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#1
Grumftheld

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I remember watching the leaked pre-alpha gameplay last year, it's what made this the number 1 game on my wish list all this time. It displayed some fantastic gameplay ideas, on the spot decisions that made real differences, it showed taking over Caer Bronach and that making a difference, leading to new choices and decisions that opened some new locations and closed off others. All of that is gone. Why? What happened?

 

I imagine this has been asked already, but I've been busy playing and haven't caught it. I'm not here to ****** and complain, declare you've lost me as a customer or such overreactions. I'm still playing the game, already planning my next playthrough because I enjoy it enough for what it is, but I would like to know all the same, why was all that great gameplay stripped from the game? Why was all that customization and tangible choice and consequence taken away from us and replaced with stale and pointless effects? Capturing keeps no longer matters, locations seem like empty platforms for us to run across, hit monsters and collect mosaics. Where did all that great content go?

 

As much as I've been enjoying myself, there is a lot of disappointment there too. I like the game well enough, but it's not what I hoped it would be. It could be so much better, it could be as close to perfect as a game could get, but it's not, at least, not for me, it's just a decent RPG that I enjoy, but I don't love.


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#2
Wolven_Soul

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Yeah, I have been wondering those things to.  I was looking forward to being able to make a choice, and have a new area open up, while having another area closed off, and being able to make a different choice the next playthrough.  

 

The game is fun as it is, but it feels like we got bait and switched again.  


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#3
Grumftheld

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Indeed. 

 

This is the first time I genuinely feel hard done by with this franchise. I know a lot of people don't like DA2, but it's my favourite of the 3. Whilst there was a trade off, and many things were made worse, the things I like about it make it worthwhile for me (namely I think it has the best writing and I like how personal the story feels). With this though, they've made changes, and that's fine, I'd accept that as trade off to have all those interesting gameplay options. I'm not the type of person to hate change or harp on about how older RPGs are the best and modern action RPGs are dumbed down, I believe there is a valid payoff to be had, to feel more in control of your character and the effect s/he has on the world. That should have been what was on offer here, it's what I expected and then....nothing. There's no trade off, things have been cut from the game, but it doesn't have a beneficial trade off, and that does disappointment me. The potential is all there for Inquisition to be a class unto itself, but it doesn't do it and for the life of me, I can't understand why.


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#4
Brogan

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Dat DLC.


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#5
ardarn

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Dat DLC.


I do think that some things that it should be in the game, got cut out for later DLC. Easily can imagine things like character creator in game. New schematics for weapons and armours, some costumasaion for Skyhold, or even to be able to improve or custumise your ingame forts u just occupied, even that connected to new story missions. Not to mention. ...storage chest....

#6
metatheurgist

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Eh, sometimes in development you just can't deliver everything you want. That's just life. The problem is the modern hype machine has devs mouthing off about all the things they can't put into a game, and when they can't deliver, gamers get disappointed. Just go back to the old days when we didn't know about a game until release.

#7
Grumftheld

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No doubt things naturally get cut, but these are huge changes in direction.

 

Whilst I'm very disappointed, I'm not angry as I still enjoy the game well enough. I'd just really like to know what happened for them to decided against all those great ideas, more out of a sense of curiosity than anything else really.



#8
Taleroth

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Everything sounds great on paper. It's far different to be great in practice.

You're even talking about a timed quest here like it would have been fantastic. They are almost always hated for a reason.
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#9
Grumftheld

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Everything sounds great on paper. It's far different to be great in practice.

You're even talking about a timed quest here like it would have been fantastic. They are almost always hated for a reason.

Yeah, because usually people hate being under that pressure. Personally, I think they're awesome.

 

Dead Rising 3 handled it perfectly, it ignored the time limits on one game mode, but a separate one added them back in so the game played like the originals.

 

Of course I hate being rushed, it adds stress, but it's a good sort of hate. I also hate hard games, but thoroughly enjoyed Dark Souls because of it. There are times when such gameplay is worthwhile, despite peoples general feelings. The problem is that too many people want to be able to do everything, and if they don't, then I'm sure there are other ways to do this, take out the timer and make it a decision that is only set in stone when you choose one path. In this case, when you get to the keep, the village is doomed and there is nothing you can do about it. Same effect and it takes away the pressure of having to decide within a certain amount of time.

 

I agree that sometimes things sound good on paper but aren't in practice, but how can such bold choice and consequence really be bad? Could choosing what kind of keep you want then choosing which areas of the map to unlock for use really be bad gameplay? Of course there is an angle where Bioware would have developed X amounts of gameplay that people never saw, such things could be considered bad for them because of this, but isn't that the trade off for making games better? If those kinds of advances aren't made, the RPG genre will stagnate.


