Aller au contenu

Photo

new ammo system makes no sense


  • Veuillez vous connecter pour répondre
220 réponses à ce sujet

#151
Jim0101

Jim0101
  • Members
  • 63 messages
OMG! This happens in the real world, when a more advanced technology comes out it filters out across the world. There in space with space ships and although a galaxy is big ships that can travel like the ones in mass effect could cover that ground quite easily, so therefore spreading the technology!

I haven't seen the collectors technology so I cant comment on whether or not they heat sinks so i'll have to take your word for that, but one theory is there collectors so maybe they collected the heat sinks off of the bodies they've kiddnapped? How's that!

Modifié par Jim0101, 26 janvier 2010 - 09:09 .


#152
Darth_Shizz

Darth_Shizz
  • Members
  • 672 messages

Zoe Dedweth wrote...

In the books they also reload their shields with new batteries during a fight.. Be glad you don't have to do that,


That's a very good point.

...want this added to ME3 ;p

#153
Sharn01

Sharn01
  • Members
  • 1 881 messages
No, you are all mistaken.



Only Shepard has to use heat sinks, every one else in the galaxy still has unlimited ammo and no overheating.



And I do not like the new system, maybe if I was playing a soldier with more weapons it would not be so bad, I really hate having to run around looking for ammo clips while 5 guys are still trying to shoot me.

They probably should have increased the maximum ammo you could carry beyond 10 to 20 rounds for some guns. Its not really a problem of finding them, its just really annoying that I have to do this in the middle of every major fight, usually multiple times.

#154
Sharn01

Sharn01
  • Members
  • 1 881 messages
No, you are all mistaken.



Only Shepard has to use heat sinks, every one else in the galaxy still has unlimited ammo and no overheating.



And I do not like the new system, maybe if I was playing a soldier with more weapons it would not be so bad, I really hate having to run around looking for ammo clips while 5 guys are still trying to shoot me.

They probably should have increased the maximum ammo you could carry beyond 10 to 20 rounds for some guns. Its not really a problem of finding them, its just really annoying that I have to do this in the middle of every major fight, usually multiple times.

#155
vengEXwolf

vengEXwolf
  • Members
  • 28 messages
Well I would prefer to have the overheat system like in mass effect 1.

But really, I have no problems with ammo, seems like you run into it fairly often. I just hope there are no points when I'll run out DURING a fight and have to hope my allies can kill the enemy for me so I can scavange the ammo from them.

#156
HelterSkelter89

HelterSkelter89
  • Members
  • 257 messages
in the last game it took me a while to come to like the ammo system but after about an hour i fell in love with the overheat mechanic, it's just so perfect for a game like this. i was very very skeptical of this game's use of ammo when the first had established canon on how the guns worked and used ammo and it just seemed like they were trying to please halo fanboys and other shooter fans while stabbing hardcore mass effect fans in the back, but i figured like the first after a few hours of playing the game i would come to like it.



i have not. this is the biggest load of crap i've ever seen in a game. this would be like going from outfitting our army with m16s to muskets. before a gun overheated and would cooldown, now you have to have clips just to shoot the gun. what? how is that a step forward? two years go by and technology regresses a century of two? bioware, what have you done? everything in mass effect 1 was as close to perfect as was possible, why go and try to fix something that is obviously not broken?

#157
HelterSkelter89

HelterSkelter89
  • Members
  • 257 messages
in the last game it took me a while to come to like the ammo system but after about an hour i fell in love with the overheat mechanic, it's just so perfect for a game like this. i was very very skeptical of this game's use of ammo when the first had established canon on how the guns worked and used ammo and it just seemed like they were trying to please halo fanboys and other shooter fans while stabbing hardcore mass effect fans in the back, but i figured like the first after a few hours of playing the game i would come to like it.



i have not. this is the biggest load of crap i've ever seen in a game. this would be like going from outfitting our army with m16s to muskets. before a gun overheated and would cooldown, now you have to have clips just to shoot the gun. what? how is that a step forward? two years go by and technology regresses a century of two? bioware, what have you done? everything in mass effect 1 was as close to perfect as was possible, why go and try to fix something that is obviously not broken?

