Why is the open world exploration working/not working in DAI - your opinion?
#1
Posté 06 décembre 2014 - 12:49
1) little immersion
Exploration-based gameplay usually is either painfully realistic (e.g. survival games that ask you to feed your characters) or in 1st person. Without the immersion, it's just a big world filled with unpolished quests.
2) silent NPCs
Take TES as an example - though the NPCs have little depth, they all have something to say and that makes them more or less interesting. I enjoy hiding in the shadow and listening to what the bandits say before killing them all. In DAI however, many quests are just notes and letters and killing some silent NPCs.
3) compromised combat
The combat lacks diversity in different situations. You basically use the same strategy regardless of the location of the enemies, with minor variations and adjustments for stronger foes. With the traditional dungeon based game world and more complex, customizable characters in the old RPGs, players have to strategize to overcome the puzzles and traps and take the layout of the dungeon into consideration, so the combat experience is ever-changing. With action based combat players enjoy the action, in which case the game world layout is usually irrelevant. But DAI is neither. It compromises the combat, limiting both strategy and action potentials while featuring an open world exploration design. Combat simply feels repetitive as a result.
4) underwhelming looting and crafting system
A big incentive to explore is gold and gears, so naturally there is a crafting system and lots of loot in the world. Except that they don't really make much of a difference. Or rather, gear optimization doesn't mean that much. I tried switching my purple equipments with the basic random drops and fighting didn't become harder. Granted, I only play in hard difficulty, but they can't expect the majority of players to play hardcore.
In addition, there is no character customization using specific gears. I have yet to find any crucial items without which certain builds may not be possible. There also aren't that many crafting schematics available, and with the insignificant stats differences, farming for better materials never seems appealing to me. Gold sink design is quite silly - anyone who has spent a long enough time exploring to acquire an excessive amount of gold already has high influence and power. Unless we can spend power on other things, I see no reason to buy books.
5) too many filler quests
It's good to have one or two ultimate collection quests, but having an entire section is too much. 10-30 shards for each map? That's about the number I'd tolerate in the entire game world. Of course, they are not mandatory, just like all the find X number of Y, give me Z amount of A quests...if they don't add anything, why not spend the resource elsewhere?
You don't have to have quests to make exploration fun. In fact, quests tend to make exploration forced and unfun.
What do you think? If you find the exploration enjoyable, are there any areas you recommend, or any that better left unexplored?
- Megakoresh, Icy Magebane et Futhark aiment ceci
#2
Posté 06 décembre 2014 - 01:13
I much prefer a game with a more limited scope and more tightly directed plot that delivers it's narrative at the pace the writers intend. Open worlds feel like they mostly depend on you stumbling on the key plot points whenever you find them, and I feel that the storytelling suffers in most cases as a result, as the writers cannot control the pacing and build tension in the same way they can with a directed narrative design when the player is ultimately left to their own devices to control when they do parts of the story.
- The Natoorat, markoose162, Hobbes et 9 autres aiment ceci
#3
Posté 06 décembre 2014 - 01:47
Honestly, like most of my problems with this game - Bioware murdered the entire equipment, economic, and reward systems. All for the crafting, which is exactly what I was worried about prior to launch, and everyone just laughed it off.
To be fair, though, they started it in DA2. You got equipment from merchants, drops, and quests that was on par with your level. Never better, never worse. You did the amount of damage you were supposed to, took the same amount of time killing enemies that you did earlier and later, and generally just stayed "on par". You could break that cycle, yes (Berserker/Haste, Assassin Rogues, etc) but that's a whole other system.
Now remember DAO? You could get a great item almost from the outset. How many people were Dwarf Nobles, and went to Denerim and not only saw Gorim, but got a Tier 6 shield (the Aeducan Shield) in the process? You could go the entire game with that. If you somehow managed to fight your way past the high-level bounty hunters outside of Orzammar, there were nice items at the merchant topside - like the Knight-Commander's Plate, to say nothing of the stuff in Orzammar itself. How about managing to fight and kill the High Dragon, or any number of other things?
In DAO, you would discard old equipment, yes, but some of it was good enough to keep throughout. In DA2 it's a constant recycle cycle, unless you've got some of the scaling DLC items. DAI is exactly like DA2.
