Aller au contenu

Photo

A Keeper and a Necro in the same team makes the game impossible to win.


  • Veuillez vous connecter pour répondre
42 réponses à ce sujet

#1
hooblued

hooblued
  • Members
  • 11 messages

Hey all,

I hired a team of monkey scientists to realize which is the best team to use.

Unfortunately they failed, because, you know, they are monkeys, BUT they found what is the worst combo of characters.

The result of the research was quite incredible: Necros and Keepers are a bad combo in pretty much all the games.

 

They gave me some visual proofs:

This link proves that a bad builded necro(oh, that's me!) and 2 keepers can't even kill a single enemy in threatening without the help of a little friend.


  • Rolenka, diagorias, Pantalaimon et 6 autres aiment ceci

#2
PvtNiss

PvtNiss
  • Members
  • 125 messages

Poor necro, mine solo's all using blizzard. Staple bro.



#3
MadMaximoff

MadMaximoff
  • Members
  • 224 messages
Try a Terror build while the Keeper runs a static cage/Stasis build.

They synergise extremely well and once walking bomb goes off, it clears the trapped pack.

I would say AW + Necro or Ele + Necro is the stronger dual Mage comp however, quick, safe clears.

#4
Kortahn

Kortahn
  • Members
  • 2 messages

Was about to walk in this thread disappointed. But I've enjoyed it a bit too much. Well played sir, well played.



#5
ElectricFeel

ElectricFeel
  • Members
  • 66 messages
I have felt since the beginning that Necro is one of the worst classes in the game. The Necro can do a lot of interesting things but to be honest in order to really be effective it needs ideal conditions, people like their minions but in reality those mobs either do nothing or are of such minimal impact it should be a free skill and not one you actually need to spend a point (or 2 if you want a longer lasting worthless pet) on it. The skill most people will argue that IS SO AMAZING is Corpse Bomb, now this skill with the upgrade is decent but it is by no means amazing, the situation you need for this skill to get you all of those explosions and chain kills is you need someone else to pull aggro and get the mobs moving towards a central area or a skill like pull of the abyss rounding them up for you, again situationally where if for some reason you end up the last one alive in stage 5 and all of the ranged mobs are dead (or if you are a pro kiter) you could get a nice train going and throw corpse bomb on one and make a pretty epic video. However like I said all of these things are dependant on someone else doing their job correctly. The biggest problem with corpse bomb is you have 2 options with it,you can wait for the dot to tick down and then explode spreading the dot to other mobs in the area, or you can detonate it manually whenever you want. So unless you are in a group with absolutely terrible dps then waiting on the dot to tic down really isn't a option and you are just killing one mob, if you detonate it immediately then most likely you aren't going to kill the monster you threw it on, the dot will spread however and we are back to point 1 where you need someone pulling those mobs together for you. There are spots in the game where this skill is useful like at the end of stages right before the door but again if there is other DPS in the group then this skill because of the timer before explosions is pretty meh in my opinion, it can earn you a kill streak but you are most likely just kill stealing from the other dps who primed them so you could get the last hit. Which brings us to the one skill I actually really like on Necromancers, Blizzard... this skill could be amazing I would assume if you had a really good staff from which the damage is calculated from, it has a decent size AoE that does 200-300 DMG per second and can be left running while you cast other skills as long as you have mana, if for some reason there are monsters still alive 8 seconds after you place it they will become frozen. Like most long lasting AoE in this game like Meteor, this skill severely obscures melee dps inside the area so likely the kills you get from that skill are as much to do with people not being able to find what they are attacking. In my opinion another OK skill but compared to any other mages skills nothing that I can justify using it over another class in the mage category. Necromancer is a good CC class and is great for setting up class combos, however as a minion master or explosive dps it falls terribly short. A 25% across the board damage buff to this class would make it amazing, as it stands right now I suggest vote kick on sight!

* just kidding don't kick them, that was a joke.

