me to swing in motion )

casual/normal ... should be an experience that you casually dance through ... not one where you wait in line for. these long battles ... should be reserved for higher difficulty levels. 

sure enough ... you are right about the other part - personally i think developers should just ignore players and do their own thing, always ( not joking, i truly believe that - they should have absolute freedom to do whatever they want - if it sells, awesome. if not, it's their job to change the formula ) ... so yeah, this isn't about them catering to a player's whims ... but you can still express an opinion. 


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#9
casadechrisso

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I agree that there's nothing wrong with the request. As much as I love a good tactical boss fight, the amount of fighting in the game now just annoys me. Everytime I see another rift I just want to go on autopilot and make coffee or something, I hate them and their repetitive nature. As long as there's still plenty to fight in other difficulties, I'm just fine with a story mode. Or a "less encounters" or "less Rifts" mode. :P



#10
Requiemslove

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The enemies do NOT Have too much health. That is my big issue here, that notion they do is simply an opinion. And mine is that notion is BOGUS. Fights at early level do NOT take 5-6 minutes, and if they do for any of you...you are PLAYING THE GAME WRONG and should go craft some better gear. There is plenty of crafting materials around. Also, I still maintain if any of you are getting owned and want causal to change because of that, its most likely because you are going up against enemies exceeding two levels of your team. Casual VS at level enemies...you can kill them in under a minute [with half decent gear] and they barely scratch you. That's pretty casual enough for me. I would be willing to accept Bioware adding a new "narrative mode" that goes below casual in terms of difficulty and give all enemies 1 health [if that's what you want] but will not accept the idea Bioware should change casual difficulty or the health of enemies in casual difficulty because of the reasons argued for such change in this thread. Some of you I feel have to accept the regions in this game have different level content in different areas. You need to learn where such areas are, and either risk a tough fight on ANY mode, or learn to quest in areas that are your teams level. I do not feel on ANY mode you should be able to breeze through enemies that are considerably higher than your inquisitor, and that is the request I am MOST STRONGLY averse to. Learn where not to go guys, and stop expecting Bioware to pander to your every whim, the onus is on you to know where you should go and what you should be doing to not get owned by enemies. 



#11
Natashina

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The enemies do NOT Have too much health. That is my big issue here, that notion they do is simply an opinion. And mine is that notion is BOGUS. Fights at early level do NOT take 5-6 minutes, and if they do for any of you...you are PLAYING THE GAME WRONG and should go craft some better gear. There is plenty of crafting materials around. Also, I still maintain if any of you are getting owned and want causal to change because of that, its most likely because you are going up against enemies exceeding two levels of your team. Casual VS at level enemies...you can kill them in under a minute [with half decent gear] and they barely scratch you. That's pretty casual enough for me. I would be willing to accept Bioware adding a new "narrative mode" that goes below casual in terms of difficulty and give all enemies 1 health [if that's what you want] but will not accept the idea Bioware should change casual difficulty or the health of enemies in casual difficulty because of the reasons argued for such change in this thread. Some of you I feel have to accept the regions in this game have different level content in different areas. You need to learn where such areas are, and either risk a tough fight on ANY mode, or learn to quest in areas that are your teams level. I do not feel on ANY mode you should be able to breeze through enemies that are considerably higher than your inquisitor, and that is the request I am MOST STRONGLY averse to. Learn where not to go guys, and stop expecting Bioware to pander to your every whim, the onus is on you to know where you should go and what you should be doing to not get owned by enemies. 

Let me guess: You play on the higher difficulties?



#12
jumpinghermit

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The enemies do NOT Have too much health. That is my big issue here, that notion they do is simply an opinion. And mine is that notion is BOGUS. Fights at early level do NOT take 5-6 minutes, and if they do for any of you...you are PLAYING THE GAME WRONG and should go craft some better gear. There is plenty of crafting materials around. Also, I still maintain if any of you are getting owned and want causal to change because of that, its most likely because you are going up against enemies exceeding two levels of your team. Casual VS at level enemies...you can kill them in under a minute [with half decent gear] and they barely scratch you. That's pretty casual enough for me. I would be willing to accept Bioware adding a new "narrative mode" that goes below casual in terms of difficulty and give all enemies 1 health [if that's what you want] but will not accept the idea Bioware should change casual difficulty or the health of enemies in casual difficulty because of the reasons argued for such change in this thread. Some of you I feel have to accept the regions in this game have different level content in different areas. You need to learn where such areas are, and either risk a tough fight on ANY mode, or learn to quest in areas that are your teams level. I do not feel on ANY mode you should be able to breeze through enemies that are considerably higher than your inquisitor, and that is the request I am MOST STRONGLY averse to. Learn where not to go guys, and stop expecting Bioware to pander to your every whim, the onus is on you to know where you should go and what you should be doing to not get owned by enemies. 

