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Patch request: increase damage output/reduce enemy health for Casual difficulty


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#26
SpiritMuse

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Look, I am sorry, but I just feel those of you asking for this change don't even want to PLAY this game. For me that in itself is a reason why I feel this suggestion SHOULD be ignored out of hand. You just want to breeze through the combat, which would simply have all enemies falling over at the first attack you make, simply so as you can enjoy exploring the games story depending on what choices you make...and to that I say NO. No because it does not MATTER the difficulty you play on. If you wont take all aspects of this game for that which they are, Goddamn you, you should not HAVE this game to play in the first place. I really wish I could say I am sorry for being so blunt here, but I am not. Those of you asking for this change only ask for it because you are completely unreasonable. And so I find it right to be unreasonable in return. And for the record I DO play on casual. I play on the lowest difficulty on games every first time around, and it is easy, very easy. Against same level enemies...anything other than the big and/or tanky enemies can be defeated in 30 seconds. I do not see that as too long personally. Those of you asking for changes would have it so on the easiest difficulty ALL enemies are killable in under 2 seconds...and to that I say NO. The causal difficulty should not have to be changed simply to cater to those of you unwilling to actually play the game. And for me that's an end of it.

 

I hope Bioware does not give these suggestions for lowering casual difficulty the time of day.

 

So basically you're telling me I'm playing the game wrong if I'm not enjoying the tedious chipping away at an enemy's health. Because that's the issue we're talking about here. Sure, I'm breezing through the game at casual, never really being in danger of dying, especially not at higher levels. But that's not the problem. The problem is that some fights are just tedious. I hate those tower shield guys (for example), not because they're a danger to me and I can't defeat them, but just because it takes so damn long to do so. Everything else dies in 30 seconds, except those guys. They stretch out the length of a fight really bad.

 

And nobody's asking for every enemy to have 1 hit point. That's a strawman you're fighting there. But for those of us who want to minimize the combat this Casual is not the optimal setting. It is a setting where you may not be in any danger of dying to enemies, but it still takes just as long to kill them. Enemies with high health take ages to kill, and because the damage to your party is minimal (eliminating the need to engage in advanced tactics), you don't really have much to do except just stand there and pop skills and wait for them to recharge.

 

I'm not saying I hate the combat as it is, it's enjoyable enough. But sometimes I just wish some of these enemies would die quicker.



#27
jumpinghermit

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"But on normal mode...you should have been able to kill one enemy your level with a single burst of damage from all four characters"

 

@Smokingvitamins. Can I please have whatever the hell your on? I kind of need to here because your definition of "normal" in games is messed the hell up. So let me get this right, in your cuckoo world all enemies you face on normal mode should fall to defeat the very first attack all four of your team make? So to you, on normal difficulty, vs say level 5 enemies, with your team dishing out 40-70 damage per non skill hit...would mean enemies should only have 180-280 health? And to you that would be normal? Well to that I can say I am very glad I do not share your warped view of normal because I have NO issue with the enemies at that level having 600-800 health, even if the party is slightly lower.  

 

no. i said burst of damage. not auto-attack. as in when i initiate ... like all normal people, i use spells, skills, whatever. i don't autoattack ... 

 

as in when i use 4 spells from 4 supposedly skilled heroes on a single random soldier ... that soldier should go down on a first burst of damage. which means a skill + 1 attack from every companion. basically 4 skills + 4 attacks should take down a random soldier/dog/whatever ... in random fights of course. not talking about boss fights or whatever.



#28
Sartoz

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Try EVERYTHING being wrong with what she said. How about instead of seeing my quite justifiable anger on this issue, you READ what I typed in my last comment, and then try explaining how my own personal experiences do not SHOW how the casual difficulty does not need or have any reason to be adjusted. All the OP said, and all anyone says who is of like mind amounts to "I want it easier" and that quite honestly is a suggestion I hope Bioware NEVER acquiesce.

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

"...my own personal experiences..." -- And there, lies the crux of the argument.

 

Gamers come in all levels of skillsets (one is the ability to adapt and learn quickly) and play styles. Also, they have varying game interests from pure combat mayhem to a more "casual walk me through it" .

 

Now the OP wants a "storyline" mode because combat is less interesting. Thus, "I want to breeze through the combat and get to the next part of the story" attitude.  Some gamers do have physical disabilities you know and some just don't have the hand-eye coordination requirement for prolonged combat. This "dumbed down" level is a godsend for them.

 

The objection is noted but is rather selfish. A "story mode" level does, in no way, diminish the game. Actually is engages a larger gaming market because the game is no longer out of reach to this segement of the population. And, at the same time, the "purists" and "hard core" can still play at challenging levels.