#6
Hiero_Glyph

Hiero_Glyph
  • Members
  • 232 messages

As noted in another thread, be careful not to freeze enemies when Walking Bomb is active as it delays the detonation effect until the freeze duration expires.  I see several Necromancers handicap their Walking Bomb by overusing skills that freeze enemies.  Likewise, Virulence can shut down Walking Bomb so be very careful on how your build your Necromancer.



#7
veramis

veramis
  • Members
  • 1 956 messages

ElectricJoke, wrong thread. But since we're off-topic, I actually think necro may be the most powerful class in the game and synergizes with most types of groups almost as well as a keeper.



#8
Aguycalledhaney

Aguycalledhaney
  • Members
  • 39 messages

*puts finger on nose*



#9
PvtNiss

PvtNiss
  • Members
  • 125 messages

To those who missed, OP wasn't serious.

 

@ ElectricFeel - You use walking bomb by being the first guy to strike right after your warrior/tank person receives aggro. You need to immediately shoot walking bomb at a mob in the center of the pack and always detonate it straight away. The description of the virulent skill is wrong you don't need to kill patient 0 you will infect all mobs in a large area around the initial target with an instant 600% weapon damage and then apply the entire disease to all of them. They will all be DoTted and blow up for more aoe damage. If you don't feel this is doing enough damage I'd say your staff sucks or you are playing routine where you are being KS'd by other classes.

 

After you detonate WB immediately drop a blizzard on them before they can get up and start shooting. Or even better if there's a lot of archers you infected aswell move around the corner and watch them bunch up for free on their way to you. I often just WB the room before anyone else aggros anything and do this if I get the chance.

Hardly any games where I don't top out on the list when I play my necro unless there's other good instant AoE dps taking the last hits on routine or on occasion threatening. Do note I have a ability ring for WB so it ticks for 283% per sec and bombs detonate for 683% and a pretty slick staff. My necro's weapon is good too. My WB runs for 3516% weapon damage per mob over the course of 10 seconds and the final explosion hits others. Animations are nice fast, blizzard can be up for 9 out of the 10 seconds WB runs adding 1350% weapon damage to a nice large area. The initial explosion greatly benefits from unsullied victim and if something dies your power of the dead will kick in. Hastened demise gives you more damage from passives other mages generally lack. Should you be wanting more damage you can wait for them all to funnel up peek back around the corner and frost step through all of them. These are the only 3 skills I use on my Necro and it's a fine class.


  • Credit2team aime ceci

#10
Ashmomo

Ashmomo
  • Members
  • 17 messages

We can tell who clicked the link ITT.


  • Devtek, Rolenka, Boombox et 4 autres aiment ceci

#11
ElectricFeel

ElectricFeel
  • Members
  • 66 messages

ElectricJoke, wrong thread. But since we're off-topic, I actually think necro may be the most powerful class in the game and synergizes with most types of groups almost as well as a keeper.

I have played 3 necros to 20 and promoted them, I tried to like it, it was the class I unlocked first because I usually like the Necro class in any game. ElectricFeel1492 feel free to invite me to group and I will take any of the other mage classes and out perform the Necro, it is OK but it is the weakest in the mage category. I don't dispute it can provide some good CC and can be fun to play but what does the Necro do that is better than the Keepers Barrier? Speaking of the keeper, chain lighting does direct damge, just as much as Corpse explosion and has a much bigger range, keeper also heals the whole party if he becomes incapacitated , I haven't even mentioned stasis field or force cage yet, is Necro better than a Keeper? I say hands down no. How about elementalist? Again has barrier, does hands down more damge per skill than Necro and Meteor AoE will clear a group in seconds that would take a Necro a lot of prep work and time. Which brings us to Arcane Warrior, I am not even going to waste my time explaining why Arcane Warrior is better than a Necro because everyone in the game ( except apparently you) would agree with me here. So you say Necro is the strongest in the game, I say its not even the strongest in its own class.

By the way I don't know what set you off to a point that made you think you needed to start name calling but a good argument is a more effective way to get people to agree with you.

