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A list of usability improvements for PC


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#1
Megakoresh

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It's probably been posted somewhere else, but not all of these I saw in the PC concerns megathread (and not all of these concern just the PC). So here is something:

 

Usability improvements

  • Allow full mouse look option (without holding RMB all the time, something like a toggle), not "A & D" camera.
  • Area loot (repost).
  • Please lock mouse cursor to the window. I am tired of constantly clicking on the second screen.
  • Hard-locking toggle on enemy (i.e. make locked characters actually always face the enemy they are hard-locked on with tab, since we don't have Smite-like aiming in "Action" mode for whatever reason it's a pain to position shield-bearing or blocking characters towards the enemy they need to block and KEEP them facing that enemy).
  • Pretty much all the posted posted feedback on the tactical mode is objectively good (zoom out more, mouse panning, more tactical behaviour options).
  • Menu UI on my non-standard resolution (21:9; 2560x1080) sometimes cuts off, especially in "tactical" behaviour editing screen, some improvement would be nice.
  • Fast travel to points of interest. No your world isn't Skyrim or anything like that, there are no dynamic events going on, it is rather empty and just filled with some random enemy patrols. Don't make us waste time by only allowing fast travel to camps. Look at how Kingdoms of Amaleur did it. It also was a "Single Player MMO", like DAI, and this kind of fast travel is an essential usability improvement for those kind of games, involving constant fetch quests and legwork.
  • Sort inventory items by level.
  • Allow key combo binding. This was a problem in all previous games. Not all of us have hands the size of a Qunari and with a game that makes such heavy use of key range 6 to =, I would think binding them to Alt+1-5 would work a lot better for someone like me.
  • Streamline resource gathering: Press V to survey the area and all resources in vicinity should automatically be "gathered". It makes no sense for anything other than wasting time to have to walk up to every chunk of ore within 3 meters of each other and "bow" your head to each contemplating the amazing find of "Iron x5". Next step: monster box farming for rare drops. Come on.
  • Please increase the size of the hotbar on PC. Or better yet just make it adjustable. I have a 29" monitor, I can fit WAAAAAAY more than 8 abilities. And considering that at levels 10+ I already start to have more than 8 items, that size is just not enough for some of the more tactics-heavy encounters.

Gameplay improvements

These are more subjective, though I still mostly just stick to the standards of the industry (weird, huh, that BioWare didn't follow them, though it's not the first time they suffer from trying to be "different"). This concerns things like having intuitive controls for action mode so they actually make sense within the context of "action". Tactical mode gameplay works fine except for the camera controls and the gutted behaviours screen, so I don't focus on that.

 

The "Action" mode is like I feared, a complete waste of time (quite literally). The way it's balanced and controlled makes it nothing more than the old "exploration camera" mode, with an added "bonus" of having to manually walk up to every bloody enemy and object to interact with them.

 

Considering that the usability of tactical mode, as well as behaviour editing are at a low point too, it seems like they chased 2 hares and didn't catch either. Nevertheless there are some obvious usability problems with the way control scheme works right now, that could be patched to make the experience much better:

  • Every class has "escape" or "block" abilities that could easily be separated out, reduced CD and bound to a button to make damage mitigation more skillful in this "Action mode".
  • Every attack appears to be collision-based, so why do you not implement proper action control and aiming or at least soft auto-lock like Kingdoms of Amaleur? You have 2 ways here, either contextual action - attacking/pressing F automatically turns the controlled character in the correct direction or (I'd prefer this), make it like in Smite: character in action mode simply always faces the direction you are aiming at.
  • I will repeat myself again and say: mouse-controlled camera without holding RMB all the time. See this? Mouse. Controlled. Camera. Like in 99.9% of all games with action camera. WASD is for character control. Mouse is for camera control.

What's interesting about this is that they did about 90% of all the work required to make both action and tactical modes work well. Extensive modding support or a few tweaks to control scheme would fix most of the issues. There is literally all the components required for a proper action mode: collision attacks? Check. Body, shield, weapon hitboxes? Check. Blocking? Check. Parry? Check. Dodging? Check again. Abilities even have various modifiers for combos like "If it hits next basic attack will knock enemy down" or "Detonator abilities".