 

Peace.


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#29
Lady Artifice

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Of any game out there, this is the one I think could have most benefited from a "story mode." There was about 9 different play throughs with different world states I wanted to experience, but I find most of the combat tedious, and thus far I've only completed two. 


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#30
Hexoduen

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I really enjoy combat in Origins and DA2, nightmare ftw! B)

But Inquisition... I find combat and character build streamlined and simple. Everything pretty much revolves around crafting and oversized enemy health bars. So +1, Inquisition would benefit from a story mode.



#31
astromedia

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I would like to see it too, theese fights are too long sometimes. And its not about they are long spearatly but if you take into acount this game has so big world comparing to DAO and DA2 + there are lot more enemies than before it takes too much time to fight. It would not be so problematic if somebody is going to play this game once BUT we DA series funs want to explore story possibilities, what would happen if i choose different gender + class + etc combination and in this case fights are becoming more and more redundant and they starting to be boring because we killed thousands of enemies and we would like to focus on story at the end.

 

Thinking about it, i would like to see maybe some kind of timeline where i could choose i would like to start new game from here and it would start new game at specific story "checkpoint", gived me what i would averagely found before if i played it from start and marked theese places/quests i was supposed to have to that point as explored/completed. I hope you understand how i mean it. To be fair, im not sure how good or bad this game mechanic would work but i think its interesting enough to try it in dev build and check if it could be plausible and enyoable to implement and play with it. + it would give us some "chart" how story branches and if somebody is concerned about spoilers or something like that it could be unlockable only after one complete playtrought or more restricted to class playtrought or so on. Another plus is that would give us option to replay our favourite parts of story as well (without problematic scrolling and searching in old saves).

 

PS: Sorry for my crapy language, im not from english speaking country so my vocabulary is lil limited :)



#32
berelinde

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Instead of a single slider for difficulty, I'd like to see four:

- Enemy health: How big a health bar does the party have to whittle down?

- Enemy damage: How much does it hurt when the enemy scores a hit?

- Party damage: How much does it hurt when a mage or warrior uses AoE abilities?

- Enemy uniqueness: Does the enemy possess any semi-randomized offensive or defensive abilities that might present unexpected challenge?

 

Allowing the player to set each of these as casual, normal, hard, or nightmare would allow players more ability to customize the difficulty. I think it would be more fun.


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#33
sjsharp2011

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Not to mention physical limitations as well.  Anyone that has worked in IT long enough is very likely to have carpal tunnel.  That's not even counting the posters that I've read in the Disability thread that are partially paralyzed or have other disabilities.  They should be able to enjoy the game as much as anyone else.  I think that an easier Causal mode (for those that do enjoy some combat) as well as a Story mode could really work out for players like that.  

Well I'm disabled and I can cope with casual just fine. I do think that sometimes there could be a few less mooks in areas though Because sometimes I find you beat one lot put your weaqpon away and within 5 secs another wave decides to have a go at you and you've only moved  2 steps forward in the attempt to get on and do your next mission.. I think a story or narrative mode would be fine or a\n option to cut back the number of enemies might be good or better idea for those that want to cut through the game a little faster. But I have to admit the difficulty itself is fine as long as it's not made harder.



#34
sjsharp2011

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                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

"...my own personal experiences..." -- And there, lies the crux of the argument.

 

Gamers come in all levels of skillsets (one is the ability to adapt and learn quickly) and play styles. Also, they have varying game interests from pure combat mayhem to a more "casual walk me through it" .

 

Now the OP wants a "storyline" mode because combat is less interesting. Thus, "I want to breeze through the combat and get to the next part of the story" attitude.  Some gamers do have physical disabilities you know and some just don't have the hand-eye coordination requirement for prolonged combat. This "dumbed down" level is a godsend for them.

 

The objection is noted but is rather selfish. A "story mode" level does, in no way, diminish the game. Actually is engages a larger gaming market because the game is no longer out of reach to this segement of the population. And, at the same time, the "purists" and "hard core" can still play at challenging levels.

 

Peace.

Yeah I aqree there was a big argume4nt over on the Codemasters forums around the time the F1 2013 game came out when I was one the forum users  pushing to have it made easier at the bottom level becvause CM redid the difficulties and I found the AI were just to difficult to play with properly. While some people were OK with it I and quite a few others were not. It did lead to quite a few heated discussions it has to be said. I'm not arguing against some changes being made as I do agree to an extent in that sometimes we just want to ge tthrough swome of the tasks a little quicker or make things easie rton ourselves. Personally I'm happy with things as they are but if others want more options to tweak things further and BW are happy to oblige then I say go ahead as long as those that are happy with the existing settings can still play on them.