new ammo system makes no sense
#101
Posté 26 janvier 2010 - 03:07
#102
Posté 26 janvier 2010 - 03:15
Crappy enlgish? Annd i though i was full up!
#103
Posté 26 janvier 2010 - 03:18
GODzilla_GSPB wrote...
Malcroix wrote...
Yeah, the only drawback is that during Shepard's entire career in ME1 not a single weapon blew up into his or anyone else's face. Kinda undermines your explanation, right?
There is a difference between the word "explanation" and "imagination". I used the latter.
GODzilla_GSPB wrote...
And with a little bit of imagination there is even an explanation for the new system...
You used both 8=)
And maybe also some other substance 8=)
Use it but don't abuse it, dude!
So...how's the game overall? How long have you played it yet? I mean...you have already played it, haven't you? ../../../images/forum/emoticons/wondering.png
I've been playing the game since Saturday night. Not many hours invested, though, cause I had to work for half of Sunday and, of course, Mon/Tue. Thus far I've a level 9 Adept, but I also took a Vanguard through a few missions to get a feel of the class.
Overall, the game is definitely awesome. It's a triple A title, hands down, heil BioWare. But looking at individual aspects, while it gets A+ in terms of cinematography, plot, and characters, I'd give it A- for the graphics (heavy use of darkness to shroud graphical flaws, but overall much better than ME1, they've certainly squeezed a lot from those X360 limitations which unfortunately affect the PC version), B+ for the RPG elements like side-quests and interactions (very few choices actually, everything feels too streamlined, though what is present is invariably cool), and B- for the mechanics. I would actually grade ME2 higher for the mechanics, if only it was a first game and didn't have ME1 to build upon. With the present situation, it feels BioWare is taking steps back instead of pushing forward.
#104
Posté 26 janvier 2010 - 03:25
lovemetal626 wrote...
really have no clue who they were trying to please with this game,
hopefully ME3 is a perfect blend of both ME1 and ME2
Word!
Perhaps, in a way, ME2 was a first - BioWare's foray into really simplifying the mechanics and bringing them to lowest common denominator.
Maybe, if they see it didn't always work (e.g. many people upset about thermoclips, removed inventory, limited role-playing choices), they'll reintroduce some things in ME3.
Maybe ME2 was a marketing step to lure some casual crowd, hook them on to ME, and with ME3 BioWare is gonna broadside all of us with a mega-game that will combine the best of all worlds 8=( )
Here's to hope!
#105
Posté 26 janvier 2010 - 03:38
Darth_Shizz wrote...
The forums for any game tend to be the same in the first two weeks; "OMG DA SHOOTIN SISTEM SUX, Y CANT WE KIK A BALL FASTA?!", "wtf, whose idea was it to remove parry?!", "I don't really enjoy not being able to sprint for longer", etc
Once those 2 weeks pass? People have usually adjusted to the changes, become far more proficient, and suddenly see this "terrible" system, as actually being a pretty sweet improvement.
Oh yes, putting unintelligible gibberish into the opponent's mouth is such a valid argument.
From what I've gathered, you're against any and all critique of new videogames. Even considering that developers pay a lot of attention to the target audience, and shape their games based on their evaluation of what the audience (i.e. you, me and other players) actually desires. If everyone went mum, there wouldn't be much point to the entire exercise, right?
But wait... you don't vote either, do you? After all, only ****** and douches dare to complain about a new government's actions, and 2 weeks after the elections people will adjust to the changes and shut up anyway, so what's the point in voting?
Modifié par Malcroix, 26 janvier 2010 - 03:39 .
#106
Posté 26 janvier 2010 - 03:48
Mass Effect 1 had unlimited ammo, and overheating issues thanks to the moving parts slowly heating up thanks to friction. Then you had to wait when you overheated, this was a good 5+ seconds and forbid someone using sabotage where you would be sitting not shooting for a good while. This was in canon and gameplay.
Mass Effect 2 saw upgrade in damage, with improvement of shields, armor...etc. this was really needed. The downside was that the weapons were building up so much heat they couldn't cool down. So it was like having your weapon sabotaged, thus the thermal clips. They draw heat away from the weapon, but needs to be replaced. This also makes them immune to the sabotaged skill, which is why it's no longer around. You do bigger and better damage to your enemies shields and armor which would of left the original weapons inefficient as they have to wait every few minutes or more often (depending if an enemy tech is nearby) just to take down one foe.
#107
Posté 26 janvier 2010 - 04:09
Modifié par nteger, 26 janvier 2010 - 04:09 .
