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Next class?


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#1
MikeFL25

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I think I'm drawing close to finishing the story, and as much as I am excited to continue to play my main, I am also looking forward to starting again with a new World State and a new class. 

 

Which class would you recommend? My first/current character is a Rift Mage.

 

I really like the concept of the warrior class, especially after playing through once as a ranged caster.  However, I have played as Cass and Bull at several points and the warrior just felt...meh.  Cass was unkillable but the gameplay didn't feel dynamic, Bull hit hard but died in 2 seconds.  Although I attribute this more to the fact that I don't really build my companions with the same meticulous thought as my Inquisitor.  I really like Cass/Blackwall so my first choice for warrior would be 2H, what are your thoughts on this or SnS?

 

Except for DA:O, I have never played as a rogue in RPG's before, I have always preferred either magic or the straight up warrior approach.  Playing as an archer in Origins was pretty epic however, and I have heard that dual weird rogue in this game is very fun.  What are your thoughts?  Which class should I choose next? :wacko:



#2
Matth85

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DW rogue = Risk/Reward playstyle. Do good, and you are the best. Do bad, and you got hours of frustration upon you.

Arche Rogue = Safer, but unless you utilize your team and you are not very tactical, it will be boring.

2h non reaver warrior = Very interesting. Your normal attacks doesn't hit hard, but if you can knock down a target -- you will see some huge crits!

2h reaver = risk/reward. Very spammy, but I rank it among the best dps in-game. 

 

There are 2 questions to ask:

1) Ranged, or melee?

2) Brute force, or skilled tactical play? 

 

If you are not good at reading the battlefield and choosing target, and learning pattern of attack, then a warrior is good. If you are, however, then DW rogue is the most fun I ever had in this game!


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#3
SonsofNorthWind

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With enough points, Tempest can run a relatively safe DW. Fire flask and the skirmisher upgrade loops stealth, ice armor very tough and CC, lightning flask stops time. With the chain flask passive and the... whatever the CD cooling skill in stealth is, you can loop a very safe ability set.  It's also pretty boss to Lightning Flask, zip in, and toss Knockout Powder in the arc that covers the most enemies.  It does, however, require that you've got a bunch of points to spend, since your flasks are build critical but they don't actually win fights for you without skills that actually do damage.  

Edit with names of stuff: Shadow Strike/Quick Blade is the skill I was thinking of to help you keep your flasks up and is a solid Flank Attack/Skirmisher followup.  Sometimes Flaskmaster and Ride the Storm means you won't need it to loop your flasks, but your combat flow achieves reliability (and, to some extent, inevitability) with SS/QB and Flank Attack/Skirmisher.  

 

Or at least, so my theory goes.  I've been playing with Archer Sera because I really like the immediacy of ranged damage to trip Walking Bomb asap.



#4
SpaceV3gan

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I wanted to play a dual wield rogue from the very beginning, but the controls on PC turned me off badly. Still looking forward to play it, if the controls get patched.
My first playthrough as an Archer was good but not so exciting at times. Though the damage output can be ridiculous at some point, there are only a few Bow upgrades worth taking the whole gamet (3 perhaps) and they are tens of hours apart from each other. For a class that is heavily dependent on weapons, that is a serious downside.
On the other hand my current Qunari Rift Mage playthrough has been a total blast. I am having a serious good time. Crowd Control and spell abuse is where the fun is. The only other class I can imagine being this fun is the Necromancer.
I am inclined to play a warrior on my next playthrough because I haven't played one yet. But in case they fix the DW Rogue I might go for an assassin.

#5
sch1986

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Have to agree with the others. The DW rogue starts out slow but if you build them right they are a blast to play.

If you are going warrior personally I'd go 2H. They have some very strong AoE attacks that (while playing as IB) I've discovered to be a lot of fun also. I was so happy to see DA:I do a 2H warrior justice. I feel like so many games don't.

#6
MikeFL25

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If I go with Warrior, I would most likely go two-handed.  Cass and Blackwall both do SnS/tanking well, but I have issues keeping Bull alive as a 2Hander.  Any tips to building an fun and effective 2H warrior?

 

I have to say that the concept of the dual-wield rogue sounds fun especially with the Tempest specialization and the various flasks.  Definitely tempting.  I am hesitant because the only rogue I typically as is an archer.  Archery looks fun in this game too, however I am wrapping up my first playthrough as a mage so I am thinking a melee character would be a nice change of pace.



