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Keeper Strategy


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#1
TYPatron

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Hello all. I am looking for a 4th ability as keeper to give me more overall support damage and protection wise. I fancy myself an incredibly good Keeper already and usually only use 3 abilities: Barrier, Fade Step, Static Cage. With those alone I am able to two man Perilous Demon Commander successfully (but with a lot of stress and time). I am speculating a fourth ability such as Mind Blast for the damage, knockback, barrier, and threat reduction. Any thoughts?

 

Also add me on Origin for Threatening/Perilous runs! 

 

Origin: TYPatron



#2
Mindtraveller

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Disruption field with the upgrade is fantastic. It freezes all bosses and chest guardians. I think it's just pride and fear demons who are immune to it.


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#3
jester006

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I like having Dispel for my keeper.  It gets rid of the paralysis the Demon Commander does to people, takes down any barriers that enemies may have, removes any frost/fire mines that enemy mages use, etc.

 

Another option is to keep the Chain Lightning with its upgrade so you have something offensive you can throw at groups.  I like to get the Gathering the Storm ability; lowers the cool down of all abilities by .5 seconds for each basic attack you do.  You have to get the ability that makes your spells do more damage the more mana you're missing to get to Gathering Storm.  I have found this to go well with Chain Lightning (CL) especially if you have a ring that enhances CL.

 

This gives a nice synergy of using Barrier, then CL, basic attack, Fade Step, basic attack; then rinse and repeat.



#4
killsion

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Mind Blast and Gathering Storm may be useful... if they actually worked. As is, yea, your option is either Chain Lightning for some more damage, Dispel, or Disruption Field. Personally I like Disruption Field. Dispel never seemed to function quite as I desired it to, and was a little too situational for my liking.



#5
jester006

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yeah, I know Dispel if very situational.  Disruption Field does work in more situations and gives more control over fights; but I think Static Cage does a beautiful job of that.  I will say that Dispel is practically useless when fighting the Red Templars since they don't use any spells, but has some enormous use against Demons and Venatori.  Would be cool if you could switch out your spells/abilities in the middle of an operation.



#6
Yuanrang

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Disruption Field is the second strongest ability available for a Keeper on Perilous, behind the obvious Barrier.



#7
killsion

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I've never picked up the upgrade to Disruption Field, does it function as intended, or is it broken where it doesn't actually break the effect?



#8
IamTheAttack

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100% disruption field for supportive playstyle. Chain lightning for a more offensive.



#9
GrommitSmit

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It appears to work, however it seems to work best on enemies caught in the field when you cast it. Any entering after you cast seem to sometimes run straight through the middle and slow down, but do not become "stuck" in place. Also this may be due to the fact that I am playing in lobbies with bad host lag, as due to my work hours I am playing with people usually on other continents. Still DF is a really solid CC skill and has replaced Fade Cloak as my 4th after Barrier, CL, and Fade Step.

Plus freezing TemCom mid-Whirlwind or Super Jump is priceless...

#10
MadMaximoff

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Imho Ditch Fade step and pick up Fade cloak and Stasis Field.

This allows you to play close to your front line thus getting more out of your barriers and guaranteeing the melee are always covered.

If anything aggros you, pop fade cloak and Stasis field, you won't take damage and set the mobs up nicely for your team.

Fade cloak is also the most powerful ability in terms of avoidance, the immunity triggers instantly and allows you to let the Demon Commander pop out on you (Fade Cloak once you see the cue) let him land and stasis field. The Commander is now stuck in place for 10 seconds.

While Fade Step is nice for back line keepers, it's not nearly as efficient as Fade Cloak for just behind the front line Stasis Keepers.
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#11
PillarBiter

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I go for chain lightining, static cage, barrier and fade step. This letsd me hang out very comfortly in the back line supporting, while the rest do their thing. Also, static cage + chain lightning gives one hell of a fireworks display :D



#12
MadMaximoff

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I go for chain lightining, static cage, barrier and fade step. This letsd me hang out very comfortly in the back line supporting, while the rest do their thing. Also, static cage + chain lightning gives one hell of a fireworks display :D


My one problem with Static Cage is it takes a second or two to wind up while leaving you too mana starved to Barrier, while Stasis field does cost the same, the effect is immediate so it gives you a bit of breathing room to Barrier.

Static Cage is always Barrier first, wait, Static Cage, Fade Step, wait, Rebarrier.

Stasis Field I feel just adds more flexibility to your barriering so it doesn't feel like a wasted cast.

But hey if it works for you, more power to you!

#13
Hiero_Glyph

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Be warned that while Stasis Field will stop all incoming projectiles, when it expires every projectile will resume its current trajectory.  I watched a friend get killed for staying in the same location after Stasis Field expired.  I'll be honest, it was quite hilarious.  So if you plan to camp in Stasis Field, just move a little before it expires.


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#14
PvtNiss

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I'm with MadMax on fade cloak. When you see barriers are about to end you can hit it and wait for the ending barrier to cool it down, Using the 2 seconds to recast the barrier on yourself and the melee without getting your face kicked in. Static cage is amazing utility with a grain of damage that has some crowd control to lock enemies in place ready to be slaughtered. Disruption field is crowd control first, utility later with a smaller but faster effect.

Worth noting that disruption field applies weakness to enemies if you are skipping static cage you could beeline the right tree for restorative veil giving you back the mana you spent by damaging them.

Just don't overuse the fade cloak to recast barrier every time it'll suck your mana dry constantly.