#108
Posté 26 janvier 2010 - 04:11
5 hours into the like 35 hours i got tired of my infinite pistol
lore wise think about the frictionless materials... sell it to someone and see the price you get for it and compare it to the price to buy it its thousands of credits for 1 upgrade i dont think armies would have the cash to shell out that much for each soldier unless everyone got rich in the 2 years we were away
#109
Posté 26 janvier 2010 - 07:06
Snipe me here13 wrote...
Really i like the new ammo system just because the me1 system got boring i played 3 playthroughs to get my infiltrator up to lv 60 and all the decisions right...
5 hours into the like 35 hours i got tired of my infinite pistol
lore wise think about the frictionless materials... sell it to someone and see the price you get for it and compare it to the price to buy it its thousands of credits for 1 upgrade i dont think armies would have the cash to shell out that much for each soldier unless everyone got rich in the 2 years we were away
Which seems to be an argument for allowing elite soldiers to buy the materials and use them to have better guns.
**
I know what's done is done, and Bioware is unlikely to offer comment, let alone change the mechanic....but I'm hoping if enough people raise a stink about the features they SHOULD have put in but didn't (Shepard can't use medgel on himself anymore, limited ammo, use one biotic ability and all others become unusable until he recharges, , item customization is less flexible) that they'll correct thier mistake in ME 3. Every once in awhile, the Powers That Be DO pay attention.
And who knows? maybe there will be DLC where our hotshot salarian scientist corrects the heat sink clip flaw.
#110
Posté 26 janvier 2010 - 07:08
#111
Posté 26 janvier 2010 - 07:13
Malcroix wrote...
Oh yes, putting unintelligible gibberish into the opponent's mouth is such a valid argument.
From what I've gathered, you're against any and all critique of new videogames. Even considering that developers pay a lot of attention to the target audience, and shape their games based on their evaluation of what the audience (i.e. you, me and other players) actually desires. If everyone went mum, there wouldn't be much point to the entire exercise, right?
But wait... you don't vote either, do you? After all, only ****** and douches dare to complain about a new government's actions, and 2 weeks after the elections people will adjust to the changes and shut up anyway, so what's the point in voting?
I was merely commenting, that quite a large number of people have a habit of logging on to official forums on release day, and complaining profusely about changes to mechanics. Two weeks later once they've begun to adjust, this tends to die down. I'd say that was pretty common knowledge regarding forums, no?
Congratulations on the knee-jerk reaction though...at least I know you're not entirely dead from the scalp down.
#112
Guest_Arcian_*
Posté 26 janvier 2010 - 07:18
Guest_Arcian_*
The old system was nonsensical, real guns doesn't cool down in a couple of seconds. If anything, the thermal clips are a more realistic take on it. Also, combat got a little boring when you could MORE DAKKA your way through a Colossus and its grandmother while on foot. On insane. Without any help from your squaddies.Malana74 wrote...
OK, so let me get this straight: in Mass Effect 1, you essentially had unlimited ammo, but had to worry about your gun overheating with prolonged use. if this happened, you had to switch weapons, or take cover for a couple of seconds while you waited for it to cool down.
In mass effect 2, they have "improved" this system with reloadable heat sinks..so if you overheat, you just pop in a new one and keep firing.
But if you run out of clips, YOU CAN"T FIRE YOUR WEAPON AT ALL UNTIL YOU FIND A NEW ONE.
Ammo is no longer unlimited. if you run out of ammo, you are SOL until you can kill someone and collect the clip form thier corpse, or find a stash somewhere. In other words, in the middle of a firefight, whereas before you could just take cover for a second...now you are S.O.L.
Apparently, weapons technology has moved BACKWARDS since the first game. Honestly, if i was in a firefight, i'd prefer the old system, wouldn't you?
#113
Posté 26 janvier 2010 - 07:35
Streamlining = Removing redundancy.
Dumbing down = Removing complexity/variation.
Seriously, I just need to say this, but be a better shot. Just like an elderly employee fighting the integration of computers, all the ammo complaints stem from people afraid of having to learn a new set of skills. (That skill being aiming). Consider for a second, that the mechanic of Mass Effect 1 actually made COMBAT BORING. Hold trigger, make sandwich, come back. That was combat. No person with any sense of logic could believe that to be a functioning system.
#114
Posté 26 janvier 2010 - 07:53
Sure, I agree that it makes the combat better but it is to the detriment of the lore.