#7
Matth85

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 Any tips to building an fun and effective 2H warrior?

 

Tank?

Control dps?

Reaver dps?

Difficulty?



#8
MikeFL25

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As a 2Hander, I might want to try tanking at some point, but more likely I would go the DPS route.  I always have Cassandra in my party as a tank, and when she isn't there, Blackwall is.  I might respec for fun and try tanking sometimes but mostly will be DPS.

 

Whats the difference between Reaver DPS and using normal talents/other specs?  From what I have seen, Reaver does more damage the more they are injured, so its kinda based on getting injured then staying in that sweet spot where you aren't dead but aren't at full health?

 

As for rogue, anyone else with recommendations for dual wield/archer?  



#9
Matth85

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Reaver: You drop all warrior abilities you had before. You build for damage mitigation and stamina regeneration. You now got 3 abilities you use:
Ring of Pain - uses your stamina, does AoE damage and buffs your other 2 abilities.

Devour - Uses a lot of stamina, and heals you. Heals more the less hp you have.

Dragon Rage - You damage the enemy, but lose health. The lower health, the more damage.

 

Other 2h warrior build focus on control and knockdowns. Pommel Strike, Grappling Chain, Mighty Blow. It works quite well. 

 

But, let me quote what I wrote on another thread regarding non-specialization 2h warrior/Pre-skyhold warrior:

 

 

First of: You start the game with 2 points, you finish the tutorial at level 3. 4 points out of the gate, or 5 as a human. Respec as soon as you can; War cry is not required by a dps.

 
- First 2 points: Mighty blow + upgrade.
- Second 2 points: Grappling Chain + upgrade.
*This gives you a combo. Grappling chain knocks down, mighty blow deals huge damage to knocked down targets.
- Next 3 points(Level 6, or 5 as human): left side of the 2 handed tree for Pommel Strike.
* Pommel strike: Hits hard. Hits fast. Stuns. Has low CD. Has low Cost. It's awesome. 
- Next 2 points(level 8, or 7 as human: Battlemaster tree left side. Pick up Crippling Blows and Combat Roll. At this stage you start seeing lots of Terror demons. You need that roll!
- Next 1 point(Level 9, or 8 as human): Pick up Coupe de Grace in Battlemaster, to the left. More damage on knocked down targets? Awesome!
- Next 2 points(Level 11, or 10 as human): Get Charging Bull in Vanguard. Take War Cry for it. Also upgrade it the next level!
 
At this point you should be near, or already have, your specialization.
 
* Note. I know somebody will swear on Charging Bull earlier. If you want to, get it before Coupe de Grace. I woulds till take Pommel strike and Combat roll before it!
 
This gives you:
 
Mighty Blow + upgrade: It can knock down multiple targets. It hits hard. It does a shitton of damage on knocked down targets. yey!
Pommel Strike: It hits fast and hard. It cost little, and can be used often. It stuns. It's awesome.
Combat Roll: Evade anything. Mighty blow have a recovery time, at which you can get murdered. With combat roll - just roll out. It cancels the recovery time. It's awesome!
Charging Bull: It serves 3 purposes, or 4 with upgrade: Positional movement, knockdown, guard generator and eventually free-ability. 
*Tap Charging Bull to knock down an enemy, then use a free mighty blow. A lot of damage for 10 stamina ;)
Grappling Chain: Get archers closer. Get mage closer. Knock down stuff. Combo it with Mighty blow for damage, or Pommel strike for CC. Strike. It's pure awesomeness!
Block and Slash: Counter attack. Can avoid a melee attack. If you are tanking 1 melee it's awesome. It's not worth much above that.. but you get it anyways, so might as well use it!
Passives: CD reduction on crit, Weakness on crit and 30% more damage on knockdown or stun (You can do both of these...).

 

 

Further on, as a reaver you: 

 

- Get everything in reaver

- Get the defensive passives in Weapon and Shield tree

- Get Combat roll via the right side of Battlemaster. 

- Get the stamina passive from Battlemaster(Right side, Deep Reserve)

- Get Charging Bull + upgrade (Tap Charging bull then Devour. Cheap devour!)

 

As Champion or Templar, just work your way down those tree after you got what I recommended,

 

Note: This is just my recommendation, so take it as you will :)