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new ammo system makes no sense


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#1
Malana74

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OK, so let me get this straight:  in Mass Effect 1, you essentially had unlimited ammo, but had to worry about your gun overheating with prolonged use.  if this happened, you had to switch weapons, or take cover for a couple of seconds while you waited for it to cool down.

In mass effect 2, they have "improved" this system with reloadable heat sinks..so if you overheat, you just pop in a new one and keep firing. 

But if you run out of clips, YOU CAN"T FIRE YOUR WEAPON AT ALL UNTIL YOU FIND A NEW ONE.

Ammo is no longer unlimited.   if you run out of ammo, you are SOL until you can kill someone and collect the clip form thier corpse, or find a stash somewhere. In other words, in the middle of a firefight, whereas before you could just take cover for a second...now you are S.O.L. :sick:

Apparently, weapons technology has moved BACKWARDS since the first game.  Honestly, if i was in a firefight, i'd prefer the old system, wouldn't you?:whistle:

#2
Dethateer

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Not really, especially considering the amount of times I got hit with Sabotage in ME1.

#3
Veen130

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#4
Kaylis DX

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Yep. Especially considering how, from a technological view point in-game, it's a HUGE step backwards considering you literally had thousands of rounds per...clip? Slug? Whatever. Point is, it doesn't make any sense. Not to mention that things eventually cooldown on their own, unless they're constantly being heated, which your weapons obviously are not.



Hopefully the heavy weapons don't function the same. Otherwise, just spam the M40 Blackstorm.



So yeah. We already figured it was a stupid idea when they announced it. Can't change it now though.

#5
Inarai

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AMMO doesn't run out, cooling ability does.

And in a real firefight, I'd prefer immediate access to my weapon again as opposed to waiting on a cooldown that realistically should take a VERY long time. A weapon could never work the way that they did in ME1.  So if you want to argue sense, you're taking issue with the wrong title.

And improved game mechanics don't always make things easier. They can do quite the opposite, because the criterion for judging improvement isn't ease, but quality of experience - which is very often improved by challenge. Wait until you have some epic moment on your last clip for a backup weapon, and you'll appreciate the gameplay value of this sort of system.

Modifié par Inarai, 26 janvier 2010 - 09:02 .


#6
Detsu

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It makes sense and the only complaint anyone could make is "I want my unlimited ammo!" which is a complaint that only CASUALS make.



Deal with it.

#7
Guest_Massadonious_*

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Yes, I just love that I was able to trivalize the old mechanic by slapping on frictionless materials and NEVER overheating.



Maybe you'll actually have to remove your finger from the trigger and think about your shots this time around.

#8
MelodicCure

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The idea of ammo now after what it was in ME1 kind of sucks.

#9
mewarmo990

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It's all explained fairly reasonably in the Codex, that mass accelerator firearms technology was thought to have reached a plateau with effectively limitless ammunition, but there was still the problem of overheating (the way guns were in ME1). The Geth came up with a reloadable thermal clip system that is better because you don't have to waste very valuable time waiting for a gun to cool down in the middle of a firefight. Everyone else copied the Geth sometime during the two years Shepard was under reconstruction. Trained soldiers can switch thermal clips in under a second.

That's the  in-universe explanation. The gameplay rationale is obviously to force the player to have more tactical consideration before entering combat, and to promote shooter skill. Still, if you're playing a Soldier and enemies are too far away for you to pick up new clips without getting killed, it really does suck. I haven't had any problems with anyone besides Soldier, since they have powers. Go for the eyes!

Modifié par mewarmo990, 26 janvier 2010 - 09:06 .


#10
AngryTigerP

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Kaylis DX wrote...

Yep. Especially considering how, from a technological view point in-game, it's a HUGE step backwards considering you literally had thousands of rounds per...clip? Slug? Whatever. Point is, it doesn't make any sense. Not to mention that things eventually cooldown on their own, unless they're constantly being heated, which your weapons obviously are not.


