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So can we all agree that the lack of cinematics is contributing to the main story feeling short?


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#26
Vazgen

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Question: does player have control of the camera during those non-cinematic dialogue scenes?



#27
Lady Lemonade

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I thought the same thing OP. The way conversation are handled, I was not very interested in listening to be honest.

It also made me feel disconnected to the characters, since often I had no face to connect to the dialogue. Every NPC kind of was the same to me.


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#28
In Exile

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I thought the same thing OP. The way conversation are handled, I was not very interested in listening to be honest.

It also made me feel disconnected to the characters, since often I had no face to connect to the dialogue. Every NPC kind of was the same to me.

 

What do you mean face? 



#29
errantknight

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I'm very pleased about the modified over the shoulder view. It's a return to seeing things from the main character's perspective as in DA:O rather than the fly on the wall of DA2, which I found distancing and less immersive. It's a litte further out than DA:O, but still gives a sense of being your character rather than a spectator. I thought that was very well done.

 

IMO, the main story only feels short because the rest of the game is so huge and there's so much to do. (Sidenote to Bioware: Don't fix that by making smaller games please.) ;)


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#30
samuelkaine

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The sheer number of those quest does not compare to the number of similar quest in DAI. Nice try though. 

 

So you admit that not all the quests in DA:O and DA:2 gave you cinematics?

 

Yes DA:I has far more quests, it's a much bigger game. It has more mini quests, more medium quests, better companion quests and a main story which is objectively longer and in my opinion superior to that of Origins. No quest in DA:O, a game I love, compares to Here Lies the Abyss with the right characters. 

 

But good job sparky, you almost managed to get to the end of one page before becoming passive aggressive. 



#31
tmp7704

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Someone already mentioned it on the previous page, but threads like this make me really curious how people nowadays would perceive games like Baldur's Gate and Planescape. Would the lack of cinematics cause them to dismiss the main plots of these games as nothing more but a series of fetch tasks they'd feel no connection with? (that, don't get me wrong, under surface they are, just like every other task in an RPG/plot/story)
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#32
errantknight

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Someone already mentioned it on the previous page, but threads like this make me really curious how people nowadays would perceive games like Baldur's Gate and Planescape. Would the lack of cinematics cause them to dismiss the main plots of these games as nothing more but a series of fetch tasks they'd feel no connection with? (that, don't get me wrong, under surface they are, just like every other task in an RPG/plot/story)

I don't this the faster is better/graphics is all crowd would be able to get into them at all--which is unfortunate



#33
frankf43

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Do the Companion quests then talk to them at Skyhold this is a good way to initiate new dialogue and cutscenes.



#34
samuelkaine

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Someone already mentioned it on the previous page, but threads like this make me really curious how people nowadays would perceive games like Baldur's Gate and Planescape. Would the lack of cinematics cause them to dismiss the main plots of these games as nothing more but a series of fetch tasks they'd feel no connection with? (that, don't get me wrong, under surface they are, just like every other task in an RPG/plot/story)

 

It is worth at this point mentioning "The Last Court", a free game we were given in the Keep. It's a proper, old-school text adventure set in the Dragon Age world. Strangely enough, the ones shouting 'betrayal' hated it, when they noted it at all, as another 'EAWare' cash in, blah, blah etc. People who like INquisition tended to like it, myself included. 

 

There are people on here who, though they will not admit it, would have preferred Bioware to bankrupt itself making a supremely niche-market D&D-based RPG for PC only in the early 2000s, and have not forgiven them for, instead, signing up with EA to continue making games for a broader audience. 

 

As Batman said, you die a hero, or you live long enough to see yourself become the villain. 


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#35
frankf43

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IMO, the main story only feels short because the rest of the game is so huge and there's so much to do. (Sidenote to Bioware: Don't fix that by making smaller games please.) ;)

 

I agree with this totally. I don't want Bioware to move away from exploration and expansive maps. This game is awesome as it is.


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#36
Nightmusic

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I agree with you.  I really hate that when I talk to someone that it doesn't zoom in for me to see their face.  Often they aren't angled properly and don't even seem to be looking at each other.  It's a bummer.

