Origins
Story: 8/10
Characters: 9/10
Gameplay: 9/10
Replayabilty: 9/10
Design: 8/10
Final Verdict: 9/10
DAII
Story: 6/10
Characters: 9/10
Gameplay: 7/10
Replayabilty: 6/10 (7 with mods)
Design: 6/10
Final Verdict: 7/10
Inquisition
Story: 7 or 8/10
Characters: 9/10
Gameplay: 8/10
Replayabilty: 8/10
Design: 9/10
Final Verdict: 8.5/10
Inquisition's a great game, no doubt. However, it falls short of being as good or even better than Origins in terms of story and gameplay. I find this very odd because the game could have easily surpassed Origins if the developers were willing to do.
The story is good for what it is, but there's plenty of missed opportunities to make things better. An attack on Skyfall? Divine Justinia's Conclave? Inquisitor for Divine? An ending where the Inquisitor dies? Having a bad choice result in a companion/advisor's death? Directly confronting the mage-templar conflict and actively supporting/antagonizing one or both sides? Being an outright evil/power-hungry Inquisitor?
Gameplay was better than Origins in some ways like crafting and the War Table; but also fundamentally suffers from the continued class restrictions on weapon choice from Dragon Age 2 for no real reason than either A) The developers just didn't want warriors with duel-wielding or rogues with great axes or
It was easier, so they stuck to it. This means less options for customizing your character, it means that your rogue and warrior are stuck in their pre-established roles without any way to meaningfully alter this. Couple this with the removal of character attribute allocation and weaker party control dynamics and you have even less control and input over the role of your character in a ROLE-PLAYING GAME.
There's also a clear abandonment of the "illusion of choice" dynamic as there are multiple times when the game outright tells you that the choices and alterations that you made in past games (especially Origins) didn't matter. Noteworthy because this is a clear backtrack from the fact that key choices were meant to have consequence beyond the initial situation. This also has the impact of weakening the all-import aspect of Choice and Consequence which acts as an invisible draw to replaying the game with different characters, different personalities, and different choices.
Most prominent cases in point: Leliana being alive regardless of if she died in Origins (hand-waved twice); Sten always being Arishok even if he didn't get back Asala or died; Hawke always hating blood magic even if he was a blood mage himself; Negligible impact concerning who was chosen to be Ferelden's monarch in Origins; and Dark Ritual plot-line getting resolved with frustrating ease because BW didn't want to put a lot of effort into a decision that doesn't fit their official canon.
Some could argue that some of these decisions were done to inject more aspects of "realism" into the game, but it retroactively robs those connected choices of their punch and importance. Now I know that the Dark Ritual truly was a "No Dies" Button instead of an unclear and morally ambiguous choice with consequences that would be worst than letting the Warden or Alistair die. I'm even less invested in the Landsmeet because not only is it impossible to fail, but whoever becomes monarch will be childless which likely means another civil war or succession crisis is on the horizon. Who cares about how I treat Leliana and Sten? They'll become whatever the plot's decided for them to become regardless of my input or even putting a sword through their faces.
There's choices that will end up with the same result with some/several variations and then there's choices where you're outright told that they'll matter only to be later told/shown that they never mattered. I'd rather have the former because it at least it was interesting and fun while the latter is just obnoxious and annoying.
Ranted for longer than I wanted and it probably gives the indication that I hated Inquisition's story. But with the above fubar aside, I really enjoyed the game's story and it's themes concerning Faith and Restoring Order to Chaos. Can I also just say that the Winter Ball was a much better thought-out and fun politics level than the Landsmeet?