Do an experiment, once we do the whole 'colonize the Moon' thing. Stick a heated metal pan on a pole, and shove the pole into the ground. See how long it takes to cool down. It won't. No atmosphere means that heat can only be expelled as radiation... which will take a while.

Oh, wait, you can 'vent' it as appeared to happen in ME1, right?! So just -- oh wait, no atmosphere. Right.

#11
Lawliet89

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I think ammo makes the game more tactical and fun to play. You cannot just waste rounds without thinking of consequences. A welcomed change.

#12
Spitfire80

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Well, its cool there's an in game, explaination, i wondered about that.

#13
mewarmo990

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Lawliet89 wrote...

I think ammo makes the game more tactical and fun to play. You cannot just waste rounds without thinking of consequences. A welcomed change.

Yeah, it makes me work really hard to make those heavy pistol and sniper rifle rounds count. Meaning headshots ONLY.

#14
Kaylis DX

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AngryTigerP wrote...

Do an experiment, once we do the whole 'colonize the Moon' thing. Stick a heated metal pan on a pole, and shove the pole into the ground. See how long it takes to cool down. It won't. No atmosphere means that heat can only be expelled as radiation... which will take a while.

Oh, wait, you can 'vent' it as appeared to happen in ME1, right?! So just -- oh wait, no atmosphere. Right.

True. However, most of the time you're on a Planet with atmosphere. So your argument is rather invalid.

Very smart though. I learned something new today because of you. Thanks! :happy:

#15
Veen130

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While were on the topic of ammo/heatsinks, Do all weapons share heat sinks or does each weapon have its own seperate heat sinks?

#16
atheelogos

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Veen130 wrote...

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Oh my!lol

#17
Veen130

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atheelogos wrote...

Veen130 wrote...

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Oh my!lol

Im not kidding! Ill do it!

#18
Raltar

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I understand why they did it for gameplay balance, but from a completely in game perspective, it makes no sense at all. I'm curious to know if they explain the rather sudden step back in technology. I mean, in ME1, you could upgrade your weapon properly to have it continuously fire without it ever overheating. Story wise, where did all of those guns go?

#19
Guest_Massadonious_*

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Modifié par Massadonious, 26 janvier 2010 - 09:22 .


#20
Kaylis DX

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Veen130 wrote...

atheelogos wrote...

Veen130 wrote...

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Oh my!lol

Im not kidding! Ill do it!

Oh no! We better give him copious amounts of money just to make sure he won't go trigger happy on that poor dog! Maybe even get him some hot babes and pizza! Pizza makes EVERYTHING better!

#21
Veen130

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Raltar wrote...

I understand why they did it for gameplay balance, but from a completely in game perspective, it makes no sense at all. I'm curious to know if they explain the rather sudden step back in technology. I mean, in ME1, you could upgrade your weapon properly to have it continuously fire without it ever overheating. Story wise, where did all of those guns go?

Look at the earlier posts, some guy tells us how it is explained in ME2.

#22
Starfire013

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If we use larger heatsinks, can we overclock our guns? *nudge nudge*

#23
Guest_SwobyJ_*

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Massadonious wrote...

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:o A gun, AND A WOLF? WTF!!!!

Oh, and to OP, COOL STORY BRO.

#24
Raltar

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Veen130 wrote...

Raltar wrote...

I understand why they did it for gameplay balance, but from a completely in game perspective, it makes no sense at all. I'm curious to know if they explain the rather sudden step back in technology. I mean, in ME1, you could upgrade your weapon properly to have it continuously fire without it ever overheating. Story wise, where did all of those guns go?

Look at the earlier posts, some guy tells us how it is explained in ME2.


*Sigh*  That's what I get for not reading all of the posts.  Still, it doesn't seem to make a whole lot of sense, since you can upgrade your weapon to have it never overheat in the original...so the whole explination about them wasting time waiting for the gun to cool down doesn't make much sense in that situation.

#25
Guest_Massadonious_*

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Being able to never overheat was the problem. Why even have the overheat system in the first place?



A penalty is not a penalty when you can trivialize it.