#12
Cirvante

Cirvante
  • Members
  • 4 067 messages

Played my necro together with Penguin's AW on perilous today. What I noticed regarding PotA/WB synergy is that the initial walking bomb detonation throws enemies away from the infected target. This delays the enemies on the way to the center of PotA and can mess up the AW's fade cloak timing. If you detonate it when they are at the center, they will be thrown outwards and the decloaking blast misses some of them. If you detonate it after the decloaking blast however, it will kill all of them (those were the cleanest combos we pulled off).

 

So the two options are either detonating before PotA or after the decloaking blast. In case of the former, your AW has to be aware and time his fade cloak appropriately.



#13
killsion

killsion
  • Members
  • 63 messages

On-topic. The secret is the 2nd staff auto attack, the one which raises the bottom of the staff. That is the hit that will break the pot.


  • Skalli et Azrus aiment ceci

#14
ElectricFeel

ElectricFeel
  • Members
  • 66 messages

To those who missed, OP wasn't serious.
 
@ ElectricFeel - You use walking bomb by being the first guy to strike right after your warrior/tank person receives aggro. You need to immediately shoot walking bomb at a mob in the center of the pack and always detonate it straight away. The description of the virulent skill is wrong you don't need to kill patient 0 you will infect all mobs in a large area around the initial target with an instant 600% weapon damage and then apply the entire disease to all of them. They will all be DoTted and blow up for more aoe damage. If you don't feel this is doing enough damage I'd say your staff sucks or you are playing routine where you are being KS'd by other classes.
 
After you detonate WB immediately drop a blizzard on them before they can get up and start shooting. Or even better if there's a lot of archers you infected aswell move around the corner and watch them bunch up for free on their way to you. I often just WB the room before anyone else aggros anything and do this if I get the chance.
Hardly any games where I don't top out on the list when I play my necro unless there's other good instant AoE dps taking the last hits on routine or on occasion threatening. Do note I have a ability ring for WB so it ticks for 283% per sec and bombs detonate for 683% and a pretty slick staff. My necro's weapon is good too. My WB runs for 3516% weapon damage per mob over the course of 10 seconds and the final explosion hits others. Animations are nice fast, blizzard can be up for 9 out of the 10 seconds WB runs adding 1350% weapon damage to a nice large area. The initial explosion greatly benefits from unsullied victim and if something dies your power of the dead will kick in. Hastened demise gives you more damage from passives other mages generally lack. Should you be wanting more damage you can wait for them all to funnel up peek back around the corner and frost step through all of them. These are the only 3 skills I use on my Necro and it's a fine class.



I didn't click the link my bad lol. I have used walking bomb and it is an OK skill, however even using it the way you suggest ( which is the way I would most people use it anyways) you are only going to get to the melee mobs that are attracted to the tanks taunt. The archers and mages will still be outside of the range of your explosions, if you wait for ideal conditions where the maximum amount of mobs are on top of the tank then sure you can get some kills, I don't dispute that, what I argue is that any other mage class could do it faster and cover more area. Corpse explosion is a smaller radius, back-end loaded version of chain lightning. And if like you suggest I have a decent staff the trash mobs are instantly killed, the only mobs that usually will survive is the larger melee mobs and the flying mages. I have played every class and they all have their uses but every archtype (Warrior,Mage,Rogue) will have its strongest and weakest, after playing all of them (the Necro 3 times) I say from my experience Necro is the weakest in the Mage group for overall what it brings to the table. I only play threatening and perilous on characters 8+ and I have never saw one played in a group where everyone was a good player that impressed me.

#15
Azrus

Azrus
  • Members
  • 201 messages

On-topic. The secret is the 2nd staff auto attack, the one which raises the bottom of the staff. That is the hit that will break the pot.

One of the best kept secrets to playing a caster.



#16
xlm1994

xlm1994
  • Members
  • 100 messages

OMG don't you people click the link before giving any comment?


  • Credit2team aime ceci

#17
Credit2team

Credit2team
  • Members
  • 5 582 messages

pots are too fearsome and dangerous for any ranged player



#18
Myala

Myala
  • Members
  • 279 messages
WoH always destroys that enemy!