#158
grumpymooselion

grumpymooselion
  • Members
  • 807 messages
I'm a bit baffled from an in game perspective. The tactical gameplay is fun. But in game it makes no sense. Yes, I know they explain it in game. No, it doesn't make sense.



Infinite fire at the sacrifice of short cooldowns is superior to your gun being unable to function at all if you run out of clips. NEWS FLASH



IT TOOK LESS THAN A BLOODY SECOND TO SWITCH WEAPONS



IT TAKES ALMOST THE SAME AMOUNT OF TIME TO SWITCH CLIPS



Only with clips . . . guess what?



YOU CAN RUN OUT.



You could not run out in the first game. Yes, this makes it more tactical. It even makes it more fun. However the in game explanation is absolute balls.

#159
vampyr2

vampyr2
  • Members
  • 1 messages
what about the blackstorm gun where do u find or is it suppossed to be downloaded like the terminus armor

#160
Graunt

Graunt
  • Members
  • 1 444 messages

Dethateer wrote...

Not really, especially considering the amount of times I got hit with Sabotage in ME1.


I can remember how many times I would get hit on average with Sabotage per playthrough.  Once.  And from a roleplaying perspective, it doesn't make any sense to go backwards in technology.

AMMO doesn't run out, cooling ability does.


Semantics, because the end result is exactly the same.

Modifié par Graunt, 26 janvier 2010 - 10:41 .


#161
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
There is no way to justify the change through lore.

Yes using clips is more limitting than guns that cooldown. That's the entire point!

The previous system was too easy. Gameplay wise, Bioware decided to make the game more challenging.



Now you can argue wether or not the change was a gameplay improvement (I think it definitely was). But if you believe it's a gameplay improvement, it seems kinda simply to complain on "lore" grounds. The lore argument would mean that developers could never nerf anything in their games no matter how much the change would improve gameplay.

#162
CmonCmon

CmonCmon
  • Members
  • 192 messages
I don't like it either. Seemed ok at first with the pistol then I got the shotgun. It seems 80% less bad ass now and that's not a good thing.

#163
Andaius20

Andaius20
  • Members
  • 7 415 messages
Oh last night I was watching a live stream of some one playing on Insanity. The SMG he/she was using had 500 "rounds" in 50 "round" clips. He burned through the whole thing on one attacking krogane before he took it down. Also mind you he wasn't wasting his bullets either. He had to swap to his heavy pistol that only had like a dozen rounds and put in like 5 more rounds into it. Lucky for him they had a convenient respawning clip on a desk in the lobby he was fighting in. Of he would have been dead 50 times over.

#164
ylight94

ylight94
  • Members
  • 6 messages

Detsu wrote...


I don't mind the limited ammo. Anyone who ever played FPS knows how to get around it. Simple, really. Use a different weapon. Use your abilities. Use everything you have at your disposal. So you run out of ammo on one weapon?

BIG DEAL!

Your arsenal consist of more than one gun. Use it.

Plus, we finally get hit zones! You don't have to spray a geth's whole body to get it down. You can friggin' headshot them and conserve ammo.


Thank you someone with sense you my man are correct you should deal with it and use your bionic* or tec powers

*did i spell that right
BOOM headshotImage IPB

#165
Flash_in_the_flesh

Flash_in_the_flesh
  • Members
  • 277 messages
double post

Modifié par Flash_in_the_flesh, 26 janvier 2010 - 11:03 .


#166
Flash_in_the_flesh

Flash_in_the_flesh
  • Members
  • 277 messages
It looks like you don't argue about the change being good or bad but about the fact it's different from ME1. If heatsinks would be present in ME1 and gone in ME2 you'd complain just the same.

