Before I start, I need to explain that I do not believe in 7-10 rating systems. i believe 7 is a very decent game, and that a 5 is nothing to be ashamed of.
0 - burn it with fire
1. absmal
2 - terrible
3- (very) bad
4 - below average
5 - average
6 - above average
7 - much above average ... good (very good)
8 - greatness, stellar, etc
9 - almost flawless.
So if I give a game a 7, that is actually a large compliment. If I give it a 8, it probably blew my mind.
For reference, I'd give DA:o (probably my favourite game of all time) an 8-8.5 and da2 (a game I thoroughly enjoyed) a 7.
now onto the review...
7.5/10.
DA:I is a very well thought out game. On paper, it should be amazing- goty. They took everything they did wrong in da2 and tried to fix it (small, reused zones, lack of party communication, paraphrasing small scale, etc) and they improved this by introducing skyhold as a hub to talk to the party, fixing up the dialogue wheel, making an AMAZING open-region game, etc. and on paper, da:I should be the best in the series. There are, however, things that hold it back from greatness.I'll go through the pros and cons.
pros
-The world is vast and the zones are gorgeous. I usually do not care about the world/enviornments themselves, but in DA:I, they were undeniably beautiful.
-the dialogue wheel was improved and paraphrasing wasn't an issue like in da2
-While flawed in some ways, combat was surprisingly fun.
-The cast is very good. (characters, party, etc), although I did not develop an emotional attachment to them.
-While many will disagree, I feel sidequests were much more relevant than any other open world game. (i VASTLY VASTLY VASTLY perfer dai sidequests to skyrim)
-the story kept me engaged
- there were a lot of very interesting companions and I appreciated the return of "talking to your companions at any time" as well as the return of the party camp (skyhold)
cons
-the controls (especially taccam) leave much to be desired
-I feel unattached to my party. At the end of DA:O I felt deeply taken back by saying goodbye to my friends and whatnot. In DA:I, during the course of the game I had my party calling me a friend but at no point did I feel it. the relationships were not paced well nor well built. They were great characters and I like them in theory, but the emotional bond isn't there.
-the main story seemed EXTREMELY short. The game took 90 hours but i feel like most of it was filler or sidequests. I kinda feel like if the filler was removed it would be a <8hr story
-A good amount of the sidequests felt MMO-ish.
All in all, I think DA:I should have been great, but it just lacks a soul. It lacks an emotional bond with characters and the inquisitor and minor control issues take away from the experience. I think next time they need to work on that, aswell as put more focus on the main plot itself and have more interesting side quests that involve the companions (none of them even say anything about the sidequests in da:i)
I would have enjoyed this game 1000x more if I had developed bonds with my "friends". a Bioware game is a character game and without feeling real emotions, it kind of ruins the (whole idea of) the bioware game for me. I did not feel emotionally for my LI, nor my friends.
-lack of choices that change anything.
Even with these flaws, A:I was very good and enjoyable.
75/100.





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