#19
GourdTwitch

GourdTwitch
  • Members
  • 38 messages

Lol at noobs that can't necro... I can get to wave 4 alone, and if I had a better staff I could solo threatening. Necro can do more than enough damage, just over a longer period of time, during which you must juggle all attackers and DoT everything.



#20
GourdTwitch

GourdTwitch
  • Members
  • 38 messages

I didn't click the link my bad lol. I have used walking bomb and it is an OK skill, however even using it the way you suggest ( which is the way I would most people use it anyways) you are only going to get to the melee mobs that are attracted to the tanks taunt. The archers and mages will still be outside of the range of your explosions, if you wait for ideal conditions where the maximum amount of mobs are on top of the tank then sure you can get some kills, I don't dispute that, what I argue is that any other mage class could do it faster and cover more area. Corpse explosion is a smaller radius, back-end loaded version of chain lightning. And if like you suggest I have a decent staff the trash mobs are instantly killed, the only mobs that usually will survive is the larger melee mobs and the flying mages. I have played every class and they all have their uses but every archtype (Warrior,Mage,Rogue) will have its strongest and weakest, after playing all of them (the Necro 3 times) I say from my experience Necro is the weakest in the Mage group for overall what it brings to the table. I only play threatening and perilous on characters 8+ and I have never saw one played in a group where everyone was a good player that impressed me.

 

You absoloutely %100 do not know what you are talking about. You just horrify anything that even tries to shoot an arrow at you. You suck, it's not the class. I'll use my X-One's DVR to string together clips of my soloing threatening and attach a build guide, you're all doing the "detonate dead" build  totally wrong.

 

Like playing an assassin, you must be alert and responsive. That said, you can get very sloppy since half your attacks are massive AOES.



#21
ElectricFeel

ElectricFeel
  • Members
  • 66 messages
I can solo to wave 5 on threatening with any class, clearing wave 5 is another story. But here is some free perspective for you, take a group of any 4 classes do one run with a Necro then the next run keep everything the same except replace the Necro with any of the other mage classes, the second run will be faster and more efficient, I guarantee it. That being said, soloing also proves nothing as my whole argument is that a Necro doesn't bring as much value to a GROUP than any of the other mages, please give me an intelligent argument on how the Necro is better than a Keeper, and Elementalist, or an Arcane Warrior, be specific, what does a Necro do better than any of those classes that you would want it on a team before one of the other 3? It kills slower, provides no group benefit such as barrier, and the CC it does provide actually is most beneficial in a solo setting because it inhibits the sight of your own teammates while it tics away at a slow pace (the elementalists meator does the same thing but DMG is applied instantly and kills mobs within the first second or two.) , so please explain to me what makes it so awesome in terms other than "learn to play noob, you suck" , and not that I have anything to prove to you random guy I've never heard of, but I am #14 on the leaderboards so I'm probably not a "noob" and I have probably played every class many times over. Please make an intelligent argument as to why any of the points I made are wrong, I am always interested in trying something I may have overlooked. Or just go ahead with more insults and name calling that prove absolutely nothing and make people think UR so L3ET.

#22
J. Peterman

J. Peterman
  • Members
  • 2 755 messages

Loooooool. That was awesome. Well played OP. That'll teach you to spec into blizzard.

 

Oh, people really need to learn to click links.



#23
hooblued

hooblued
  • Members
  • 11 messages
Actually the link was necessary to understand the monkeys work and the purpose of this thread.
I mean, the link speaks for itself about the horrible combo that is Necro+Keeper, you can't prove me wrong after you see that.
 
And thanks for the enjoyment and for the suggestions about how to kill that intimidating enemy, I always have troubles against him when playing as a mage.


#24
III Poison III

III Poison III
  • Members
  • 263 messages
Not even gonna watch, when myself playing as a necro And a friend playing as a keeper start a game on threatening, we usually get to zone ³-⁴ before someone joins and we have absolutely no problem at all killing stuff. Is this a joke thread?

#25
III Poison III

III Poison III
  • Members
  • 263 messages
OK I watched. Ignore my first reply. Lolol