For me ME1 shooting doesn't have sense. Nothing is infinite but ME1 weapons act like perpetum mobile. Get you frictionless materials and shoot until the end of the world.

WillieStyle wrote...

There is no way to justify the change through lore.

.

Lore? Even if ammo is like a grain of sand, the sand should also run out. It does in the hourglass. :huh:

And heat? At those incredible mass accelerator slug velocities your rifle should melt down after few seconds of firing. Heatsinks sound perfectly reasonable. It should be present in ME1 as well.

#167
cookj71

cookj71
  • Members
  • 29 messages
I generally don't like the new ammo system, and I am not a casual gamer.
In fact the more realistic the weapons and weapon physics the better I like it.
I don't like the new system because the ammo burn through rate is not realistic with what you are allowed to hold.  And the fact the heat sinks are not "universal".

What upsets me is the following:
The documentation in the game is actually a big F-ing lie to the actual mechanics in the game.
The tutorials and documentation are extremely clear that the heat sinks are universal.
So how come walking over a specific heatsink does not give me a universal total ammo count.
No, I get one sniper ammo and 50 assault rifle ammo when I pick up a heat sink; (swag)
This is what F-ing pisses me off.
The heat sinks aren't universal.  Ok, so the sniper rifle heats up so much that 10 rounds with it equal 40 rounds of assult riffle rounds in relation to heat creation.  Why can't I plug my universal assault rifle heat sinks into my universal sniper rifle heat sink?!?!  Aren't the "universal?"  NO they are NOT.

This is a 1989 ghetto solution.  Either fix the documentation and dialogue to address the fact the heat sinks are not universal.  Or fix the game, a harder real life solution to provide, outside of heavy weapons, actual universal heatsink ammo pile.  I want to see that I have around 2000 heat sinks and every time I fire my sniper it uses up 40 of them.  And with my assault rifle it only uses up 1.


I can snipe long and short range and with the slow-down time effect both the soldier and the Infiltrator can employ with the sniper it makes close range snipe even easier.

I can empty 400 rounds, which is a joke ammo load out for a soldier going into real combat, in a single fire-fight, and generally kill 10 bad guys and picking up heat-sinks find more than 400 rounds of assault rifle ammo.
On the same note I fire my sniper rifle 10 times killing the same 10 enemies but with only one shot... And I'm lucky if I recover 7 rounds picking up the same number of heat sinks.

#168
Andaius20

Andaius20
  • Members
  • 7 415 messages
See that is what I'm talking about with the constant swapping of weapons, you can't keep using your favorite guns all the time. they now have two sets of weapons (Mainly the SMG and AR) that have tones of ammo and all the rest of the weapons have very very limited amounts of ammo. So you'll be rarely using your favored guns (unless it's the SMG or AR). You'll use then to start the fight run out before killing all the bad guys and be forced to swap to other guns until all the bad guys are dead adn you can pick up there ammo.



From what I have seen so far he's right when you pick up one "clip" you pick up ammo equal to one full magazine for each weapon. However most guns only hold like 10 rounds or less.

#169
Gearshock91

Gearshock91
  • Members
  • 1 messages
Yeah, while I'd say it doesn't make too much sense story wise, I also think it adds something to the game...a very little something

#170
IncognitoPanda

IncognitoPanda
  • Members
  • 24 messages
Of course it doen't make sense! How do you explain that 2 years back ammo was unlimited,and now it isn't? That is totally irrelevant, though, since BW knows this. But they thought what the heck, either the combat will improve,or the codex will take a hit.



Would you really sacrifice gameplay for a more complete codex? If you were in BWs shoes?



We need to realize that ME2 was far from perfect. In fact the combat was bad, we complained and by this ammo system, BW has responded.



That's that, now lets go shoot some stuff.


#171
Jim0101

Jim0101
  • Members
  • 63 messages
The fact is the ammo idea is designed to force players to adopt a more tactical approach to shooting, aiming more for head shots etc rather than just blasting at enemies like crazy.



