Would it be possible, in a future iteration, to disconnect the game background music and current NPC sentence from the tactical mode pause or most menu (PS4)?
As the game currently plays, entering the tactical mode essentially pause those 2 items, cutting off mid sentence character banter and any music playing in the background. These actions should really be reserved to a game pause command, not entry to a tactical situation where you only want to pause the action.
The result of the above is that as one progresses the tactical time intermitently (to issue command, etc) any souds are transformed into a cacophonie of noise that quickly become meaningless. I mean at least let the characters finish any started sentence instead of cutting them off!
Other than that, I quite enjoy the game. Thanks for a nice product!





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