I generally can't remember what I did last Tuesday in detail.
Now, most of my Wardens and both of my Champions are a touch older than that.
So while I really want to play in the world their choices would create, I don't seem to have a convenient way of figuring out what those choices were.
After playing around with the Keep for a while, it looks like I'm meant to provide all this information myself -- information I don't have, because my memory isn't that good.
Is there any kind of tool to sift through save games and figure out which choices I made with a particular character? Is that even feasible?
I don't want to play in a world with generic background characters or ones I just made up for a particular worldstate, and I don't want to use my characters and get the details wrong.
Discovering choices
#1
Posté 06 décembre 2014 - 07:24
#2
Posté 06 décembre 2014 - 10:28
What you mentioned doesn't seem feasible and certainly doesn't exist, but I see where you're coming from here. The most I can offer is that every choice comes with a short description of what it is that's meant to jog your memory. I think these could do with some more implications, but you may have to rely on that for the time being. I hate to suggest it because going back probably seems really unattractive with Inquisition out, but if you really can't remember most of the things the Keep mentions, maybe it's not a bad idea to go back and replay?
#3
Posté 06 décembre 2014 - 10:55
Is there any kind of tool to sift through save games and figure out which choices I made with a particular character? Is that even feasible?
There's this and this. Note that both are still in the beta stage and still a bit buggy on certain decisions. Also, the first one doesn't address DA2 at all, and the second currently reads only the main quest flags.
- JediBear et Vanntegan aiment ceci
#4
Posté 06 décembre 2014 - 10:57
Awesome, it's a good start at least. I don't see why it would be so hard for BIoware to release something like this. The coders would know where the decisions are stored, if they did indeed make the game record them. All of the messy importation could have simply been avoided if they recorded every decision in a tiny text file. I hear all of the drama about how difficult it is to make imports work due to patches and bugs, which I understand to a degree, but if they would have just made a text file saved into the game to record events like Logain_Alive_False, it would have been easy to go down the list and check them off.
#5
Posté 06 décembre 2014 - 10:58
Be aware though that the game sets flags incorrectly.
#6
Posté 07 décembre 2014 - 08:21
Thanks! That was exactly the sort of thing I was looking for.
Be aware though that the game sets flags incorrectly.
No kidding! Still, a great deal better than nothing.
My favorite bug so far is Anders being mysteriously dead even though I supposedly approved of his terrorist bullshit, when I'm reasonably certain I executed him.
I don't see why it would be so hard for BIoware to release something like this.
What it looks like is that the save games are an embarrassing mess, so they decided to be "innovative" in a transparent attempt to cover their earlier failure.
Which is a bit disappointing.
The most I can offer is that every choice comes with a short description of what it is that's meant to jog your memory. I think these could do with some more implications, but you may have to rely on that for the time being. I hate to suggest it because going back probably seems really unattractive with Inquisition out, but if you really can't remember most of the things the Keep mentions, maybe it's not a bad idea to go back and replay?
Jogging the memory isn't too useful when there's nothing there, sad to say. Actually, it's more that I played through so many times that I've done nearly every decision, and it was so long ago that I can't remember which self I did it with.
I haven't actually picked up Inquisition yet (budget hasn't lined up) so going back isn't too unattractive, and I was kind of doing it anyway since I lost most of my DAO saves in an 1D10T error a few years back. Guess I'll need to bring my trusty notepad.
#7
Posté 08 décembre 2014 - 10:03
My favorite bug so far is Anders being mysteriously dead even though I supposedly approved of his terrorist bullshit, when I'm reasonably certain I executed him.
What it looks like is that the save games are an embarrassing mess, so they decided to be "innovative" in a transparent attempt to cover their earlier failure.
Jogging the memory isn't too useful when there's nothing there, sad to say. Actually, it's more that I played through so many times that I've done nearly every decision, and it was so long ago that I can't remember which self I did it with.
1) Approving or disapproving of Anders is separate from you killing him or not.
2) I prefer the Keep in theory because I can change the worldstate without having to go replay the first two games to change even the most minor thing.
