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MoW: The best thing on NWN2.


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#1
Snowdog65

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I just finished MoW (for the first time) and IMO this is best of the official NWN2 player releases, and though I haven't played many third party modules on NWN2, I doubt anything comes close. Making this the best thing on NWN2 for players.

 

By the time this was released the first time, I had already given up on NWN2. It is a Travesty that Atari so bungled the release of this adventure.If this was released on time, it might have had a enough success to get a sequel.  Maybe even grow the fan-base of NWN2. 

 

If you haven't played this, You MUST. If you don't have it. Buy the complete NWN2 at GoG to get it.

 

What makes this great, is excellently done companions, well done NPCs, a city that feels alive, quests that feel organic, and not grinding fetch quests, crafting that is toned down to be less Monty Hall, and thus having the character matter more than his overpowered weapons.

 

A truly excellent adventure, and a complete shame how it was mismanaged by Atari.

 

 

 

 



#2
Tchos

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I agree.  It is a masterfully designed campaign that deserved far better than it got, and it should have been the first of many of its kind if not for Atari.

 

I consider Misery Stone to be similar in quality.



#3
Psionic-Entity

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I really want to play MOW but I'm afraid that if I try reinstalling the game I'll screw something up. I've run it out of a folder for the past 4 years or so and I'd rather not go through patching hell again. If you buy the GOG version does it let you drop MOW in to your modules folder and play it?



#4
Tchos

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Yes.  That's how I did it when I got the GOG version solely for MoW, and already had the Platinum disc version installed on my computer.  It's more than just the modules folder, though.  It has a campaign folder, music, haks, all the stuff you'd expect.  Plus a .tlk.  Just copy it all into the place you normally install modules.  Not necessary to put it in the program folder.


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#5
Snowdog65

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I consider Misery Stone to be similar in quality.

 

Thanks for the recommendation.



#6
Arkalezth

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I haven't played many third party modules on NWN2, I doubt anything comes close. Making this the best thing on NWN2 for players.

 

I like MoW too, don't take me wrong, but perhaps you shouldn't make those statements if you don't have much first-hand experience with other modules.


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#7
GCoyote

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I like MoW too, don't take me wrong, but perhaps you shouldn't make those statements if you don't have much first-hand experience with other modules.

 

What he said. There is some phenomenal original material created by people who didn't get paid a dime for their efforts. The free material runs the gamut from one-night-stands to novel length plots that take many evening to appreciate. There is something for every preference and style of play. Much of it is now available on the new vault although significant work remains to be done. There is also quite a bit on the Nexus site.



#8
Snowdog65

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I like MoW too, don't take me wrong, but perhaps you shouldn't make those statements if you don't have much first-hand experience with other modules.

 

If you want to claim there is a fan made module better than MoW, I would welcome the recommendation.



#9
Arkalezth

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I don't want to "claim" anything and I can't tell if there's anything YOU may like better than MoW (and before you ask, I don't have a personal ranking regarding what's better than what either). I'm just saying that "I've barely played any modules, but this one is better than all of them" sounds... I mean, how can you compare?

 

What you may enjoy depends on what you are looking for in a module. There are many threads asking for module recommendations. You can also look at the winners and finalists of the different categories in the AME: http://www.ame-gda.net



#10
Snowdog65

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I have played dozens of third party modules for NW1, and I have tried a couple of NWN2 modules. I do have some idea what the community is capable of.

 

The attention to detail, polish, cohesiveness, story, characterizations in MoW are excellent and, as I have said before, something I doubt the community has come close to. I would be pleasantly surprised if it were otherwise.

 

I expect this is the best of it's kind for people who like story based, elegant quests and good characterizations.

 

I am not saying it is utterly impossible that the community could better this experience, just that it is highly improbably that it has.



#11
-Semper-

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The attention to detail, polish, cohesiveness, story, characterizations in MoW are excellent and, as I have said before, something I doubt the community has come close to.

 

ossian studios are crowded with people recruited from the community. afaik there's only alan miranda, the founder, with something of a game development background to show. despite working for bioware in the long forgotten past, he ain't that much of a professional himself.



#12
Arkalezth

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Good point. The "Dukes" you fight in the Arena have all developed community modules, at least for NWN1. Tiberius and Hugie have NWN2 modules too (not sure about the others), so I guess you could start by taking a look at those. The Maimed God's Saga would be my first suggestion out of them.



#13
Groove Widdit

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How many characters can you play in MOW? That's huge to me.



#14
Tchos

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Party size?  There are 3 companions to recruit, and you can have them all, for a total of 4.  Plus, Kaldor Silverwand has a mod that lets you also build a player-created party.



#15
Groove Widdit

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I want a DD party, so I'll probably pass on the companions and dowload his mod.

#16
Kaldor Silverwand

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My modification that allows the SoZ party editor to be accessed from within MoW is here. Also in the vault.

Regards
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#17
Snowdog65

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I played The Maimed God's Saga over some snowy cold winter days.  A most excellent story driven Module.

 

I still think MoW is the best thing on NWN2, but at least there are now two things that I can recommend.



#18
Thorsson64

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I have one big issue with it, although the issue is not confined to MoW. Most of the battles it just bungs you in straight from conversation, having wiped all your buffs, including Bardic Inspirations. Very, very annoying!



#19
Arkalezth

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Huh? I've never had that happen to me.



#20
Thorsson64

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So you kept all your buffs, like in the golden statue fight or when backing up Okuzo? I buff up, have the starting conversation, when the "cutscene" finishes there I am completely unbuffed.



#21
Arkalezth

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Oh, that. Yeah, that happens when you transition modules (IIRC, there's a module for each district). The Client Extension keeps some things on during transitions, but I don't remember if it applies to -module- transitions in particular.



#22
Thorsson64

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OFC. I'm too used to playing PWs. Trouble is most of these Quest battles seem to change Modules, so my complain remains! :)



#23
MayCaesar

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I just finished playing through MoW... I must say, I was not impressed. I liked the zone design and combat encounters. But story, while starting out promising, ended up being quite generic in my opinion, although I really liked the ending cutscene. Among companions, I liked Rinara, but other two seemed quite one-dimensional. Lots of bugs such as walkmeshes being on the wrong height, missing textures, performance problems with some visual effects, cutscenes with weird camera positioning, cutscene lines that cannot be skipped, so, should you replay the scene, you have to waste a lot of time sometimes...

 

I enjoyed playing through the campaign, but I am unlikely to ever play through it again.



#24
Xeneize

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I actually didn't like Mysteries of Westgate much. It was easy, voice-sets were broken and only worked half the time, the storyline was lacking and rushed, everything was pretty straight-forwards. I did love the design however.

 

In my own opinion, Mask of the Betrayer is a better experience when it comes to expansions.



#25
WrayeOfSunshine

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I think MoW's main storytelling issue is that it completely lacks restraint.

 

As a result, you have a lot of very entertaining standalone quests, but they never cohere with each other, and they're often wildly tonally inconsistent (sorry, but I think the ferret quest is just too goofy and explicitly referential to work as a substantive bit of content).

 

And consequently, Westgate never really feels like much of a genuine city - because the vast majority of the content is shut away behind doors, each of which holds its own high-concept adventure (a heist! A racetrack! Wererats! Spider monsters!).

 

Compare to MoB, which was extremely imaginative, but which kept its sidequests disciplined in backing up the themes and gameworld - hags, witches, spirits, dreams.


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