In DAI, for example, I went to a place that had been lost for hundreds of years, if not more. I solved the puzzles, killed the enemies, took down the boss..only to find..a legendary item! Yes! Only to pick it up and read the stats, finding out that it was not only worse than the so-so random drops I'd gotten elsewhere in the world, but far worse than anything I could craft, with fairly low-level schematics and materials. Into the trash it went, and I'd just wasted about an hour and a half. I'd gained minimal XP - thanks to the drastic reduction in leveling - minimal gold (also thanks to the new system), and my "legendary" item was worth about a hundred gold. Which might be something in DAO or DA2, but in DAI it's a pittance, because Thedas has gone through severe inflation.
I might be able to buy a loaf of bread with it, but not much else. There are a very small amount of decent items you can buy, half of which are schematics. Need I even mention that the schematics don't let you view details? In my first play, I saved up the roughly 4000 gold to get the Orlesian Army Warrior Armor, only to get back home and find out it's race-locked. That's fun. Especially so when you do this over and over, because Qunari can't wear much of anything other than the hideous-looking Vanguard/Hunter/etc items you can craft.
DAI's a lot like that. Everywhere. I killed a High Dragon only to get a tiny handful of body parts to craft with, making it pretty worthless all in all. You don't really even get gold or XP for most of the filler quests you do. I love open worlds. I love exploring. I don't even mind filler quests. But give me something other than Power (which is meh) and Influence (which is irritating, given how underpowered or flat out useless some perks are).
It's a slow grind with rewards that are..unrewarding.
- Sidney, Moirnelithe, markoose162 et 7 autres aiment ceci
#4
Posté 06 décembre 2014 - 01:50
Silent NPCs is without a doubt number one on my hit list. Three hours without a word.........ZZZZZZZZ.
#5
Posté 06 décembre 2014 - 01:56
I was 30 hours into the game when I got out of the Hinterlands. I think you have ONE cinematic conversation during the entirety of the Hinterlands. ONE. REAL. CONVERSATION.
If I wanted to play an open world game I'd play a heavily modded Skyrim. I come to BioWare for characters and story.
- Icy Magebane, Darkly Tranquil, Null0 et 1 autre aiment ceci
#6
Posté 06 décembre 2014 - 02:00
- Megakoresh et Icy Magebane aiment ceci
#7
Posté 06 décembre 2014 - 02:02
Bioware used to make games about characters. Where are the characters in Hissing Wastes, Emerald Graves, Exalted Plains, Fallow Mire, Storm Coast, Western Approach?... In all of those areas, the closest you get to any kind of interesting character(and dialogue!) is probably the dragon guy in Western Approach, and the Dalish clan in Exalted Plains, but even those barely have anything to say, or any depth. You can go ages in this game without speaking to, or even seeing anyone.
But...but...look at the scenery, man. Isn't it beautiful?
#8
Posté 06 décembre 2014 - 02:05
But...but...look at the scenery, man. Isn't it beautiful?
Certainly is... It is a crying shame that they are all wasted by not having much interesting going on in them.
The potential of somewhere like the Exalted Plains was so big, bit when you get there it is little more than a grindfest.
- Icy Magebane et Darkly Tranquil aiment ceci
#9
Posté 06 décembre 2014 - 02:12
I like the open areas, I just really crave more personal content instead of the usual bring x to y quest log update.
I want conversations around why x is important what it means to bring it to y etc.
Seriously I wish expansion weren't dead. I would love to have a DA:I expansion adding like only 2 new zones and instead adding great content to all the existing ones. It's such a shame that we can't mod stuff.
I actually love how loot and crafting is handled in DA:I, only thing needs tweaking are some dragon rewards like some of then should be on par with the elven 2h sword.
And maybe I would reshuffle some of the hissing wastes chest rewards. Spreading out the purple rings would probably more fun.
Of course I think DA:I could have benefitted really big on randomizing some of their epic drops, for subsequent playthroughs. That's a bit boring having always the same stuff drop from the same places.
#10
Posté 06 décembre 2014 - 02:19
I like exploring.. to see what's on the other side of the hill... to find hidden treasure. Add the scenery produced by the frostbite 3 engine and it's just a wonderful experience.The world is Huge! Exploring ancient ruins and Dwarven Outpost is exciting.. to me. You have to acknowledge the artists' effort here.
My immersion in this world comes easy. Perhaps, it's because I've been a scifi and fantasy fan since my early teens and can devour books in no time. Nevertheless, DAI suffers from its success in that this giganticus world is sparsely populated with meaningful and interactive content. Add poor design choices for UI, game controls and a lame combat AI and what do we get? We get to micromanage fights against tiny shadows way off in the distance. At least this is what I do to keep my party alive.
