Here's an idea I had for ME4. What if, as well as simply talking or giving gifts, like in many RPGs. Your character develops allegiances with a particular race, along with 'Friendships' and 'Romances'.
So, for example, say you have a Geth (or Turian/Quarian/Human/anything) companion who you use alot and talk favourably to. This could flag you as 'pro Geth' and make NPCs treat you as such. So pro Geth (and Geth) NPCs may help you out while anti-Geth individuals might distrust you. This Geth companion could become more friendly and trusting of you as you interact in talking but also in combat and exploration. On the flip-side if you don't use a squadmate much, they could begin to distrust you and maybe you need to use a paragon/renegade conversation option/interrupt to get them back on board. (obviously a Geth romance wouldn't work
but I think you can be 'friends' with a synthetic, and anyway, Joker sort of had a romance with EDI).
Anyway, each companion could have a 'trust' bar, that could eventually lead to deep friendship which could (if you make/accept a pass at/from the character) become a romance. Like this: Strong dislike-Dislike-Neutrality (all companions start on this)-Respect-friendship-strong friendship-romance.
I'd love this idea because it: 1. makes romances a bit more interesting 2. allows your character to really like/like/dislike/be indifferent to an NPC that the actual player is so it would aid immersion. (e.g. I never used with Jack in ME2 and ME3 and she still acted the same) and 3. It would force the player to be careful with who they choose on missions and create realistic repercussions for never using a companion (or using one too much).
Sorry for the essay but what do you guys think of this idea? Keep ME3's influence system with Paragon/renegade but make the 'player allegiance' and companion 'trust bars' separate.





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