Also... I miss being able to click on the people in my party and have them make some little innocuous comment.  I always loved hearing Alistair say "Yes, my love."  Combined with the lack of banter, it makes it harder to feel like you are in the game.

Love the story and a whole bunch of things but this is a let down.  I keep thinking "This could be so very amazing if they had just done this..."
 

S



#37
Jester

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As Batman said, you die a hero, or you live long enough to see yourself become the villain. 

It was Harvey Dent who said it.

 

And no, I can't say it contributes to main story feeling short because... main story has cinematics and cutscenes.



#38
Kappa Neko

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Possibly.

 

I'm pretty sure though that I've spent at least ten hours just talking to people in this game. And I'm only halfway through the main story. The companions are talking my ears off... not all of them equally, and ironically my romance Solas isn't talking anymore since he's grown all mopey, but I spent at least 10min yesterday listening to Josephine tell me more about her family. She's got quite a lot to say! Leliana, not so much...

I'm not sure how much approval plays into how much they talk. Vivienne hates me and she hasn't talked to me in ages. Dorian likes me a lot now and he keeps telling me stuff. And he's got something cute to say as goodbye each time. He must have 5-10 different lines. (Yes, I did say hi and bye several times in a row just to keep him talking...)

 

I did notice how much more satisfying and immersive the cutscenes are, but it's an acceptable compromise to me. I just zoom in and adjust the angle to get a better look at their faces. But the faces aren't animated outside cutscenes. So might as well not look at them...

 

I'd be lying if I said the lack of cutscenes had no impact on how much I care about characters. I've see the most cutscenes of Dorian and Cassandra so far, I believe. I care most about them. I care more about Cullen now that we've had the lyrium talk as a nice cutscene...

 

However, the face I see the most is my inquisitor's, and I don't feel an emotional connection to her at all. But that might be the voice acting. British female. All the questions are asked in the same tone of voice. Polite but kind of flat, boring. There is little personality in the voice acting imo. I cared a lot more about Hawke. Male sarcastic was awesome. None of the Dragon Age heroes compare to Shepard though. I miss Jennifer Hale... hearing her as Krem makes it even worse.

Voice acting is very very important for me when it comes to conveying emotions and evoking a response in me. It becomes even more important when you don't have proper cutscenes.

 

When I first got into RPGs in the late 90s, there was still no voice acting whatsoever. Just lots of text. And back then I had trouble relating to characters. But I got used to voiced characters and I don't ever want to go back. Not even to a silent warden.

I'm not a kid anymore. My imagination is dead. I NEED cutscenes and proper voice acting! :crying:

 

So, yes, it FEELS like the main story is short. If you count the companions as being part of the main story however, it feels endless right now *g* I've only done one companion quest so far. They've pretty much all spammed me by now with requests, but then I got sidetracked in Crestwood big time. And then I remembered I didn't go get a mount yet. So I spent time in the Hinterlands again. And suddenly it's five hours later.... *sigh*

I've played 40 hours now. I've unlocked maybe half of the maps. I'll never be done with this game! I'm having a blast with it though, so it's cool.


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#39
Jaron Oberyn

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We still get as much, if not more, cinematic dialogue as previous games. But we also get additional dialogue in the 3rd person, that allows us to interact even further. I have no problem with this at all. I've done 3 playthroughs and not once did I feel there was a lack of cinematic dialogue encounters. You seem like you haven't even finished the game once, so you're judging without even finishing to see if your suspicion is right or not. 

 

In previous Bioware games we'd get probably 3 cinematic dialogue with our companions. Once when we meet them, second with the loyalty mission, 3rd with the wrap up and a possible 4th with the romance after that. 

 

In DAI, Cass for example has 10-12 character cinematic conversations throughout the game at skyhold, including the romance. That's more than the previous games by a mile, and this isn't even counting the 3rd person dialogue encounters with her that are just as good. 

 

Tl;dr play the game before you start complaining about an issue that simply isn't there. 