 

One could literally make this "exploration camera" into a relatively satisfying action mode with a revamp of control scheme and some balance tweaking (mostly CD reduction and power nerf of select abilities for scaling). I have to wonder if the designers actually play their own game not as devs seeking technical issues, but as players who would surely notice that something isn't right here. Yeah all these issues are patchable, though I doubt they will actually be patched.

 

The gameplay is a massive disappointment in it's current state, failing in both action mode and tactical mode, due to absence of tactical rules tweaking and usability issues in both. If the tactical rules are too hard to do with Frostbyte (then why did you switch to it?), the issues with Action mode as well as the usability problems are definitely patchable, and if EA (and BioWare, assuming they have any choice over what to work on at this point) cares at all about the integrity of this franchise, they should really patch it thoroughly and extensively, not just fix gamebreaking bugs. But then... the game sold well, didn't it? So, who am I kidding...

 

Sorry for coming up rather pessimistic here, but it's always very disappointing to see a game you looked forward to play for long time, failing to deliver in so many areas, considering all the hype surrounding it. It's even worse still that the boundary which separates the proper implementation of gameplay from a crappy one it is now, is so thin and obvious. It's like they followed a clear vision and did the right things until the last month or so when they suddenly decided "Huh. Let's do something 'different'!". And screwed up the actual implementation of the content and systems they created.


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#2
Yosharian

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Completely agree.



#3
CraneBane

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/signed



#4
Teredan

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I think some of these are more general:

Please...

- ...allow hide helmet to be character specific

- ...gief more hotkeys ༼ つ ◕_◕ ༽つ

- ...allow quick access to the war room don't pad game time by making us walk that bit everytime in skyhold and haven

- ...allow barrier to be quick cast on yourself when double tapping the key with the aoe centering on the controlled character

- ...fix war room, I can't see operation on the edge of the map(srsly what with the reluctance to give us more sight on stuff)

- ...fix storm coast dragon island I always get to fat black bars when I go there with the boat

- ...fix tower door in emprise lion, it shows up as locked but there is no lock and when you open the door the locked map icon doesn't disappear

- ...fix exalted plains 20/21 region bug

- ...fix logging camp map icon in emerald graves not disappearing when claiming it

- ...adjust mount speed

 

 that's all of the top of my head


  • Megakoresh et DivineDrake aiment ceci

#5
Megakoresh

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I think some of these are more general:

Please...

- ...allow hide helmet to be character specific

- ...gief more hotkeys ༼ つ ◕_◕ ༽つ

- ...allow quick access to the war room don't pad game time by making us walk that bit everytime in skyhold and haven

- ...allow barrier to be quick cast on yourself when double tapping the key with the aoe centering on the controlled character

- ...fix war room, I can't see operation on the edge of the map(srsly what with the reluctance to give us more sight on stuff)

- ...fix storm coast dragon island I always get to fat black bars when I go there with the boat

- ...fix tower door in emprise lion, it shows up as locked but there is no lock and when you open the door the locked map icon doesn't disappear

- ...fix exalted plains 20/21 region bug

- ...fix logging camp map icon in emerald graves not disappearing when claiming it

- ...adjust mount speed

 

 that's all of the top of my head

Especially the bald part. I would also say, like I said in the OP, just in different words; a completely separate control scheme for action camera mode would do a lot to help remove the feel of tediousness. Like I mentioned, it is really annoying to see how with most of the work done for gameplay to be good, they could screw it all up with something as stupid as a few bad balance decisions and control scheme. Again: patchable. All of it is very much patchable. ME3 showed that if you scream loud and long enough they will patch it, so keep posting these problems, and maybe we will actually see some improvements.



#6
Palamedes101

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+1



#7
Mad_Ducky

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Can also add this too? *Add text chat system for DA: I Multiplayer. I know it is really possible for PC but not sure about consoles. But I know Bioware are capable of this. Consoles already have keyboard supported. Only developers of game need to develop code for it. 