On a more positive side, some voice acting is just awesome.
Miranda Raison got Cassandra right on the money. Cass has strong convictions, she is full of vigour, a leader that takes action, has no fear and has a couple of big brass ones. Yet, past that exterior is a squishie. I want to romance her.
Bull the Qunari. Straight off I remember the Arishok from DA2. His speech pattern, his thoughts on purpose, on strict discipline on function. His strange ideas of freedom... that is, you are free to follow the Qun or die. His aversion to human greed, to chaos that is human society. Then I hear Bull speak and my internal image of a Qunari leader disintegrates. The cookie in my hand crumbles and I'm left empty handed....and still hungry.
On Human Animation
Sigh... chimps, gorillas everywhere. Then there is your beautiful CC character that gets portrayed in some scenes like an ugly duckling.
On Pathing
Sigh...characters prefer table dancing,
On the War Room
I had no idea that the miraculous escape from Haven included bringing the same squeeky doors to the Skyhold War Room. Funny how some things get to you. Have you noticed that some mission markers are easy to miss because they blend in with the map background?
On the Crafting System
Sigh.... inexplicably complicated and clear as mud.
Don't get me wrong. I like the game.. except the game is like a very rough diamond that needs lots of polishing.
- dirk5027 et Darkly Tranquil aiment ceci
#11
Posté 06 décembre 2014 - 03:29
Why is the open world exploration working/not working in DAI
Not working in this game.
Endless mobrespawn+grinding = killed exploration.
- fchopin et The Natoorat aiment ceci
#12
Posté 06 décembre 2014 - 03:46
I agree, the game has potential but needs quite some polishing. Given the number of bugs and how obvious some are, I wonder if they rushed it in the end and didn't put it through proper testing.I like exploring.. to see what's on the other side of the hill... to find hidden treasure. Add the scenery produced by the frostbite 3 engine and it's just a wonderful experience.The world is Huge! Exploring ancient ruins and Dwarven Outpost is exciting.. to me. You have to acknowledge the artists' effort here.
My immersion in this world comes easy. Perhaps, it's because I've been a scifi and fantasy fan since my early teens and can devour books in no time. Nevertheless, DAI suffers from its success in that this giganticus world is sparsely populated with meaningful and interactive content. Add poor design choices for UI, game controls and a lame combat AI and what do we get? We get to micromanage fights against tiny shadows way off in the distance. At least this is what I do to keep my party alive.
On a more positive side, some voice acting is just awesome.
Miranda Raison got Cassandra right on the money. Cass has strong convictions, she is full of vigour, a leader that takes action, has no fear and has a couple of big brass ones. Yet, past that exterior is a squishie. I want to romance her.
Bull the Qunari. Straight off I remember the Arishok from DA2. His speech pattern, his thoughts on purpose, on strict discipline on function. His strange ideas of freedom... that is, you are free to follow the Qun or die. His aversion to human greed, to chaos that is human society. Then I hear Bull speak and my internal image of a Qunari leader disintegrates. The cookie in my hand crumbles and I'm left empty handed....and still hungry.
On Human Animation
Sigh... chimps, gorillas everywhere. Then there is your beautiful CC character that gets portrayed in some scenes like an ugly duckling.
On Pathing
Sigh...characters prefer table dancing,
On the War Room
I had no idea that the miraculous escape from Haven included bringing the same squeeky doors to the Skyhold War Room. Funny how some things get to you. Have you noticed that some mission markers are easy to miss because they blend in with the map background?
On the Crafting System
Sigh.... inexplicably complicated and clear as mud.
Don't get me wrong. I like the game.. except the game is like a very rough diamond that needs lots of polishing.
I have been a fantasy/sci-fi fan as well, but unfortunately when it comes to games I have to have dialogue or first person experience to feel connected to the world. All the immersive games I can think of fall into these two or both categories.
The graphics are beautiful indeed, but I must admit that I think graphics should always come second to the actual gameplay and stories. I am not the sort of person who can be amazed by graphics alone for hours, even that I'm actually an artist by profession :/
If only they could fill the gigantic maps with something more meaningful.
#13
Posté 06 décembre 2014 - 03:54
- Sylveria_Relden, Paul E Dangerously, Moirnelithe et 1 autre aiment ceci
#14
Posté 06 décembre 2014 - 04:44
Not working in this game.
