Auto attack & Click to move in Action Cam
#1
Posté 07 décembre 2014 - 07:38
Would adding these 2 features to Action Cam (or Mode) eliminate a lot of issues PC players are having with things like positioning during combat, inertia, strafing and/or chasing a target?
#2
Posté 07 décembre 2014 - 08:38
Maybe, I think implementation is the issue.
However, a bigger issue is that animation sequences don't reliably return the player to the pre existing state, i.e. pointed at the target. More randomly they move the player's perspective or "worldview" to something seemingly random. This causes the player to have to continually shift their target perspective. The models need work and that would definitely clear up most of the issues.
There is an additional issue that is related with how DAI scans hardware and uses it correctly or incorrectly in some cases, but finding the issue and documenting its behaviors is as far as I've gotten.
#3
Posté 07 décembre 2014 - 08:48
However, a bigger issue is that animation sequences don't reliably return the player to the pre existing state, i.e. pointed at the target. More randomly they move the player's perspective or "worldview" to something seemingly random. This causes the player to have to continually shift their target perspective. The models need work and that would definitely clear up most of the issues.
Would auto attack not take care of all of that? In other words, in Tac Cam, when you direct a party member to attack a target, do any of the above issues come into play for that party member during his attack?





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