 

start a game on normal, get to lvl 5 for example, get your group with you, equip it however you want, as best as you can and go against a small group of 2-3 enemies that are your level. and time that encounter. 



#13
casadechrisso

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Sorry, not everybody is into tedious MMO-style tasks. Crafting should be optional too... speaking of options, options are great. Nobody wants to take away anything from the game as it is. 


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#14
Natashina

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start a game on normal, get to lvl 5 for example, get your group with you, equip it however you want, as best as you can and go against a small group of 2-3 enemies that are your level. and time that encounter. 

Player skills vary, which is why this thread exists.  I do play on normal and I suspect the person you are quoting plays on that difficulty or higher.  So he's probably not the right person to ask

 

That kind of pack, at level 5, took me about 1-2 minutes.  That's with the good armor and weapons as well.  This isn't a measure about how good or bad someone at the game is, just a reflection on my own skill level.

 

I'm not boasting or bragging.  I'm in full support of making the Casual difficulty even tamer for those that prefer that setting.   I don't think it would have a trickle down effect either; I don't see other difficulties getting any easier if they tweak the lowest setting.  I'd like to see more people enjoy this game like I have been (overall.) Someone playing on Causal isn't going to affect my single player game that I've set to Normal, so I'm not sure why some folks are so hostile about this. 

 

So for those that want something like an easier Causal mode or a Story mode, I'm all for it.  :)



#15
jumpinghermit

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Player skills vary, which is why this thread exists.  I do play on normal and I suspect the person you are quoting plays on that difficulty or higher.  So he's probably not the right person to ask

 

That kind of pack, at level 5, took me about 1-2 minutes.  That's with the good armor and weapons as well.  This isn't a measure about how good or bad someone at the game is, just a reflection on my own skill level.

 

I'm not boasting or bragging.  I'm in full support of making the Casual difficulty even tamer for those that prefer that setting.   I don't think it would have a trickle down effect either; I don't see other difficulties getting any easier if they tweak the lowest setting.  I'd like to see more people enjoy this game like I have been (overall.) Someone playing on Causal isn't going to affect my single player game that I've set to Normal, so I'm not sure why some folks are so hostile about this. 

 

So for those that want something like an easier Causal mode or a Story mode, I'm all for it.   :)

i think some clarification is in order ... the game is not hard. on the contrary ... on normal mode i find it really easy. it is, however, pretty tedious. the combat anyway. given the style of combat, not quite dynamic, not quite static, they should have allowed for a burst of damage = enemy death on normal mode anyway. for a challenge, sure ... make the enemy a tank. 

 

but on normal mode ... you should have been able to kill one enemy your level with a single burst of damage from all 4 characters.

at least that's what normal means to me.



#16
Bluto Blutarskyx

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Casual????

Who plays that.

Ha yeah I'm training my dog to play casual, my bad.

#17
jumpinghermit

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Casual????

Who plays that.

Ha yeah I'm training my dog to play casual, my bad.

 

well ... probably a lot of people over 22-24 that no longer have the patience, endurance, time or energy to be challenged by games and just prefer to get the fun without all the stress.


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#18
Natashina

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well ... probably a lot of people over 22-24 that no longer have the patience, endurance, time or energy to be challenged by games and just prefer to get the fun without all the stress.

Not to mention physical limitations as well.  Anyone that has worked in IT long enough is very likely to have carpal tunnel.  That's not even counting the posters that I've read in the Disability thread that are partially paralyzed or have other disabilities.  They should be able to enjoy the game as much as anyone else.  I think that an easier Causal mode (for those that do enjoy some combat) as well as a Story mode could really work out for players like that.  



#19
jumpinghermit

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Not to mention physical limitations as well.  Anyone that has worked in IT long enough is very likely to have carpal tunnel.  That's not even counting the posters that I've read in the Disability thread that are partially paralyzed or have other disabilities.  They should be able to enjoy the game as much as anyone else.  I think that an easier Causal mode (for those that do enjoy some combat) as well as a Story mode could really work out for players like that.  

 

or back problems ...

 

but again ... the op's issue is not that the game is hard ... it's that it is tedious. just as my issue was ... 