Endless mobrespawn+grinding = killed exploration.
My game must be broken then because I have insane difficulty grinding anything. If anything I'd love if they could patch in respawns of actual important enemies not making me walk around a ton to farm my shitty materials for the requisition quest.
Seriously getting ferelden locks after you've done quest in the hinterlands is almost impossible because the respawns aren't there.
#15
Posté 06 décembre 2014 - 05:21
1) little immersion
Exploration-based gameplay usually is either painfully realistic (e.g. survival games that ask you to feed your characters) or in 1st person. Without the immersion, it's just a big world filled with unpolished quests.
Hmm..... so the camera is really important for exploration? I suppose we can try that out for ourselves in a TES game since the POV is toggleable. I haven't noticed this myself in Skyrim, but since I'm generally playing ranged attack characters I stay in first-person most of the time.
In addition, there is no character customization using specific gears. I have yet to find any crucial items without which certain builds may not be possible.
I actually see this as a positive thing. I've never been a fan of building around loot. Then again, my RPG system tastes lean towards systems with minimal or no loot.
#16
Posté 06 décembre 2014 - 05:33
Seriously getting ferelden locks after you've done quest in the hinterlands is almost impossible because the respawns aren't there.
That one is bugged and currently solvable only with cheat engine, but if rumors are true, using cheat engine gets you banned.
My suggestion is to ignore requisitions completely. You'll drop your balls gathering what you need for one and receive just +1 power. Trust me, you'll get more fun and more power by doing sidequests. Even fedex quests look like enormous amount of fun compared to petty grinding.
I finished the game with more than 200 power and grinded requisitions only till I got the requisitions achievement, then stopped.
Seriously.
After you grind in RL whatever, at school, at work, here and there, you come home to have fun with DA3 - and instead of fun, you get all the same grinding. What were they thinking? If we wanted that, we'd play Pet Society and Farmville, wouldn't we.
#17
Posté 06 décembre 2014 - 05:50
Big empty world. Big empty promises.
#18
Posté 06 décembre 2014 - 06:16
Honestly, like most of my problems with this game - Bioware murdered the entire equipment, economic, and reward systems. All for the crafting, which is exactly what I was worried about prior to launch, and everyone just laughed it off.
To be fair, though, they started it in DA2. You got equipment from merchants, drops, and quests that was on par with your level. Never better, never worse. You did the amount of damage you were supposed to, took the same amount of time killing enemies that you did earlier and later, and generally just stayed "on par". You could break that cycle, yes (Berserker/Haste, Assassin Rogues, etc) but that's a whole other system.
Now remember DAO? You could get a great item almost from the outset. How many people were Dwarf Nobles, and went to Denerim and not only saw Gorim, but got a Tier 6 shield (the Aeducan Shield) in the process? You could go the entire game with that. If you somehow managed to fight your way past the high-level bounty hunters outside of Orzammar, there were nice items at the merchant topside - like the Knight-Commander's Plate, to say nothing of the stuff in Orzammar itself. How about managing to fight and kill the High Dragon, or any number of other things?
In DAO, you would discard old equipment, yes, but some of it was good enough to keep throughout. In DA2 it's a constant recycle cycle, unless you've got some of the scaling DLC items. DAI is exactly like DA2.
In DAI, for example, I went to a place that had been lost for hundreds of years, if not more. I solved the puzzles, killed the enemies, took down the boss..only to find..a legendary item! Yes! Only to pick it up and read the stats, finding out that it was not only worse than the so-so random drops I'd gotten elsewhere in the world, but far worse than anything I could craft, with fairly low-level schematics and materials. Into the trash it went, and I'd just wasted about an hour and a half. I'd gained minimal XP - thanks to the drastic reduction in leveling - minimal gold (also thanks to the new system), and my "legendary" item was worth about a hundred gold. Which might be something in DAO or DA2, but in DAI it's a pittance, because Thedas has gone through severe inflation.
I might be able to buy a loaf of bread with it, but not much else. There are a very small amount of decent items you can buy, half of which are schematics. Need I even mention that the schematics don't let you view details? In my first play, I saved up the roughly 4000 gold to get the Orlesian Army Warrior Armor, only to get back home and find out it's race-locked. That's fun. Especially so when you do this over and over, because Qunari can't wear much of anything other than the hideous-looking Vanguard/Hunter/etc items you can craft.