#8
Teredan

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Can also add this too? *Add text chat system for DA: I Multiplayer. I know it is really possible for PC but not sure about consoles. But I know Bioware are capable of this. Consoles already have keyboard supported. Only developers of game need to develop code for it. 

I think that was a concious decision to leave it out.

They don't want to have people flaming each other and since the no chat thing worked out well as in it was positively received in ME3 MP I guess they went with that again.



#9
Mad_Ducky

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I think that was a concious decision to leave it out.

They don't want to have people flaming each other and since the no chat thing worked out well as in it was positively received in ME3 MP I guess they went with that again.

Here what I don't understand. They are okay with voice program but not text chat? is not same thing? People talk **** through text..people talk **** through voice program. It is same thing. 



#10
Joxer

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A chat option within Origin client exists, so there.

 

As for improvements on PC, EA should buy at least one copy of Divinity: Original Sin to learn how inventory on PC in the year 2014. should look like. What they did with inventory in Sims 4 and in DA 3 is horrible beyond words and belongs to era of ZX spectrum and C64. Even Amiga had better inventories.



#11
Mad_Ducky

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A chat option within Origin client exists, so there.

 

As for improvements on PC, EA should buy at least one copy of Divinity: Original Sin to learn how inventory on PC in the year 2014. should look like. What they did with inventory in Sims 4 and in DA 3 is horrible beyond words and belongs to era of ZX spectrum and C64. Even Amiga had better inventories.

 

I disabled Origin because it was causing cutscene to lag. Not only that, it only works if you have friends on list. I don't even have single friend on that list. 

 

So there. That is why text chat system is needed. 



#12
Joxer

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Well I have plenty friends on Origin but I don't use that chat for MMO since I don't MMO nor care for MMO.

Shouldn't MMO problem go into "how to improve MMO" thread, and not how to improve the game on PC?

 

Instead, I use Origin chat for bitching freely with friends about ingame bugs in EA games.

As Sims 4 forum is heavily censored and honestly I don't think I should use some vulgarities we use on this forum either.



#13
Mad_Ducky

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Well, guess i have to add EVERY random players I meet to origin so we can communicate which it taking time rather than using in game text chat system which is instant and I don't have to add every player in order to communicate. 



#14
Joxer

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Let's hope EA will feel your pain and patch it.

Meanwhile, I'll continue whining on PC clunky controls, dreadful inventory, abnormal amount of grinding and dx crashes because of forcing game into 30 FPS consoleportin'.



#15
Mad_Ducky

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Let's hope EA will feel your pain and patch it.

Meanwhile, I'll continue whining on PC clunky controls, dreadful inventory, abnormal amount of grinding and dx crashes because of forcing game into 30 FPS consoleportin'.

 

I agreed with you on these. I only played for few hours of singleplayer and pretty sure I can say that controls feels so awkward on keyboard/mouse. I don't have working controller, sadly. I never had game crash on me because of DX and 30 FPS. You actually can force 60 FPS into cutscenes. (PC only)

1. right click on DA: I and create new shortcut

2.  rename if you want. I just drag old one into folder to avoid option to replace game exe. 

3. right click on shortcutted game exe and go to Properties 

4. Copy this  "-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+" Don't forget to remove quotes!

 

5. paste into END of "C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\DragonAgeInquisition.exe" AFTER a space

It only works for singleplayer. If want to play multiplayer, have to use old exe file. 



#16
Sartoz

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A chat option within Origin client exists, so there.

 

As for improvements on PC, EA should buy at least one copy of Divinity: Original Sin to learn how inventory on PC in the year 2014. should look like. What they did with inventory in Sims 4 and in DA 3 is horrible beyond words and belongs to era of ZX spectrum and C64. Even Amiga had better inventories.

LOL!



#17
Megakoresh

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With how horrible the controls are, especially for action mode, in SP, I can not imagine MP being fun.



#18
Meric

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Totally agree with this pose, especially the full mouse look option, holding RMB is very outdated and really doesn't work very well with an action game of this type. Please Please give us full mouse look soon as possible!

 

Thanks



#19
DaemionMoadrin

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Fully agree with everything said here.

