so should i get the upgrade for poisoned weapons?
Rogue Nightmare
#26
Posté 08 décembre 2014 - 09:29
#27
Posté 08 décembre 2014 - 09:56
For what?
Assasin DW? You should not get PW at all
Tempest DW: yes, PW and its upgrade
Artificer DW: May be, depends how much your party have panicked/nightmare combo generation capabilties, but there is sence to have it before you max your skill bar. Yuo can respec, if you need it. Mercy Killing + 25% damage on auto-attack crits is pretty thing, and its better than mines, imo.
You need ot have this to be justified for Artificer, because he does not get such plain benefits like Tempest with blunt +25% Damage during FoL increase.
Archers: All Archers - yes PW, no upgrade, exception Tempest - which should have upgrade.
Every DW Rogue must have Mercy Killing. Its most understimated passive in the game it seems.
Artificer should go into Spinning Blades tree, and Shadow Strike, Assasin should go Death Blow tree, Tempest PW and Shadow Strike, but all must have Mercy Killing.
- zeypher aime ceci
#28
Posté 08 décembre 2014 - 11:13
Every DW Rogue must have Mercy Killing. Its most understimated passive in the game it seems.
Well, that's because it requires a combo-setup. Which would be nice, if the combos wasn't this weak. In previous DA games you lived off of Combos. By the time you can set up a sleep combo, a rogue have already killed all the archers, and the warrior smashed the mage. There simply isn't a time where you need to worry about it. Though if you got the extra points, it's nice.
Artificer should go into Spinning Blades tree, and Shadow Strike
Why Shadow Strike? That is a lot of wasted points. As an artificer you don't need more CD reduction, and Shadow strike is rather unreliable.
Spinning blade is also rather odd choice. The passives on the way to it are wasted, and the ability itself is counter intuitive to the rogue playstyle.
I am confused about Poisoned Weapon, to be honest. The ability itself is nice on dragons and bosses, or archers. The upgrade, however, confuses me. Is the 25% for the poison? For all attacks? For auto attacks? If it's for the poison or auto attacks, it's rather useless in the long run. Point better spent elsewhere. Have anybody tested that?
#29
Posté 08 décembre 2014 - 11:18
Blackstork thanks for laying it out. Since i plan to go assassin i will skip poison weapons.
#30
Posté 08 décembre 2014 - 11:24
@zeypher you wellcome
@Mathh spinning blades crits on panicked target with Mercy killing. Each hit is critical one. Combos are still powerful. Shattering/Nightmaring do alot of damage, considered Nightmare is FF friendly AOE effects both in initiation and detoantion. And it provides crits for your rogues afterwards.
PW increase only auto-attack damage. I explained in other thread where it is optimal. As upgrade its good for Tempests and may be for Artificer if you plan on setting alot of panicked effects, since your autocrits could do some good damage, but it need further testing. so far PW upgrade usefull FOR 100% ONLY for FoL Tempest.
#31
Posté 08 décembre 2014 - 05:39
I built my DW around Mercy Killing... going for other passives to boost crit damage or effects (such as shattering armor) or to increase my crit chance. The key with DW is that you are doing lots of attacks, though the damage of individual attacks Is low. that is why something like Poison Weapons works less effectively with DW than with archery. I did find that 'on hit' effects are very good with DW though. I use a weapon for example, that has a 10% chance on hit to do Hidden Blades for 5 more hits. It goes off frequently, and these kinds of features can be Mastercrafted. You want lots of burst damage so layer on a bunch of 'on hit' bonus effects.
#32
Posté 08 décembre 2014 - 06:53
PW is terrible on a Tempest. All three flasks are oriented toward short periods of burst damage, which is completely the opposite of what PW is good for. Spending time putting poison on multiple enemies is useless because 3 enemies with 600 less health do exactly as much damage as 3 enemies at full health. And nothing except bosses is going to last the 10 seconds it takes for poison to get its full damage, which is pathetically low anyway.
#33
Posté 08 décembre 2014 - 07:05
PW is terrible on a Tempest. All three flasks are oriented toward short periods of burst damage, which is completely the opposite of what PW is good for. Spending time putting poison on multiple enemies is useless because 3 enemies with 600 less health do exactly as much damage as 3 enemies at full health. And nothing except bosses is going to last the 10 seconds it takes for poison to get its full damage, which is pathetically low anyway.
Your post does not makes sense. Are we talking about Nightmare Elites for example? Let say Pride Demons, easy example.