 

a game where you can leave mid fight and come back 5 minutes later and find the fight over and you won it ... is not hard. i actually did this a few times in my short playthrough ... 



#20
Megakoresh

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I'd more suggest enemy health be nerfed by like 50% and THEIR damage increased across the board on all difficulties, so it's more about timing and CC and less about kiting them for ages till they drop, but that's just me...

 

 

nah it probably isn't just me



#21
Requiemslove

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Look, I am sorry, but I just feel those of you asking for this change don't even want to PLAY this game. For me that in itself is a reason why I feel this suggestion SHOULD be ignored out of hand. You just want to breeze through the combat, which would simply have all enemies falling over at the first attack you make, simply so as you can enjoy exploring the games story depending on what choices you make...and to that I say NO. No because it does not MATTER the difficulty you play on. If you wont take all aspects of this game for that which they are, Goddamn you, you should not HAVE this game to play in the first place. I really wish I could say I am sorry for being so blunt here, but I am not. Those of you asking for this change only ask for it because you are completely unreasonable. And so I find it right to be unreasonable in return. And for the record I DO play on casual. I play on the lowest difficulty on games every first time around, and it is easy, very easy. Against same level enemies...anything other than the big and/or tanky enemies can be defeated in 30 seconds. I do not see that as too long personally. Those of you asking for changes would have it so on the easiest difficulty ALL enemies are killable in under 2 seconds...and to that I say NO. The causal difficulty should not have to be changed simply to cater to those of you unwilling to actually play the game. And for me that's an end of it.

 

I hope Bioware does not give these suggestions for lowering casual difficulty the time of day.


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#22
Requiemslove

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"But on normal mode...you should have been able to kill one enemy your level with a single burst of damage from all four characters"

 

@Smokingvitamins. Can I please have whatever the hell your on? I kind of need to here because your definition of "normal" in games is messed the hell up. So let me get this right, in your cuckoo world all enemies you face on normal mode should fall to defeat the very first attack all four of your team make? So to you, on normal difficulty, vs say level 5 enemies, with your team dishing out 40-70 damage per non skill hit...would mean enemies should only have 180-280 health? And to you that would be normal? Well to that I can say I am very glad I do not share your warped view of normal because I have NO issue with the enemies at that level having 600-800 health, even if the party is slightly lower.  



#23
Sartoz

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Try EVERYTHING being wrong with what she said. How about instead of seeing my quite justifiable anger on this issue, you READ what I typed in my last comment, and then try explaining how my own personal experiences do not SHOW how the casual difficulty does not need or have any reason to be adjusted. All the OP said, and all anyone says who is of like mind amounts to "I want it easier" and that quite honestly is a suggestion I hope Bioware NEVER acquiesce.

Justifiable anger?

 

The game is quite capable of giving players what they want. CASUAL is for people who want to be immersed in the story not for action style RPG or for tactical combat.

 

The request is quite reasonable. I'd go so far as to include a NOOBIE option.



#24
Moondoggie

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Some people really don't seem to understand that just because an easier mode exists they don't have to play it. "No all games must be hard you must be hardcore like me or you're not a true gamer Nightmare mode isn't even hard lul". If they are going to make an easy mode they should make it easy and not just the same as Normal but you take slightly less damage. If people want that quick and easy story experience they should be allowed to have it. Plus easy modes are good for testing mods where you need to get to a certain point in the game to see if it's working right and don't want to struggle through tons of tedious fights. The Hard and Nightmare modes exist for people who want tougher fights where they need to plan their tactics. Let people who don't want that have their Casual mode. It doesn't change the experience for  anyone else if enemies are faster to kill on Casual.


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#25
Sartoz

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Right now, all that Casual difficulty does for you in regular, non-boss fights is that it lets you go for longer until you have to return to a camp. Specifically, it does not do what I want it to do most if I switch to Casual: reduce the time I spend fighting. This is because all the difficulty does is changing the enemies' damage output. Neither is their health reduced nor your own damage output increased.

I find it highly desirable to have a difficulty mode where the fighting doesn't take up as much time. For regular encounters as well as for boss encounters, maybe even more so for the latter.

So I'd wish for either changing the Casual mode so that enemy health is reduced or my own damage output increased, or for an added "story mode" mod that does this.

Unfortunately, Casual, Normal, Hard and Nightmare modes have the same "story mode".

 

If you want to reduce fighting times you need to enhance your stats. Use of Cheat Engine is one way. Another is to wait for the Console Commands 'cheats" and the 3rd way is to grind your way and level up.

 

Good luck