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For those with multiple playthroughs with different classes...


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#1
ssltrain

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...which was your favorite, or what pros/cons have you found to each, etc.?

 

I did a search and couldn't find this asked already, so apologies if this entire thread is redundant.

 

I'm about to start a second DA:I playthrough. My first was with a double blade human Rogue.

 

I'm having trouble deciding if I should do my next one as a Mage or an Archer Rogue. Given that you can play as any of your companions, I see *almost* no need to switch classes, but I found it rather fun to control Sera and my Mages, which is why I figured next time I'd be one of those two classes.

 

Anyway, just wondering from those of you who've done multiple playthroughs using different classes, which one(s) did you prefer?



#2
Cwyn

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On just a class level, I prefer the range and mobility of an archer rogue.  Given that you can play as any of your companions, you can try them all.  There are enough companions to cover every advanced class.

 

I have played on multiple characters but, chiefly that was to see how the nuances played out with the different Dragon Age Keep backstories or racial reactions.  For the most part they are only nuances though, some with a little more backstory to see what happened between games.


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#3
Sidney

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Elven Mage.

I think the game plays best as a Mage period and the elven Mage so far is the best of the lot. Unlike DAO and DA2 the game reacts a lot more to race and class selections and that combo draws a lot of content.
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#4
Heyokah

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I've played both human mage (KE) and dalish archer (tempest) on NM and both were quite fun.  I am about to attempt a full solo (no companions unless needed for bashing, energizing, lock picking) play through just not sure what I will use atm.  I am confident that a KE mage, Tempest archer, or a Reaver warrior could solo the game on NM rather easily.  So far as in-game reactions/banter I believe a Dalish mage would be best due to the overall storylines as Sidney pointed out above.

 

Having said all of that - the archer with stealth can do virtually everything you need (minus bashing walls or energizing items).  With tempest my archer was able to solo dragons at level and it was quite satisfying being able to one shot most mobs, stealth, one shot another, rinse and repeat.  With regen potions, grenades (love the bees), and the flasks from Tempest you are a killing machine if you spend time farming mats for crafting.  Oh btw - Thousand Cuts with tier 3 focus is just hillarious. Things simply melt....I would get a dragon down to 25% health and pop thousand cuts and it was dead.  I did not use the glitch with fire flask btw.  Pre-Skyhold was a bit of a challenge at times but if you spend the time getting necessary mats NM mode becomes trivial.

 

As for mages (either KE or Rift) you can go lightning for the cage or fire for the mine and do comparable damage to the archer I discussed above but you get AoE's and control.  With the rogue your control options are rather limited and often require you not to attack (ie - sleeps) but the most effect version of control is being seen when you want to be - perceptive bosses will negate that ability.  With barriers mages can be nigh unkillable unless they are swamped by mobs.  Craft items that give you guard on hit (make sure your weapon and armor do not have the exact same effect...ie. - +2 guard on hit for the weapon and +3 on armor NOT +3 on both as they do not stack) and you can survive quite well no matter what you are fighting unless they are CC heavy mobs.  KE would be my choice as I like the way it plays and NO I do not spam spirit blade all day.  Fade cloak and the "teleport" from the frost tree can get you out of all kinds of trouble while AoE'ing the heck out of everything.  My fire mine would crit for 11k  and between that, immolate, and spirit blade my barriers never dropped unless I was CC'd...the + guard on hit items gave me the opportunity to recast my barrier without ever taking damage.  A fun tactic that I used was to drop a fire mine at my feet and then immolate a few melee mobs; as they ran to me I would toss bees at any ranged units then pop fade cloak as the melees hit the mine and then teleport away.  Its a very proactive/reactive style and is rather enjoyable.  I tried to keep spirit blade to a minimum.  

 

Per warriors I've seen videos for Reaver warriors that are quite impressive and they look fun but ranged mobs will eat you alive in groups.  1 hand/shield warriors would fare much better but your damage, while acceptable, will be rather low.  Not much will break your guard so it would be mainly be a battle of attrition.

 

So to conclude I would create a mage for your 2nd play through as you have already played a rogue.  Once you unlock your specialization options mages quickly come into their own.  Rogues not so much but the dps numbers I see more than make up for it (late game my archer did obscene damage).

 

Either way so long as you are having fun whatever you are playing is the best! 


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#5
brazen_nl

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...which was your favorite, or what pros/cons have you found to each, etc.?

 

I did a search and couldn't find this asked already, so apologies if this entire thread is redundant.

 

I'm about to start a second DA:I playthrough. My first was with a double blade human Rogue.

