Okay, how do I say this. I have put 52 hours into the game thus far, and I have not started the main quest that is triggered by talking to a Champion, telling you to goto Crestwood. 52 hours in and I still have a disconnect with my character and I feel as if I only spent like 6 hours experiencing main story content and the other 46 hours doing side quest or "fetch" quest. Then I asked myself, is this so different from past Bioware games? Yes and No.
See the thing is, I believe the main cause of all this is the fact that Bioware choose to not have every conversation have its own cinematic sequence like previous DA games and the entire Mass Effect trilogy. In all these games listed below, EVERY conversation whether it be related to the main story, character story, or side quest, ALL received some sort of cinematic/close up camera angle.
KOTOR
Jade Empire
Mass Effect
Mass Effect 2
Mass Effect 3
Dragon Age: Origins
Dragon Age 2
All of them! Yes, the main story cutscenes would have the better treatment and details, but at least EVERY conversation was a cutscene. Lets take Mass Effect as an example. Look at this video below. Basically it is a string of sidequest/conversations regarding a character named Conrad Verner. He is TOTALLY irrelevant to the main story in the trilogy, he is there to basically show the importance of Commander Shepard and how people look up to him/her. However, even in such irrelevent conversations, you still establish a connection with Mr. Verner because of the fact that they take place in cinematic scenes rather than the dull 3rd Person zoomed out camera angle of DAI. Here is the video showing every conversation with Conrad Verner in the entire Mass Effect trilogy:
Now imagine if those conversations used the same dull camera angle as DAI, I bet the connection between Shepard and Conrad Verner would not truly be the same. Instead of Conrad just being some random dude who talks to you, he becomes someone that you as the player recognize and connect with. Whether you think he is funny, annoying, or sad, you develope that connection and feeling because the camera work allows you to immerse yourself into the conversations with him and explore his character.
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Now going back to DAI and the fact that people feel as if the main story is too short and everything else makes them feel disconnected from the game, well, I contribute that to the lousy camera work. 52 hours into the game and when I do get the RARE cinematic cutscenes that shows my character's face, I feel as if I quite really do not know that person, as if I am still trying to get to know them. If I was 52 hours into the Mass Effect trilogy, I would be halfway through Mass Effect 2 and at this point, I would totally have a emotional connection to my character. I would feel for him/her, I would have strong attachments to my party members and so on. 52 hours into DAI, I feel like I barely know Solas and he is my romance! Why? Because I probably only had like 4 cinematic conversations with him whereas the other 10-12 conversations were all in the dull camera angle. Compare this to the Mass Effect romances where every scene is cinematic, showing close up on your face as well as your romance's face, which allows you to better observe the facial expressions and the emotions they convey for one another. You sort of feel soft inside as you see two people developing a strong bond for one another.
So as for the fetch quest, I believe that these quest would be less of a problem if the quest conversations were all done in cinematics. Yeah, the quest may still be fetching stuff which has nothing to do with the main story, but at least it allows you to better observe your character and observe those of the people in Thedas as they express their grief, concern, and fear when they give you these quest, such as the lady who wants to find her husband's ring in the Hinterlands. This could have been a quest in which we as the player felt strong sorrow for this lady because of what happened to her husband. It would allow for us as the player to understand just how important the Inquisition is or how important it can be because people's lives are being destroyed by this war. INSTEAD, we feel NOTHING and this women is just another random NPC walking around waiting for you to recieve their fetch quest so that you can get your little power/influence upgrade. Because of this, these quest feel tedious and totally disconnected emotionally.
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SWTOR has a TON of these fetch quest, but at least the quest givers have cinematic conversations and the elements of the quest also has cinematics. So it is more than just some person sitting on the side of the trail waiting for you to approach them.
Yeah, I know this was a long read, but basically I want to get a consensus from you guys. Do you feel as if these fetch quest would have been less boresome/tedious if they had cinematic conversations which allows you the player to be emotionally drawn into the world? I hope going forward with DAI story DLC, Bioware has all conversations in cutscenes like normal.






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