Hey, just wanted to throw my feedback for the game out there after finishing it.
So the good.
- The final level was pretty bad ass.
- It had pretty crazy choices to make when I wasn't prepared to make them.
- Decided to base my character on Captain Sisko from Deep Space Nine (not on board with the religious overtones at the start, drank 12 gallons of the cool-aid by the end), and I felt that paid off pretty good.
- I loved Skyhold, being the king of your own castle was just awesome, what D&D player doesn't want that.
- The Iron Bull is a raging badass.
- The Knight Enchanter is an awesome class, you basically get a lightsaber, who doesn't love lightsabers!
- The first major story point where the story really starts moving is really really epic and badass! The transition of your character from a guy going along for the ride, to a leader of the Inquisition felt fairly appropriate to what happened.
- Overall I really really liked it and had fun, great job!
- The Grey Warden section was the best part, your victory there felt like you just barely won through skill, tenacity, and luck.
- Overall I really really liked it and had fun, great job!
- The Grey Warden section was the best part, your victory there felt like you just barely won through skill, tenacity, and luck.
The eh
- Felt like I didn't get quite enough time with all the characters. Which might be a good because I was interested in enough of them that I wanted more time with them. Not saying it felt like there wasn't enough, I just wanted more.
- The zones were big and awesome and there was a ton of stuff to do, but it felt overwhelming sometimes. Considering the plot of the game felt like "holy crap @#$% is getting real the world is ending MOVE to save it" spending 6 hours exploring a desert for gems to make my lightsaber felt off. Maybe it would have been better near the end to put in a story break. Where your agents are looking for the big bad and slowly tracking him down, so feel free to go poke around this Elven forest helping out some refugees from these crazy rebels for 6 hours.
- The game didn't have a fear of failure in it. You had this war table where you sent agents out to do stuff. The thing is "failure" there was just you didn't get as cool of stuff if you had chosen a better tactic. Also I got kinda obsessed about finishing all that stuff so for a solid 3 days thats pretty much all I did because I was putting off finishing the game. I liked it, but it needed some more work, it was interesting reading but it didn't feel quite right.
- I was left disappointed with the ending. Given it pretty much mimicked the Dragon Age Origins one. Dragon Age Origins however told you what happened to the characters later (almost all of it has been contradicted by later games in the series), but I think you should have done that. I think people expect sequels to break continuity of the earlier games, I was okay with it when it happened to me. You want the end of the game to tell you what happened to your characters later in life, cuz who knows this might be the last one you play. Even if Dragon Age 4 directly breaks it.
- I stumbled on a spec on the internet that made my Knight Enchanter pretty much immortal. It was kinda cool that you could stumble into broken stuff, but then again it was hard to kill me after that.
- The Orleas section of the game was weird, I liked it because it was so not a normal RPG, but there was something a little off about it. But I'd like to see you try it again.
The Bad
- The Villain had a gnome plan. It felt like after you messed up his first plan, he was just struggling to do anything of consequence or intelligence. He was scary because physically he was powerful, but it felt like I out thought him easily at every turn. Also the way you kill him was kinda weird, you sorta give him what he wanted all along, I thought it was a weird choice. I would have just stuck my lightsaber in his head.
- The Crafting system was weird and I didn't get it.
- Not being able to gather stuff while riding made it so I never used a horse ever.
- Skyhold still had holes in the wall by the end of the game. I wanted my castle fixed damn it. Please in future DLC have something centered around Skyhold (cuz yeah king of my castle was badass), where you get that thing fixed up right AND you fight off a siege or something. Cuz seriously why have this awesome castle if I never have to defend it.
- I stopped playing the game for several days while finishing up the war table. I didn't feel like exploring zones anymore I wanted to move on to the end, but didn't wanna leave the table unfinished.
- Please port this game to Mac, it's all I got.
Random Thought
- Please set the DLC AFTER the end of the game. Don't tell me about a new adventure that happened during the normal run of the game.
- Please also do more with your choice of Divine, it felt like that was gonna be this HUGE story point, and I didn't feel like I had that much control over it or that anything happened.





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