So since Static Field no longer works against Commanders and that Static Cage isn't all that "Great" I've been planning on a different build built around Dispel and Buffing Barrier to ridiculous heights.
It's a little more group orientated but it should be quite interesting:
The Planned Build: 12 Protection 8 Primal.
Hotbar Skills: Arcing Surge (Chain lightning,) Barrier, Fade Cloak, Dispel
Upgrades: Chain Lightning, Transmute Magic, Elegant Defence.
Branched Passives: Guardian Spirit, Mana Surge, Knight Protector, Veiled Riposte, Strength of Spirits. Restorative Veil
Path Unlocked Passives: Clean Burn, Conductive Current, Disturbance of Spirit, Gathering Storm, Rejuvenating Barrier, Peaceful Aura, Cycle of Life, Natures Shield, Winters Stillness.
What it brings to the table: One of the hardest to kill Multiplayer Classes in the game, you literally have every single tool that will make you tankier than a Legionnaire, you're trading up cloaking Blast for Veiled Riposte to exchange your panic PBAoE for utility to your party, Arcing Surge and Dispel combo off each other, but the main reason you're going this way is to provide exceptional utility to your team.
Pros:
-No more team mates trapped by lockdown CC, Dispel = they are safe from annoying CC
-Barriers upon barriers, you'll be in Barrier state more than you wont.
-Tanks not only benefit from you barriering them so they can safely generate guard, they are actually able to deal quite a scary amount of Backlash damage if they have "It'll cost you" Talented.
-Extremely Mana efficient, going OOM will be incredibly rare and you should always have enough to throw out barrier whenever it's off CD.
-Extremely hard to kill, the hardest to kill class in Multiplayer.
-Extremely strong against the Demon Commander and the Venatori Commander
-Boss at Reviving downed team mates, you're the safest choice for doing revivals.
Cons:
-Much more reliant on the team to do damage.
-Despite Tankiness, not very good at soloing (too slow)
-May feel useless if you have a poor team
-Not going to top any scoreboards, expect it to be a thankless task.
-Not as good as Static Cage build against the Red Templar Commander since you'll lose a lot of your potential utility against him (Melees playing keep away so Veiled Riposte isn't coming into play)
Thoughts?
Edit: Fun Fact, this is pretty similar to the build I run on my Rift Mage in Single Player, however since there are more skills, My Rift Mage runs Immolate, Flash Fire, Fade Pull and Fade Step instead of Fade Cloak (since it's a class exclusive) the meat of the tanky build is very much there though, My Rift Mage never dies (Yesterday I stumbled upon the Dragon in Emerald Graves and took it down on first attempt at level 17)
I refused to use Knight Enchanter or even take one Dragon Hunting as I feel it cheapens the encounter.