The 3-act structure is mostly used in literature, plays and hollywood movies. It's a very common structure to have in writing for just about anything... except, when you have a game that stretches on with lengthy gameplay segments, countless subplots and characters for 100 hours maybe, the 3-act structure spreads itself thin, as seen with Dragon Age Inquisition for instance. It feels like the flow of the story isn't quite there and story-progression can end up seeming really odd at times if you haven't balanced your doing side-content and main-plot in the intended way.
With these long games that might even be better suited for a more open-ended story-structure like those of TV Series, do you think ME4 should use the 3-act structure? I'm guessing since it uses the same engine and all that we're basically getting Mass Effect Inquisition, and while the 3-act structure worked for the trilogy within every game, those were approx. 30 hours each compared to 60-100 hours for one game.
Whaddaya think?





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