#115
Posté 26 janvier 2010 - 07:57
#116
Posté 26 janvier 2010 - 07:59
Then explain what I just wrote above your post. You can still love the game (I know I do), but just be honest about its flaws.Cloaking_Thane wrote...
The new system makes perfect sense.
Modifié par RVonE, 26 janvier 2010 - 08:02 .
#117
Posté 26 janvier 2010 - 08:00
Elanareon wrote...
I SAY! Cooldown system with Reloading mechanic. It is really stupid if the heat sink can't have a cooldown when in ME1 it can. I mean you can change the heat sink if you want instant ammos but it should be coolingdown as well if you just wait, since heatsinks in ME1 does cooldown.
Crappy enlgish? Annd i though i was full up!
I think that's my issue too. I originally thought the idea of ejecting heat sinks was a very clever one, but back then I didn't realise that the heatsinks store the heat forever and ever amen.
I'm going to wait to play the game before commenting any further on this. It's on it's way as I type, so not long now.
#118
Posté 26 janvier 2010 - 08:12
RVonE wrote...
You know what's also really cool? The Collectors drop the same kind of heat sinks FROM THEIR BEAM WEAPONS!! Also, the heat sinks can be found in collector territory. I love how people are trying to argue how it still fits the lore and whatnot, so how come that in the span of two years the entire known galaxy and beyond has adapted this system? Even in the terminus systems and in collector space! What? Oh and how come that when Shepard wakes up he already knows about this new ammo system?
Sure, I agree that it makes the combat better but it is to the detriment of the lore.
Doesn't all the technology in mass effect originate from the reapers so then it does make sense that the collecters would drop the same heat sinks used by everyone else in the mass effect universe!
#119
Posté 26 janvier 2010 - 08:15
RVonE wrote...
Then explain what I just wrote above your post. You can still love the game (I know I do), but just be honest about its flaws.Cloaking_Thane wrote...
The new system makes perfect sense.
Shepard Learns on the fly (per the tutorial, and presumably Ceberus upgrades as he notes)
Collectors are and advanced race and are technological equivalents/superiors.
Terminus System/Space still trades w/ citadel space
#120
Posté 26 janvier 2010 - 08:16
No, not all technology originates from the reapers. Play ME1 again or read up on the codex entries. Also, that wouldn't explain the switch between systems in the two years that Shepard was dead. Now read my post again and start over on the explanation. Otherwise, it's alright to admit that it is a bit contrived.Jim0101 wrote...
RVonE wrote...
You know what's also really cool? The Collectors drop the same kind of heat sinks FROM THEIR BEAM WEAPONS!! Also, the heat sinks can be found in collector territory. I love how people are trying to argue how it still fits the lore and whatnot, so how come that in the span of two years the entire known galaxy and beyond has adapted this system? Even in the terminus systems and in collector space! What? Oh and how come that when Shepard wakes up he already knows about this new ammo system?
Sure, I agree that it makes the combat better but it is to the detriment of the lore.
Doesn't all the technology in mass effect originate from the reapers so then it does make sense that the collecters would drop the same heat sinks used by everyone else in the mass effect universe!
#121
Posté 26 janvier 2010 - 08:18
RVonE wrote...
Sure, I agree that it makes the combat better but it is to the detriment of the lore.

#122
Posté 26 janvier 2010 - 08:20
#123
Posté 26 janvier 2010 - 08:22
Arcian wrote...
The old system was nonsensical, real guns doesn't cool down in a couple of seconds. If anything, the thermal clips are a more realistic take on it. Also, combat got a little boring when you could MORE DAKKA your way through a Colossus and its grandmother while on foot. On insane. Without any help from your squaddies.
Not to take sides here, but what relevance do 'real guns' have to do with any of this? Sure real guns don't cool down in a few seconds. Real guns are also made out of completely different materials to those in ME, based on completely different technology, are hundreds of years behind and generate heat due to completely different reasons.
#124
Posté 26 janvier 2010 - 08:25
#125
Posté 26 janvier 2010 - 08:27
Cloaking_Thane wrote...
RVonE wrote...
Then explain what I just wrote above your post. You can still love the game (I know I do), but just be honest about its flaws.Cloaking_Thane wrote...
The new system makes perfect sense.
Shepard Learns on the fly (per the tutorial, and presumably Ceberus upgrades as he notes)
Collectors are and advanced race and are technological equivalents/superiors.
Terminus System/Space still trades w/ citadel space
Any respone to these perfectly reasonable/rational Lore continuations RVonE?
It makes perfect sense and makes gameplay more challenging/better





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