If your running out of ammo then your an idiot who cant aim to save your life!

#172
cookj71

cookj71
  • Members
  • 29 messages
This is a famous game due to RPG elements and how great an RPG it is.

So when there is an....epic fail to the RPG element of the game that radically changes the game mechanics it's really upsetting to RPG fans.



I can come up with a better and more believable story on why there is no longer unlimited ammo...



The venting systems of weapons although, not releasing traces of element zero, were releasing energy waves that were found to cause cancer and genetic defects in humans if exposed to it long enough over time. Most other races soon discovered this had detremental health effects on them as well. In fact the genetic defects carried over to the next generation and made that generation even more suseptable to the cancer effects. As such most personal weapons use a contained heat sink system that unfortunately must be discarded, and weapons no longer seem to have an unlimited supply of ammunition.

Unfortunately, this has even had a more detremental effect on personal weapons, as not all heat sinks are made equal. Manufaturers have managed to come up with 4 universal types based on common weapon design. And given a funtional workbench these types can be converted to any other type. Bare in mind that the mass and heat of a single sniper round equates to 10 assault rifle rounds and conversion of assault heat sinks to sniper heat sinks is a 10:1 conversion, and vise versa for sniper heat sinks.



Bare in mind that you may still encounter those who use the older weapons as many non-human races are less effected by the exposure. But most are using the newer weapons, since new manufacturing and weapon improvements are all associated with the new system. And the fact the weapons manufaturers make more money selling weapons that require an "ammo" supply.



I won't copyright this... Bioware enjoy.




#173
cookj71

cookj71
  • Members
  • 29 messages
hope this isn't a double post... original post is still not up after 10 minutes.


This is a famous game due to RPG elements and how great an RPG it is.
So when there is an....epic fail to the RPG element of the game that radically changes the game mechanics it's really upsetting to RPG fans.
I can come up with a better and more believable story on why there is no longer unlimited ammo...
The venting systems of weapons although, not releasing traces of element zero, were releasing energy waves that were found to cause cancer and genetic defects in humans if exposed to it long enough over time.  Most other races soon discovered this had detremental health effects on them as well.  In fact the genetic defects carried over to the next generation and made that generation even more suseptable to the cancer effects.  As such most personal weapons now use a contained heat sink system that unfortunately must be discarded, and weapons no longer seem to have an unlimited supply of ammunition.
Unfortunately, this has even had a more detremental effect on personal weapons, as not all heat sinks are made equal.  Manufaturers have managed to come up with 4 universal types based on common weapon design.  And given a funtional workbench these types can be converted to any other type.  Bare in mind that the mass and heat of a single sniper round equates to 10 assault rifle rounds and conversion of assault heat sinks to sniper heat sinks is a 10:1 conversion, and vise versa for sniper heat sinks.
Bare in mind that you may still encounter those who use the older weapons as many non-human races are less effected by the exposure.  But most are using the newer weapons, since new manufacturing and weapon improvements are all associated with the new system.  And the fact the weapons manufaturers make more money selling weapons that require an "ammo" supply.
I won't copyright this... Bioware enjoy.
 

#174
Terror_K

Terror_K
  • Members
  • 4 362 messages
Yeah. It's very contradictory for Mass Effect 2 to try and be this story-driven game that tries to immerse you in it's lore and universe one moment, but then completely kicks that in the nuts via a new system that makes little to no sense lore wise, is clearly a backstep technologically and has magical respawning thermal clips from pixie land (an element that the original game was extremely good at avoiding by relegating all pickups to containers and dispensers, etc). What's next in ME3... The "Mass Damage Amplifier" pickup that makes Shepard grow purple and do 3-4x damage for half a minute?

#175
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

cookj71 wrote...

I can snipe long and short range and with the slow-down time effect both the soldier and the Infiltrator can employ with the sniper it makes close range snipe even easier.


Infiltrators get "bullet time" as well?
Cool!