 

Another setup I'd like to try is Barrier/Disruption field/veilstrike and chain lightning with twisting, smothering and restorative veils. You will have the rare attack, veilstrike and field to apply weakness for some decent effects. Chain lightning for damage and still support with barrier mana would no longer be an big issue.


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#15
Cirvante

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What would be better though, Static Cage or Chain Lightning?



#16
PvtNiss

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Static cage for utility/cc. Chain lightning for skillpoints allocation and dps.



#17
veramis

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I think chain lightning, barrier, and disruption field should always be used by any keeper aside from unique builds. I am having a hard time trying to decide between fade cloak, fade step, and veilstrike. I don't think it matters too much what fourth ability I use, because I find myself using just CL, DF, and barrier 95% of the time. CL is very powerful and has a fast cooldown, I find it hard for me to use any fourth ability over it unless I really need what the fourth ability offers. I have even been thinking about forgoing a fourth ability for keeper just so I can grab more passives like status duration on weakened enemies. Anyone know if the passive increases disruption field duration? :D

 

Fade cloak is great for picking yourself up asap after getting knocked down, breaking some silly animations, or just some good ol' ragdoll physics fun.

 

Fade step I think is useful just to move very fast at zero mana cost. It's very good to be ahead of your team, do the barrier animation, so they know to gather around you like good little players so that all teammates can benefit from your barrier before fights.

 

Veilstrike is low cost, quite large area knockdown, and lots of damage reduction with the 30% dmg reduction to weakened enemies passive. Useful to protect teammates.about to get poked by a templar stalker or just make mobs go down for 2-3 seconds and then do less damage



#18
Hiero_Glyph

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If Stasis Field applies a weakened status on enemies that makes it incredibly useful due to the Keeper's passives.  Still, I'm not sold on Veilstrike since it only applies a short CC and the weakened effect is perhaps the least useful as avoiding damage is always preferred to taking 85/70%.  Stonefist is another story though and it is a shame the Keeper does not have it.



#19
GrommitSmit

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I prefer Fade Step for mobility, has saved me a number of times, I usually use it to bug out after wading in with the tanks to barrier just before we engage. It can also serve as limited CC /Primer with the upgrade. I know the survival/status effect negation of Fade Cloak, not to mention damage with the upgrade, can be really useful, but if I play more ranged it can be incredibly unnecessary except for the occasional status effect from the Demon or Venatori Commanders.

#20
TYPatron

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I've so far tested out 5 builds using different abilities and the best results I got are up in the air between Disruption Field and Mind Blast.

 

Let me start by saying Mind Blast is useless if you don't have the 1 second cooldown ability. If you do then Mind blast is EXTREMELY spammable, provides knockback, and does a decent job at getting enemies off of you. 

 

Disruption field is obviously great for choke points and holding down Demon Commander but what you trade is DF's long cooldown time which doesn't help getting your Barrier off of cooldown. 

 

I was able to spam barrier with Fade Step, Mind Blast, and Static Cage pretty often.

 

With disruption field I had to hope that the enemies didn't get out of my bubble because that left it useless for another 20 seconds and sometimes in Perilous 20 seconds is all it takes to wipe. 

 

Mind Blast, the most usefull / useless skill in the Keeper tree.



#21
Beerfish

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Pounding fist or whatever it is called is pretty good as well.  Can really help when enemies break through the front ranks and are closing on you.



#22
Yuanrang

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I've never picked up the upgrade to Disruption Field, does it function as intended, or is it broken where it doesn't actually break the effect?

Disruption Field does not break. It is pretty much a Bubble Stun that slows everything within it for its duration, allowing your party to outright murder anything within it when it finally applies the 99% slow.

 

Works on pretty much everything you want to stop mauling your team, in particular the Demon Commander, or just to defend a chokepoint.



#23
Hiero_Glyph

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So I tried Chain Lightning, Barrier, Fade Cloak and Stasis Field last night.  I found that Fade Cloak, while not a true escape, allows me to wade into packs and cast Stasis Field.  It is especially useful against the Red Templar Commander and Demon Commander.  I had considered dropping Chain Lightning for Fade Step but find it far too useful against enemies that are just outside of my Stasis Field.

 

I will admit that I originally found Fade Cloak worthless but since you can use it to recover from a knockdown, cast Barrier/Stasis Field without being interrupted, or nuke an enemy it has certainly proven useful.  My play style is far more aggressive now and tend to stay much closer to enemies so the 2s duration is just long enough to reposition and pop Stasis Field or Barrier.  The upgrade for 1,000% damage isn't really needed but it certainly has its uses, so if you need to save a point don't feel bad about not upgrading it.

 

Anyway, my previous build was Chain Lightning, Barrier, Fade Step and Energy Barrage and while definitely effective it was really just DPS or die.  My kill count was much higher with this build though but locking down a boss/elite enemy for 10s is much better for the team.  I do miss Fade Step simply for the mobility but with Barrier, Guardian Spirit, Fade Step, and Stasis Field my survivability has actually increased.  My new favorite is to Barrier up, Fade Cloak and head towards the objective, cast Stasis Field, and recover the object all without getting touched.  While not needed in group play is has proven invaluable with random players who like to move far enough forward to activate the objective while the rest of the team is clearing a treasure room.



#24
Shinnyshin

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We've been playing a loooot of Keeper over the last few days and now believe that Static Cage and Disruption field are both absolutely non-negotiable for Perilous.



#25
xlm1994

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I go for chain lightning. it has a short cd and triggers clean burn to reduce cd for other abilities.  and somehow i never ran out of mana.