Yeah sure, my build is pretty generic it's hard to differ in builds as assassin some things are just too good not to have.
At level 20 I'll always have straight down the middle in both trees, left tree with hidden blades, cull the herd, and throatcutter. Right tree with flank attack, knife in the shadows and I was never here. Also upgraded my 4 actives ofcourse stealth, flank attack, twin fangs, hidden blades.
Bloodthirst can be "OK" in group fights chasing something that must die, but its not up enough and the only real offense is 10% crit which is 10% more damage @ 100 chd situationally. Bloodied prey is 10% added damage aswell and we've got a good sum of +%damage already so its a diminished return. Cripple's debuff is hardly noticable and you can keep up with an moving enemies backside without it. Deadly hardly gives anything with how other passives give +3 to a stat already. Looked like it hurt has little to no use with dance of death being mandatory. Throatcutter I take because we lack better it's a decent amount of extra damage at times and it has +3 dex rather than cun. And I like having sneak attack giving a nice big crit chance for when you're not in stealth for one reason or another it can really make killing high health targets from flank easy without using an ability. Explosive toxin would be neat if it didn't require poisoned weapons as an active ability or a unique dagger. Fighting dirty is junk, evasion won't save you on perilous and you can survive fine without it in threatening.
If you haven't already you may want to take a look at http://forum.bioware...-and-mechanics/





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