DAI's a lot like that. Everywhere. I killed a High Dragon only to get a tiny handful of body parts to craft with, making it pretty worthless all in all. You don't really even get gold or XP for most of the filler quests you do. I love open worlds. I love exploring. I don't even mind filler quests. But give me something other than Power (which is meh) and Influence (which is irritating, given how underpowered or flat out useless some perks are).
It's a slow grind with rewards that are..unrewarding.
You absolutely nailed the bastard and killed him dead!
Dead and burried - thank you ![]()
- Paul E Dangerously aime ceci
#19
Posté 06 décembre 2014 - 06:37
They should focus on what they are good at, and just gradually, one game at a time, try and add in new gameplay elements and new stuff. There are so many areas where they are good at and they are simply neglecting them all too often! And instead of focusing on their strength they are trying out tons of new stuff at which they are not good enough at, not proficient enough at just yet and then tell us: „here you go - this will replace everything you know and love about our games from now on - have fun!“ That **** is not polished, not capable to stand on its own two feet! Especially not without giving us what we really want first! We are not given the opportunity to ignore the new stuff if we so desire !!!!! Many of us just do not care about their unfinished experiments and Bioware needs to act responsibly and deal with this immediately. They really have to get this trough their thick skulls, that we are not their BETA-testers and guinea-pigs! We pay 70 Euros - That’s 80 US-Dollars (standard price in Germany) and more for these games. That money I could BURN MORE CREATIVELY elsewhere, Bioware! And they need to explain to EA that you cannot simply wave a „magic wand“ and transform something like the RPG genre into a fully mainstream compatible money machine over night. If AAA RPG’s will advance in this direction, this will take decades, not years. I am convinced of that! You cannot breed chimpanzee’s into human being’s in one or two generations. That SHOULD be obvious! Games like Skyrim often also have a bit of luck on their side. You cannot „plan“ massive success. That’s not possible!
(This passage is an excerpt of a VERY LONG review/summary of mine about Inquisition.
I wrote this in a thread called: "Problems I noticed so far with Dragon Age: Inquisition ..." by Lilacs.
If you don't mind reading longer passages give it a try - see if it reflects your stance and feeling towards Inquisition.
Here is the link: http://forum.bioware.../#entry17945693 )
#20
Posté 06 décembre 2014 - 06:44
Exploration and side quests are painful to me in this game. Freakin' shards. I like the quests which guarantee some interaction though.
#21
Posté 06 décembre 2014 - 07:11
Bioware used to make games about characters. Where are the characters in Hissing Wastes, Emerald Graves, Exalted Plains, Fallow Mire, Storm Coast, Western Approach?... In all of those areas, the closest you get to any kind of interesting character(and dialogue!) is probably the dragon guy in Western Approach, and the Dalish clan in Exalted Plains, but even those barely have anything to say, or any depth. You can go ages in this game without speaking to, or even seeing anyone.
I sign under every word. Every word. I guess BioWare as we know them is no more. A shame all things considered, they were one of a kind studio. But over the last years we have seen consistent degradation in the thing that made them what they are. First DA2 (not so bad on that front, but a lot worse than Origins and Mass Effect 1 and 2), then Mass Effect 3 (don't even get me started on it's stupid auto dialogue and "feedback" on "decisions", let alone exploration) and now this.
I am about 12 hours in and I have neither met any interesting side characters, nor had any dialogue with my own damn party members that even came close to being as interesting and engaging as in Origins or DA2. Maybe it will open up later. Maybe I will get to affect their personality and decisions and get to dive into their personal past, as well as meet nice side characters. Maybe the game has a slow start. But in 15 years of gaming, I have learned to read the signs. And they tell me, that the most I can hope for are more frequent dialogues than I have now, but not greater quality.
It seems as if though chasing the fame of Open World games like Skyrim, Risen 3, GTA 5 and the like, and the marketing power of the phrase "open world", BioWare has forgotten what made their own fame. A lot of these issues probable come from them trying to make a large world and then figuring out that it actually costs way more then they anticipated. So they sacrificed conversations and characters in favour of more empty meaningless, but pretty field/mountains/towns.
#22
Posté 06 décembre 2014 - 07:36
Why is the open world exploration working/not working in DAI - your opinion?
It is not. some open world content in DA:I was good, but the rest wasn't. Areas are big and beautiful designed, but somehow i don't feel the same desire to explore like in skyrim, mostly due to boring sidequests and the lack of interesting places like dungeons,
Next time Bioware, focus more on the main quest (i have enjoyed the mainquest a lot) and quality of your content, quantity means nothing when it sucks.