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#10
RazorrX

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yeah there were a few things I never saw in my first playthrough that I was looking forward to.  I captured several keeps but never got to decide if they were going to be combat, spy or diplomatic in nature and I would have sworn that I saw where we would be doing that.

 

Also I never ran into the save the town vs the keep option.  I remember hearing how Varic wold be upset if you save the keep vs the town, etc. but it never happened.  I was looking forward to some hard choices that never came.


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#11
Taleroth

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Could choosing what kind of keep you want then choosing which areas of the map to unlock for use really be bad gameplay? Of course there is an angle where Bioware would have developed X amounts of gameplay that people never saw, such things could be considered bad for them because of this, but isn't that the trade off for making games better? If those kinds of advances aren't made, the RPG genre will stagnate.

The type of Keeps is pointless in the current system. It's not like the Keeps are generating something. At most they could have done is treat them as perks for reducing advisor times. What's a merchant Keep going to do differently than a military Keep? Nothing functional.

They might have had a completely different earlier plan where the Inquisition constantly gains money/influence/power based on factors and the Keeps could have played into that. But if they change how that system works, suddenly things dependent upon it no longer work the same.

Unlocking areas is actually in the game. And it's that very area from the gameplay videos with the poison.

#12
rothe321

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One of the biggest problems so far with Bioware is change... we all loved Dragon age Origins wasn't perfect (level cap) but it had all the elements there that we loved and enjoyed.  The worst problem for me has been each new game has it own engine and completely different than the previous version.. and not even better than the game before it.. why?? I loved dragon age origins and was so disappointed that they made a new engine that was suppose to be better when all it did was display how EA wanted them to push console play.. why not just have two different versions and up the cost to pay for it.. I wouldn't mind paying 80 bucks if you kept all the elements that made dragon age origins so much fun and stop changing the engine every dam time. why not enhance it instead of coming up with different ones and different looking dark spawn - changing Flemmith how a mage worked in DAO compared to DAI would get its ass kicked. 8 slots for DAI heart broke again.  sorry all I just had to let it out..



#13
Sartoz

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I remember watching the leaked pre-alpha gameplay last year, it's what made this the number 1 game on my wish list all this time. It displayed some fantastic gameplay ideas, on the spot decisions that made real differences, it showed taking over Caer Bronach and that making a difference, leading to new choices and decisions that opened some new locations and closed off others. All of that is gone. Why? What happened?

 

I imagine this has been asked already, but I've been busy playing and haven't caught it. I'm not here to ****** and complain, declare you've lost me as a customer or such overreactions. I'm still playing the game, already planning my next playthrough because I enjoy it enough for what it is, but I would like to know all the same, why was all that great gameplay stripped from the game? Why was all that customization and tangible choice and consequence taken away from us and replaced with stale and pointless effects? Capturing keeps no longer matters, locations seem like empty platforms for us to run across, hit monsters and collect mosaics. Where did all that great content go?

 

As much as I've been enjoying myself, there is a lot of disappointment there too. I like the game well enough, but it's not what I hoped it would be. It could be so much better, it could be as close to perfect as a game could get, but it's not, at least, not for me, it's just a decent RPG that I enjoy, but I don't love.

Good luck if you are expecting Bioware to answer you.



#14
J0nnara

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The One big issue i have with game play atm is the Inquisition is pointless. you can do all the war table stuff and do the 3 upgrades for Skyhold and it does bugger all for you.

 

You can still beat the game and have your army win wars in cut-scenes regardless you recruited more solders with the warden treatise or not. Nothing the Inquisition does actually effects anything.  


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#15
Lilacs

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Dat DLC.

I am thinking the same: DLC as well as time constraint. DA: I couldn't be postponed any longer.

 

Capturing keeps the way it was advertised should be top priority in 'dat' DLC.  That did really get my attention. I foresaw my Inquisitor riding her steed into fearsome battles as she carries her banner all the while placing fear into the  hearts of keeps leaders across Thedas, well, the world in this installment at least . :whistle:


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#16
Zachriel

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The One big issue i have with game play atm is the Inquisition is pointless. you can do all the war table stuff and do the 3 upgrades for Skyhold and it does bugger all for you.

 

You can still beat the game and have your army win wars in cut-scenes regardless you recruited more solders with the warden treatise or not. Nothing the Inquisition does actually effects anything.  