PW is almost only case where archer Tempest is best class suited to take it. He/She can spread it very fast on emeies, and it is straight Upgrade for your FoL damage. Combats do last more than 10 seconds, at Nightmare at least. You hit each target once with PW during FoL then proceed to shot target with +25% weapon damage bonus.
#34
Posté 08 décembre 2014 - 07:20
I'm sorry, I thought you were talking about DW. PW does seem pretty good on an archer because you spend a decent amount of time auto-attacking and it takes little effort to spread it around.
DW with T3 weapons kills trash mobs so quickly even on Nightmare that I literally can't tell the difference between having PW activated and not.
#35
Posté 08 décembre 2014 - 07:34
Anything with Tier 3 weapons kill thing in seconds. It's broken.
#36
Posté 08 décembre 2014 - 08:02
It's a nice change after chipping away at giant hp pools for the first few hours. In general the balancing is messed up across the board tho.
#37
Posté 08 décembre 2014 - 08:56
Looked up the name of that talent- it's shadow strike. And knockout powder is Very helpful as well. I keep hearing the tempest specialization is the way to go once you get to skyhold- but I can't speak for it personally as I went assassin. Just don't pick artificer.
Beg to differ. I am playing as an Artificer DW. The worldwide crit increase/cooldown decrease is pretty amazing. Pair it with Cole and Solas for Pull of the Abyss. Spam shadow strike/knockout powder. Mercy killing to kill adds in one rotation. Incredible CC with mines/traps. Level 16 right now and everything has been pretty much cake.
Hella fun too. Between Shadowstrike and Spike trap, you basically juggle enemies..literally. I'd recommend it. Different then the same old cookie cutter too!
- Blackstork aime ceci
#38
Posté 08 décembre 2014 - 09:34
Beg to differ. I am playing as an Artificer DW. The worldwide crit increase/cooldown decrease is pretty amazing. Pair it with Cole and Solas for Pull of the Abyss. Spam shadow strike/knockout powder. Mercy killing to kill adds in one rotation. Incredible CC with mines/traps. Level 16 right now and everything has been pretty much cake.
Hella fun too. Between Shadowstrike and Spike trap, you basically juggle enemies..literally. I'd recommend it. Different then the same old cookie cutter too!
agree, i too enjoy it very much. Its really powerful.
as tempest tho, spamming SS
#39
Posté 08 décembre 2014 - 10:05
Beg to differ. I am playing as an Artificer DW. The worldwide crit increase/cooldown decrease is pretty amazing. Pair it with Cole and Solas for Pull of the Abyss. Spam shadow strike/knockout powder. Mercy killing to kill adds in one rotation. Incredible CC with mines/traps. Level 16 right now and everything has been pretty much cake.
Hella fun too. Between Shadowstrike and Spike trap, you basically juggle enemies..literally. I'd recommend it. Different then the same old cookie cutter too!
That sounds seriously fun and refreshingly different. I'd try abusing the hell out of it if I weren't attempting a "mostly solo" run on this playthrough. Next playthrough...
#40
Posté 08 décembre 2014 - 10:38
If the controlling part is fine for you, I guess getting the best of your Rogue is more of a matter of time.
Nightmare before getting to Skyhold is rough. One could expect not to have anyone but the Tank and a well placed ranged character alive at the end of each strenuous encounter. If you can actually make it to Skyhold without lowering the difficulty, you are doing fine.
The game gets more enjoyable and much easier only after Skyhold.
#41
Posté 08 décembre 2014 - 10:39
#42
Posté 08 décembre 2014 - 10:54
I assume most of you guys who play DW are on consoles. On PC the controls are horrible. Having to close the distance and lock on targets with the Keyboard is a Nightmare on its own, much more difficult than the game's Nightmare difficulty.
If the controlling part is fine for you, I guess getting the best of your Rogue is more of a matter of time.
Nightmare before getting to Skyhold is rough. One could expect not to have anyone but the Tank and a well placed ranged character alive at the end of each strenuous encounter. If you can actually make it to Skyhold without lowering the difficulty, you are doing fine.
The game gets more enjoyable and much easier only after Skyhold.
Yeah, anything with Guard was ridiculous. Hinterlands with a low-level Varric, Solas and Cassandra and DW Inquisitor didn't get through many of those 2H Bandits.
#43
Posté 08 décembre 2014 - 10:59
Beg to differ. I am playing as an Artificer DW. The worldwide crit increase/cooldown decrease is pretty amazing. Pair it with Cole and Solas for Pull of the Abyss. Spam shadow strike/knockout powder. Mercy killing to kill adds in one rotation. Incredible CC with mines/traps. Level 16 right now and everything has been pretty much cake.