3) If this is the case, why are you tied to any particular playthrough? Why not just choose what sounds good or interesting?
#8
Posté 09 décembre 2014 - 03:33
1) Approving or disapproving of Anders is separate from you killing him or not.
2) I prefer the Keep in theory because I can change the worldstate without having to go replay the first two games to change even the most minor thing.
3) If this is the case, why are you tied to any particular playthrough? Why not just choose what sounds good or interesting?
1) Technically, sure. But why would I execute him if I approved? And why in the Maker's name would I have approved? What I'm saying is that, based on what I remember, I don't think that choice is represented accurately. But I could be wrong.
2) I really like the Keep as an idea. What I don't like is relying on my memory as an alternative to importing save games. It's lazy and frankly seems a little unprofessional.
3) Why would anything in particular sound good or interesting? I'd just go with the defaults if that were my attitude.
I may not remember them clearly now, but I spent dozens of hours playing those characters and my attachment to them has a lot to do with why I'm even interested in the game.
If I'm reminded of what I did with those characters, my experience is enhanced in a way that constructing some soulless composite of "sounds good" will not..
#9
Posté 09 décembre 2014 - 03:43
1) Technically, sure. But why would I execute him if I approved? And why in the Maker's name would I have approved? What I'm saying is that, based on what I remember, I don't think that choice is represented accurately. But I could be wrong.
You are actually given a dialogue option at the end of DA2 where you can establish whether or not you agreed with Anders' actions. (I remember agreeing with them was along the lines of saying "why didn't you tell me what you were planning? I could have helped you!") This was completely separate from the decision to actually kill him.
There are a number of reasons someone can come up with to justify seemingly conflicting choices. For instance; Anders does ask for you to kill him after the fact (at least, he did in one of my playthroughs. I forget about the other) He says outright that he wants to be remembered as a martyr, that the mages can rally behind. So, in that instance it's not hard to believe a Hawke who agreed with his actions would still kill him.
It's all a matter of perspective really.
#10
Posté 10 décembre 2014 - 03:09
You are actually given a dialogue option at the end of DA2 where you can establish whether or not you agreed with Anders' actions. (I remember agreeing with them was along the lines of saying "why didn't you tell me what you were planning? I could have helped you!") This was completely separate from the decision to actually kill him.
There are a number of reasons someone can come up with to justify seemingly conflicting choices. For instance; Anders does ask for you to kill him after the fact (at least, he did in one of my playthroughs. I forget about the other) He says outright that he wants to be remembered as a martyr, that the mages can rally behind. So, in that instance it's not hard to believe a Hawke who agreed with his actions would still kill him.
It's all a matter of perspective really.
Yeah, I don't think I did that. But wow, point made. I totally didn't remember that part.
#11
Posté 12 décembre 2014 - 10:46
1) Technically, sure. But why would I execute him if I approved? And why in the Maker's name would I have approved? What I'm saying is that, based on what I remember, I don't think that choice is represented accurately. But I could be wrong.
2) I really like the Keep as an idea. What I don't like is relying on my memory as an alternative to importing save games. It's lazy and frankly seems a little unprofessional.
3) Why would anything in particular sound good or interesting? I'd just go with the defaults if that were my attitude.
I may not remember them clearly now, but I spent dozens of hours playing those characters and my attachment to them has a lot to do with why I'm even interested in the game.
If I'm reminded of what I did with those characters, my experience is enhanced in a way that constructing some soulless composite of "sounds good" will not..
1) You might also do it for political reasons such as making sure Hawke still looked good by appearing to disapprove. You can role play that a little bit.
2) Save imports were very buggy and, as I said, forced you to replay previous games to change something in the new game.
3) This is subjective, so I really can't answer this for you.
You may indeed have put dozens of hours into your playthroughts, but how can you say you are attached to them when you have no memory of what happened? You haven't said it's only a few specific choices (even I had that) so it seems like you have no idea what you did in a playthrough. So where is your attachment other than from the time spent before?
#12
Posté 12 décembre 2014 - 11:56
Watching the ISS is handy too. Read the wiki or watch over people play DA:O





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