- Z.Z aime ceci
#23
Posté 06 décembre 2014 - 08:34
Open world exploration can be good or bad, just like any other types of gameplay. I've found it problematic in DAI's case.
1) little immersion
Exploration-based gameplay usually is either painfully realistic (e.g. survival games that ask you to feed your characters) or in 1st person. Without the immersion, it's just a big world filled with unpolished quests.
2) silent NPCs
Take TES as an example - though the NPCs have little depth, they all have something to say and that makes them more or less interesting. I enjoy hiding in the shadow and listening to what the bandits say before killing them all. In DAI however, many quests are just notes and letters and killing some silent NPCs.
3) compromised combat
The combat lacks diversity in different situations. You basically use the same strategy regardless of the location of the enemies, with minor variations and adjustments for stronger foes. With the traditional dungeon based game world and more complex, customizable characters in the old RPGs, players have to strategize to overcome the puzzles and traps and take the layout of the dungeon into consideration, so the combat experience is ever-changing. With action based combat players enjoy the action, in which case the game world layout is usually irrelevant. But DAI is neither. It compromises the combat, limiting both strategy and action potentials while featuring an open world exploration design. Combat simply feels repetitive as a result.
4) underwhelming looting and crafting system
A big incentive to explore is gold and gears, so naturally there is a crafting system and lots of loot in the world. Except that they don't really make much of a difference. Or rather, gear optimization doesn't mean that much. I tried switching my purple equipments with the basic random drops and fighting didn't become harder. Granted, I only play in hard difficulty, but they can't expect the majority of players to play hardcore.
In addition, there is no character customization using specific gears. I have yet to find any crucial items without which certain builds may not be possible. There also aren't that many crafting schematics available, and with the insignificant stats differences, farming for better materials never seems appealing to me. Gold sink design is quite silly - anyone who has spent a long enough time exploring to acquire an excessive amount of gold already has high influence and power. Unless we can spend power on other things, I see no reason to buy books.
5) too many filler quests
It's good to have one or two ultimate collection quests, but having an entire section is too much. 10-30 shards for each map? That's about the number I'd tolerate in the entire game world. Of course, they are not mandatory, just like all the find X number of Y, give me Z amount of A quests...if they don't add anything, why not spend the resource elsewhere?
You don't have to have quests to make exploration fun. In fact, quests tend to make exploration forced and unfun.
What do you think? If you find the exploration enjoyable, are there any areas you recommend, or any that better left unexplored?
You got most of them and I agree, especially in crafting: Inconsistent treatment of items, missing items, blatantly wrong items and why do you have to recraft so often -this little bit here and there wastes resources and time. There is no recycle feature! Like rings and other things enchanted gear attribute mods do not seem to really do anything, but the attribute system has never been 100% in these games. Most of the time it still worked even if it did not show a green boost.
I was looking at rune schematics, trying hard to see if there is a difference, I've found two and no others, even from the known areas?? This is a pristine load staying on mission -there should not be any corruption -what gives? That is rhetorical.
#24
Posté 06 décembre 2014 - 08:45
That one is bugged and currently solvable only with cheat engine, but if rumors are true, using cheat engine gets you banned.
My suggestion is to ignore requisitions completely. You'll drop your balls gathering what you need for one and receive just +1 power. Trust me, you'll get more fun and more power by doing sidequests. Even fedex quests look like enormous amount of fun compared to petty grinding.
I finished the game with more than 200 power and grinded requisitions only till I got the requisitions achievement, then stopped.
Seriously.
After you grind in RL whatever, at school, at work, here and there, you come home to have fun with DA3 - and instead of fun, you get all the same grinding. What were they thinking? If we wanted that, we'd play Pet Society and Farmville, wouldn't we.
If it works as in mass effect 3 its ok for single player, but multiplayer may have issues and they have enough!
#25
Posté 06 décembre 2014 - 09:10
Joxer, cheat engine should be a useful mod tool as he has stripped out most of the item effects, I'm looking it over now. I still think the Inquisition engine needs some work to firm up the foundations, in any event, it helps to have the data. Frankly, I'd rather make the existing system work right via a DLC mod and he is very clear that any origin updates will erase changes.
There is another one looking at changing dragon fights, different behavior model. This one may have issues with the existing system,but it is certainly doable.
Sorry if this got off topic





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