 

That's my biggest complaint as well.  My first time through I spent hours and hours in every map doing requisitions until the requisition officer stopped giving me any (yes, that can happen - at least until you leave the map and return again).  I kept expecting the Inquisition or Skyhold to come under attack and I wanted to make sure my forces and my keep were as prepared as possible.  Only, it never happened.  All those requisitions I completed were nothing but a pointless waste of resources that could have been better spent crafting items for my party.  The keep upgrades also serve no purpose whatsoever, other than the cosmetic change.  Even the garden choice is meaningless for me.  I'm not big on potions or grenades, and I spent so much time gathering resources out in the world that I didn't need to harvest anything from my herb garden.

 

You do get a small amount of exp and power from completing the requisitions, but there's already a ton of exp to be had in the game and power is handed out like candy on Halloween.  Completed a quest?  Have some power.  Set up a camp?  Have some power.  Claimed a landmark/logging station/quary?  Have some power.  Breathed the air?  Here, have some more power.

 

With the exception of the ones that unlock new areas, the war map missions are similarly pointless.  Most of them serve no purpose at all and, as far as I could tell, have precisely zero impact on the story or its outcome with the possible exception of supporting someone for Divine.  Form most of them all you get some small amount of experience/gold/power or a piece of loot.  Aside from one or two missions that give you specific purple items, none of them are worth doing.  One mission took SIXTEEN HOURS to complete and all it gave me was a belt that was worse than anything that all of my companions already had equipped.  Sixteen hours for a piece of garbage that I immediately sold for a tiny amount of gold.  WTF?  It reminded of some dialogue from DA2: "What is this supposed to mean?"  "Maybe, 'Here, throw this away for me.'"

 

I'm disappointed in content that appears to be missing or stripped from the game as well, but not quite as much as I am in the completely pointless game mechanics that are still there.  It feels like we've been given the leftovers, remnants of something greater that was supposed to be there but isn't.  I understand there may have been time or technical constraints.  I just wish Bioware would own up to it and explain what happened.  I'm not holding my breath, though.


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#17
Wolven_Soul

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The type of Keeps is pointless in the current system. It's not like the Keeps are generating something. At most they could have done is treat them as perks for reducing advisor times. What's a merchant Keep going to do differently than a military Keep? Nothing functional.

They might have had a completely different earlier plan where the Inquisition constantly gains money/influence/power based on factors and the Keeps could have played into that. But if they change how that system works, suddenly things dependent upon it no longer work the same.

Unlocking areas is actually in the game. And it's that very area from the gameplay videos with the poison.

Yes, but they told us that unlocking one area would close off another area.  That clearly didn't happen.


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#18
Tsunami Chef

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You could make a paragraph long post about any Triple AAA title comparing what they promised to what they actually delivered. I would say DA:I delivered on just about everything they promised other than keep customization and the crestwood stuff...which is fairly minimal IMO.



#19
Mark of the Dragon

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I think Bioware bit off more then they could chew.

 

Not that I am defending them or condemning them. DAI is great for what it is but it is nowhere near the game that was marketed. I agree with the OP, there is a lot of good but at the same time I am constantly disappointed by what could or should have been. There are moments in the main path and throughout the game where you can just tell that content was cut, probably for budget reasons, but still...

 

I also agree that the Inquisition power changes nothing. Nothing I do matters. None of the decisions I make in this game effect the game with the exception of one or two. I never really felt the burden of being a leader because nothing changes anything. None of your companions can even die in this game, with the exception of one, and that one's fate is entirely your choice. 

 

I do not think they cut it for DLC like some people say I just think they tried to do to much. I think all this would have been possible if the team already had experience building narrative driven plots in more open worlds but they did not. Instead it looks like the spent most of the time optimizing Frostbite and creating a foundation for future games. It is a real shame because DAI could have been revolutionary instead a lot of the content that made DAI feel special was cut making it feel like a typical RPG. Not a bad thing but disappointing when I know Bioware can do better.


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#20
VoidOfOne

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To be fair, the BioWare that made Dragon Age: Origins is not the same Bioware that made Dragon Age: Inquisition. There can be good things about it, there are certainly things to criticize, and there are things that just make one scratch one's head.

 

All in all, it is a good game, and I enjoy it. I'd enjoy it more if it wasn't so buggy.


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#21
SwobyJ

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If Bioware can make a large, enjoyable expansion that takes into account a ton of decisions and actions and non-actions from the base game.. well... *drool*



#22
rothe321

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I agree on none of the decisions seem to matter.  I won the game yesterday without doing 1/4 of the content level 15 or 16 with crappy weapons and armor I utilized bugs I found in the final battles that allowed me to win and kept reviving my party.  Guess its another game released before they should have full of bugs. Money money money!.