 

I'd also like to see improved maps. We need to have elevations visible on the map, zone borders pencilled in and perhaps make it fit the screen properly? Who thought it's a good idea for the map to be bigger than the screen and then have us drag it around?

Even worse, half the screen is taken up by the active quest window. It prevents you from clicking on your destination, you have to close it first. Try going from the Hissing Wastes to Skyhold with that thing hovering over the map.

 

This concerns the war table, too. The "choose between Orlais and Ferelden" menu layer is annoying. Why do we even need that? Just give us the war table and either allow us to scroll over to the other side of it or give us a simple arrow button to switch over. Perks menu could be accessed through a button or if you want to get fancy, by clicking on some of the objects on the war table. Or simply through the main menu.

 

The entire UI is too cumbersome and forces you through too many layers while not giving you the information you need. I'm looking at you, inventory. Another offender is the ability menu, where they didn't manage to fit the ability trees on screen. Instead you have to drag them around. That's just... bad.

 

I feel like trying to play a HD game in a 1280x1024 window most of the time. The UI should make things easier, not harder. We're quickly reaching a level where a console command is faster than using the GUI.


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#20
otis0310

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The entire UI needs an overhaul from the camera to the inventory, to the 8 quick slots, the abilities, everything.  I think nothing short of an entire overhaul of the UI would suffice.

 

But then  that leaves the combat which was obviously made with consoles in mind, namely the button mashing for basic attacks, the lack of a tactics system,  and the poor AI.  They would have to address all of these isues in order to resolve the combat, because from the perspective of PC games, it badly needs it.

 

 

Granted the last one may not be PC specific, however I do believe that PC users will feel that hurt far more than console users would.

 

The amount of work this game needs just be a decent port is tremendous.

 

 

And I did not mention the poorly laid out world from The Hinterlands to the Hissing Wastes, all are just large drawn out battlefields with endless amount of respawning enemies.  No real towns, no NPCs, nothing that gives the world a real flavor to it like Skyrim does.

 

Nor did I mention the unnecessarily class locked items, or the lack of ability to distribute attributes.  Nor did I mention the bad crafting, I mean if you are going to add gloves and boots to the armor as an "upgrade" why not just have them as seperate things you can craft instead? And  every armor basically looks the same, except they might add a small chestpiece or belt or something ike that. 

 

Finally the schematics are all the same except instead of using 5 pieces of cloth or metal now you use 12.  I mean Skyrim does it better, in order to make better armor you need to have better (and harder to find) materials, and you need to have a higher skill, how hard is that to figure out.  Remember Origins which had different ranks in speechcraft and potion making?  Just adapt that sort of system and have armor crafting and weapon crafting in there.  It would be a much better system, and allow for greater customization as well.

 

Anyways, point is the  amount of work this thing needs to be a good RPG is is so much that they would need to rebuild it from scratch.  At the moment it is more like an action game with light RPG elements.

 

 

 

 

 

On a side note, I would say all of the designers, especially the ones who made the UI, need to go back to school.  I have played a lot games, a lot of which I hated, but none so poorly designed as this mess.  This feels like something you give to a teacher in game designing class, not to the public.  And if I were that teacher, they'd get an F.


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#21
DaemionMoadrin

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otis0310, I wish I could like your post more than once. Fully agree with you. :)


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#22
Megakoresh

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Guys I found an excellent way to solve the fast travel usability issue: This one

 

LOL but seriously. It's got an excellent teleporter. It will elevate you if you press it, in case you spawn underground and you can reset the elevation by pressing num"," then num+ and then num-. As weird as it sounds, this makes the game a lot more enjoyable, as I can breeze through the trashy filler MMO content I need for leveling in minutes. Some may frown upon this approach, but I say if the devs don't care about your time, take care of it yourself.

 

Just don't get the LinGon one, it doesn't really work.  :D

 

Also try the no-cooldown Fade Step. I won't say more. Just try it. DO IT!



#23
Chiramu

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Please implement these fixes at the very least Bioware.



#24
Megakoresh

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Added a point about hotbar size. Kinda forgot about first, since I wasn't playing a mage at a time...

Also added some clarification and improved the wording.