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#40
Murloc Knight

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So much this OP. I really hated it. They should have included cinematic for every conversation.



#41
Jaron Oberyn

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So much this OP. I really hated it. They should have included cinematic for every conversation.

 

If they did that, then we'd be missing conversations. How difficult is that to understand?


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#42
JakeLeTDK

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It's funny how people tend to forget they are not the only one that are playing and giving developers feedback. I've seen crap load of people complained about the never ending cutscenes in DA:O, now they reduce the use of cinematic, allow you to simply walk away from conversation, and yet here we are, still complaining. There's simply no way to win lol

 

I feel sorry for game developers, having to deal with never ending complaining / whining all the time lol


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#43
Murloc Knight

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If they did that, then we'd be missing conversations. How difficult is that to understand?

Okay not cinematic. just close up the camera like DAO or DA2 when only asking companions 'investigate' option.

 

This is really important for me, to the point that i always rotate the camera hoping the cam would bump to an object then zoom in to the characters.



#44
Majestic Jazz

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Someone already mentioned it on the previous page, but threads like this make me really curious how people nowadays would perceive games like Baldur's Gate and Planescape. Would the lack of cinematics cause them to dismiss the main plots of these games as nothing more but a series of fetch tasks they'd feel no connection with? (that, don't get me wrong, under surface they are, just like every other task in an RPG/plot/story)


Planescape and BG were made before Bioware went with the cinematic push starting with KOTOR and being perfected with Mass Effect.

Just admit it, Bioware wanted quantity and not quality.

#45
TheRealJayDee

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If they did that, then we'd be missing conversations. How difficult is that to understand?

 

And if they decided to lose the voice acting there'd be even more conversations. ^_^

 

 

Ultimately it's all a matter of preference, and everyone's entitled to prefer what they prefer. It was Bioware that started going all 'cinematic experience', with adding full voice acting and cinematic dialogue scenes.  There were people who prefered a silent protagonist, or no voice acting at all, or even the isometric style from older games. Bioware went away from those old ways step by step, and people who prefered it otherwise had the choice to embrace the change or leave. Now that people have adapted to those new ways DA:I seemingly takes a small step back again, and those unhappy about that again should just shut up about about it and accept the merits of such changes. 

 

I guess people are always in the wrong wanting things to be in a way that is not the one used in the current game. 



#46
iheartbob

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I don't think we need every single conversation performed in cinematic view, but the fact that that view is limited to companions and only the most important of main story NPCs makes it difficult to form any attachment to secondary characters. I feel like there could have been some interesting people that move in when you take over certain Keeps in the game, but the casual view makes it difficult for any of them to make much of an impression.

 

I also think it would have been better if all conversations held with companions occurred in the cinematic view.



#47
hwlrmnky

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I cannot agree. I am enjoying the various dialogues very much.

#48
In Exile

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Someone already mentioned it on the previous page, but threads like this make me really curious how people nowadays would perceive games like Baldur's Gate and Planescape. Would the lack of cinematics cause them to dismiss the main plots of these games as nothing more but a series of fetch tasks they'd feel no connection with? (that, don't get me wrong, under surface they are, just like every other task in an RPG/plot/story)


I think the issue here is parity for some people. I would wager content that lacks cinematics doesn't feel like main plot content - or at least story relevant content.

When you look at DAO a lot of the dialogue wasn't critical path dialogue - and even on the supposedly main path quests a lot of the dialogue was relatively optional (see e.g. the Orzammar quest lines which had things like convos with the defeat proving contenders).

#49
TheJiveDJ

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I agree with the OP 100%. Cinematic dialogue really humanizes these otherwise faceless NPC's. It is a psychological trick for the most part, but it works.


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#50
Viidicus

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I partly agree with OP, i think the bigger issue is how shallow the side quests are.

 

- walk up to npc

me: hello

npc: *I have problem xyz*

me: goodbye

- quest added

 

thats literally what the majority of the quests are.

 

It doesn't have the spark that DAO had, when you were doing a side quest and your companions would voice their opinions during these conversations with the npcs. 

 

"next we'll be rescuing kittens from trees"


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