Look, I am sorry, but I just feel those of you asking for this change don't even want to PLAY this game. For me that in itself is a reason why I feel this suggestion SHOULD be ignored out of hand. You just want to breeze through the combat, which would simply have all enemies falling over at the first attack you make, simply so as you can enjoy exploring the games story depending on what choices you make...and to that I say NO. No because it does not MATTER the difficulty you play on. If you wont take all aspects of this game for that which they are, Goddamn you, you should not HAVE this game to play in the first place. I really wish I could say I am sorry for being so blunt here, but I am not. Those of you asking for this change only ask for it because you are completely unreasonable. And so I find it right to be unreasonable in return. And for the record I DO play on casual. I play on the lowest difficulty on games every first time around, and it is easy, very easy. Against same level enemies...anything other than the big and/or tanky enemies can be defeated in 30 seconds. I do not see that as too long personally. Those of you asking for changes would have it so on the easiest difficulty ALL enemies are killable in under 2 seconds...and to that I say NO. The causal difficulty should not have to be changed simply to cater to those of you unwilling to actually play the game. And for me that's an end of it.
I hope Bioware does not give these suggestions for lowering casual difficulty the time of day.
So basically you're telling me I'm playing the game wrong if I'm not enjoying the tedious chipping away at an enemy's health. Because that's the issue we're talking about here. Sure, I'm breezing through the game at casual, never really being in danger of dying, especially not at higher levels. But that's not the problem. The problem is that some fights are just tedious. I hate those tower shield guys (for example), not because they're a danger to me and I can't defeat them, but just because it takes so damn long to do so. Everything else dies in 30 seconds, except those guys. They stretch out the length of a fight really bad.
And nobody's asking for every enemy to have 1 hit point. That's a strawman you're fighting there. But for those of us who want to minimize the combat this Casual is not the optimal setting. It is a setting where you may not be in any danger of dying to enemies, but it still takes just as long to kill them. Enemies with high health take ages to kill, and because the damage to your party is minimal (eliminating the need to engage in advanced tactics), you don't really have much to do except just stand there and pop skills and wait for them to recharge.
I'm not saying I hate the combat as it is, it's enjoyable enough. But sometimes I just wish some of these enemies would die quicker.





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