Has anyone else noticed that Dragon Rage seems to be costing 5% of your max hp per swipe, rather than 2%? Is this only affecting me? Did a bunch of tests, and at 800 max hp, every swipe is 40hp. At 2% it should be each swipe costing 16hp.
I created a Reaver with the intention of farming a fade-touched snoufleur skin for the 1% heal on hit, effectively reducing Dragon Rage to 1% health cost per hit, meaning I could use it dozens of times before I'd really notice it. Seemed like a cool, slightly sneaky synergy. Sadly, with Dragon Rage costing 5% per hit, the 1% heal just brings it down to 4% which is pretty negligible.
I wouldn't mind if this had been clear from the start, but having to figure out on my own that the tool tip flat out lies sucks. Unless I'm just experiencing a weird "Dragon Rage costs 2.5x more health than advertised" bug that nobody else has stumbled into.





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