I preferred the enemy tactics in ME1 because they seemed more varied. Some enemies relied on DPS, some on trying to debuff and limit the player's tactics and others on crowd control. They even moved around in a way that other players might move. Not only did this add different challenges to fights but also gave the enemies personalities of their own. In ME2 and ME3 I found that the main tactics most enemies used were to overwhelm the player with DPS, barriers and to attempt to move the player around. You were never in a position in which you couldn't do what you wanted unless a YMIR mech was staring at you or a banshee was chasing you.
I think the next ME game should give the enemies better ways of defending themselves. One only needs to play as a vanguard to realise that guns aren't really enough to stop someone like Shepard. I was surprised that all of the enemies just threw themselves at you every fight and didn't really care about what you could do. Combat engineers use turrets which do slow you down but they're really just another DPS challenge and I think ME3 had way too many of those in the form of primes, banshees, praetorians and especially harvesters.
Why not give the enemies back abilities like sabatoge, dampening, and push? Asari were somewhat overpowered with stasis and push(?) because they made the player immobile and there was no defense to them but I think the enemies need abilities like that which force the player to change their strategy and find different ways to approach a situation.
But the biggest feature was that the tactics went with the lore. Asari had dangerous biotics, Krogan were huge and would run you over if you got too close and Salarians made all your stuff not work. I think this is one of the things that gave ME1 it's charm.





Retour en haut