Hella fun too. Between Shadowstrike and Spike trap, you basically juggle enemies..literally. I'd recommend it. Different then the same old cookie cutter too!
Is stealth - knockout Powder - Spinning Blades - Flank Strike - spike Trap - Shadow strike a closed loop with upgrades and appropriately passived Dw Arty? And how is durability? Just running guard on hit?
Tried Hooking enemies and throwing elemental mines at them when I got pulled in w Varric, always threw right past them. You like EM as DW?
#44
Posté 08 décembre 2014 - 11:06
I assume most of you guys who play DW are on consoles. On PC the controls are horrible. Having to close the distance and lock on targets with the Keyboard is a Nightmare on its own, much more difficult than the game's Nightmare difficulty.
If the controlling part is fine for you, I guess getting the best of your Rogue is more of a matter of time.
Nightmare before getting to Skyhold is rough. One could expect not to have anyone but the Tank and a well placed ranged character alive at the end of each strenuous encounter. If you can actually make it to Skyhold without lowering the difficulty, you are doing fine.
The game gets more enjoyable and much easier only after Skyhold.
You need alot of CC before skyhold to deal with stuff. thats why i say for dw rogue full subtrefuge is golden.
#45
Posté 08 décembre 2014 - 11:16
I assume most of you guys who play DW are on consoles. On PC the controls are horrible. Having to close the distance and lock on targets with the Keyboard is a Nightmare on its own, much more difficult than the game's Nightmare difficulty.
If the controlling part is fine for you, I guess getting the best of your Rogue is more of a matter of time.
Nightmare before getting to Skyhold is rough. One could expect not to have anyone but the Tank and a well placed ranged character alive at the end of each strenuous encounter. If you can actually make it to Skyhold without lowering the difficulty, you are doing fine.
The game gets more enjoyable and much easier only after Skyhold.
I'm actually on PC. Controls take some getting used to, but it seems like a controller would be even worse, at least for me.
NM pre-Skyhold is rough for anyone. Sucked on my mage, sucked on my rogue, pretty sure it would suck on a tank, too. You can ease the transition by getting the Tier 2 schematics from Val Royeaux asap. I still died a lot on In Your Heart Shall Burn even with that gear, though.
#46
Posté 09 décembre 2014 - 05:50
hmm hook and tackle worth it for a DW assassin?
#47
Posté 09 décembre 2014 - 05:15
Is stealth - knockout Powder - Spinning Blades - Flank Strike - spike Trap - Shadow strike a closed loop with upgrades and appropriately passived Dw Arty? And how is durability? Just running guard on hit?
Tried Hooking enemies and throwing elemental mines at them when I got pulled in w Varric, always threw right past them. You like EM as DW?
I haven't invested any points into double daggers yet (lvl 17). Pretty crazy, I will eventually..maybe. IMO, the passives aren't that great because with Mercy Killing you will be critting 80% of the time anyway while not depending on flanking. Just trying to do things "different."
Basically, I stealth, shadow strike, sleep, basic hits, shadow strike, spike trap, shadow strike, spike trap, sleep, etc etc etc. Basically so much CC you won't be attacked. I use guard on hit and using upgraded stealth plenty to shed threat and move target to target. With a big group pull of abyss and with AOE daggers all of that hits the entire group.
I like using EM (took a little while to get the range down) and even throwing blades. Adds some range dimension to your play style. I spam EM when I can to support allies and create more CC and fireworks in tight groups and throwing blades when an enemy needs to be finished far away.
The sustained DPS on this is pretty insane. I imagine tempest and assassin might be better for those big one shots you want on bosses that you can't just stick to..but I haven't had too much trouble! This definitely a sustained DPS/Support rather than OMGWTF BIGNUMBERCRIT class. Nonetheless, it's been a blast.
- SonsofNorthWind aime ceci
#48
Posté 09 décembre 2014 - 06:04
Is 'parry' any good? I haven't seen anyone mention it.
#49
Posté 09 décembre 2014 - 07:06
Well, no.
and yes.
Want to solo a dragon? Get it.
Want to not waste a point in any other scenario than the above? Don't get it.
If you get attacked as a rogue, you are doing something wrong.
#50
Posté 09 décembre 2014 - 07:13
Well, no.
and yes.
Want to solo a dragon? Get it.
Want to not waste a point in any other scenario than the above? Don't get it.
If you get attacked as a rogue, you are doing something wrong.
Yeah I figured that, with our goal being to attack then stealth I didn't think it would be too useful.





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