Opinions are cute but that's all they are. Opinions can also be ill-formed, typically when they are formed from misconceptions, exaggeration, and nostalgic bias. Nor are they sacrosanct; an infallible entity that cannot be criticized. Those are facts, which you have only used sparingly and choose to ignore even when presented.
I don't even care what you think about the content, but rather I was trying to give you some insight on the whole development process as you are conflating the exploration design with the writing (and continue to do so).
But seeing as your first reaction to a criticism was to go on the defensive, it seems you aren't interested in talking.
Nor am I interested in conversing with a brick wall. Have a nice day. 

lol Whatever. I'm also not interested in talking to someone who thinks their opinion is better than everyone else's and act all high and mighty because they know some fancy words and think they are right and everyone else is wrong. I went into defensive mode because you said things like I'm "short-sighted to ask BioWare" when I wasn't asking anything, I was only giving an opinion, or that I'm "ruining other people's fun". And you started telling me how I should play the game, that for the sake of not getting bored of the side quests I should just ignore half of them on my first playthrough. Riiiight.
You talk like you were in the room since day one of this game's development. Unless you're a Bioware dev in disguise, you were not there, so you don't know how any of their decisions were made and how this game was developed. So stop talking like you know, you're only giving your opinion, just like I'm giving mine. And again, the fact that they had quests planned like saving a village or protecting a Keep kind of shows they had bigger things planned for these worlds and not just the never ending fetch quests. Also, to prove my point they wrote on a blog entry "there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time". So yes, in my opinion, their priority was the creation of the worlds, so the story (along with other things) suffered the consequences. If you have a different opinion, fine, but don't start telling me how I am wrong and you are right just because you don't agree. I'd like to make it clear that I do think the worlds are beautiful and I had fun exploring some of them despite everything. But by all means, don't waste your time with this brick wall, I'll certainly won't waste more of mine with you, Miranda.