 

I'm having trouble deciding if I should do my next one as a Mage or an Archer Rogue. Given that you can play as any of your companions, I see *almost* no need to switch classes, but I found it rather fun to control Sera and my Mages, which is why I figured next time I'd be one of those two classes.

 

Anyway, just wondering from those of you who've done multiple playthroughs using different classes, which one(s) did you prefer?

 

I know what you mean.

 

Not sure if your reasoning is the same, but for me, the game is a bit of a disappointment. Especially with regards to replay value. All those MMO fetch quest to be able to level up ... I've done a couple of partial playthroughs, but this (probably last) one I'm in now I chose a Dwarf Tank. Why? 25% magical resist is nice to have for a tank, and I don't really like the playstyle of the tank. Plus, you get all the bonuses from the Shards.

 

I'm going to exclusively play companions, and play whichever class I want at that particular time. They all have their fun stuff, and this way, I'm not limiting myself to anything.



#6
Sylvius the Mad

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I prefer mage, simply because it has the greatest range. But both Rogues are also fun.

Haven't tried Warrior.

#7
Aguycalledhaney

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I've played all three now and to be honest, I don't really think it matters.  I say that because I flit through moods where I want to play as the tank, or an archer, or the shadowy cutter of throats, or finger-wiggle in a dress. I can do all of that, at any time, regardless of what character I'm doing the story as. Why roleplay as just the Inquisitor when you have so many wonderful supporting characters to enjoy?

 

 

...that was uncharacteristically supportive of this game for me, so let me balance things out by saying "Bioware, please please please improve your PC controls, add click-to-move, broaden the tactical camera and tactical options, stabilize multiplayer, and get my character the hell out of these beige pajamas."



#8
Selea

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It depends on what you want. If your prefer damage then go for Rogue and between Archer and DW it depends if you want to maximize that damage with micromanagement or you prefer to lose some of that damage but have an easier time.

If you prefer CC and good AOE damage then go for Mage. As for specs if you want to be able to also stand in melee choose KE, if you want more CC and AOE go Rift and if you want max nuke output but a bit poor damage in the beginning of the spec go for Necro (necro takes a lot more than other mage specs to really shine).

If you want to tank or do moderate damage in melee go for warrior. S&B is more suited for tanking but it can also become a moderate DPS class, Two handed warriors IMO are not worth it (but maybe I don't know how to play the class correctly for the moment).

All are fun and worth it depending on what you want to do. It wholly depends on which way you like to play more. If you don't like to look strategically at the battleground and make decisions, for example, DW rogue is not the class for you, as it is not the class for you a Warrior if you want to do maximum damage (i.e. more than all the other party members together).

If you are a beginner maybe the best choice for a first playthrough is Mage as they are probably the easier class to play this time around, for various motives (as ease of targeting since staffs have a very far range, plus you don't need to care for FF of AOEs - if you don't actively enable it, but you shouldn't if you are new to the game - differently from DA:O, and spells are fun to use).


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#9
chriseggroll

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I played through initially as DW rogue, my favorite class in all the dragon age games.  I got partially through as a mage but got bored, just not my thing I guess.  I'm playing through again as an archer rogue and it is very very fun I have to say.  I didn't really like playing an archer in the other dragon age games but in this one it feels right.  Opening up a fight with full draw/long shot allows the annoyances like enemy mages to be taken down quickly, if not one-shotted.  explosive shot is great when a bunch of guys are grouped together.  I just got my specialization last night and haven't really got to play with it yet, Tempest!  Idefinitely recommend taking different options on the second playthrough, like choosing the templars if you picked the mages, both quests are really great.



#10
lastpawn

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So far I've had most fun with melee Rogue. I like playing well and being rewarded for it. Aside from some annoying bugs (Flank Attack on uneven ground) this class delivered.

 

I think Warrior has a lot of potential, but the combo bugs are currently holding me back. (I have the most fun when I can use my squadmates to set up combos which I detonate.)

 

Not much of a mage player. I like the Rift Mage, but not sure if it would remain fun throughout the game. I don't think I really get the Necro, and KE playstyle doesn't interest me.

 

Archer rogues I found a bit too much like KE, with smart use of stealth there's very little danger which makes me lose interest. Though archer + assassin is fun on trash mobs. Love sniping those mages with extreme prejudice.



#11
ssltrain

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Hell, just took my last final yesterday, so the semester is over for the next month, so maybe I'll just start two new playthroughs, one with the Archer and one with the Mage and give up on whichever one isn't as fun. 

 

Or...I could get a life.

 

Nah, I'd rather play. lol



#12
lastpawn

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One thing to consider is that Mages get some dialogue options that Rogue and Warriors do not. This is largely not true in reverse.