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Thanks for that "No healing" thing. So much fun.


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#1
Demon Velsper

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Seriously, I haven't had this much fun since I last had a tooth pulled.

 

Brilliant -ing design. I'm now effectively stuck cause I can't leave the -ing area I'm in, there are no supplies, I'm out of potions and thanks to the also brilliant design of having characters respawn with 1 hp enemies only need to look at me to kill me. So thanks, so much fun to be had with no way to replenish health, all kinds of -ing amusement.

 

Maybe next time you could make it so you die if you move? That would be equally entertaining.


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#2
JaneF

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Wait...Don;t you enjoy the fast travel back to camp to restock supplys...every single time you use them up?


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#3
russiandobby

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<_< every time you in camp your potions are refilled and so is your health, stop asking for easy mode or switch to easy.


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#4
Devil's Avocado

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Maybe explain where you are and your situation so we can find a solution for you instead of ranting as if bioware made a mistake? For all we know your situation is bugged.


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#5
Demon Velsper

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<_< every time you in camp your potions are refilled and so is your health, stop asking for easy mode or switch to easy.

 

Yeah, cause you can so do that in all instances you numbskull. Especially in the story dungeons that lock you out from the map thus making camps unavailable.


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#6
DragonAgent

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Half the game DA:O was, and wins GOTY awards from mainstream media. EA's pocket be hurtin now.


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#7
herkles

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Maybe it is me but I prefer not having healing? I find combat more fun when I don't have to worry about being instantly healed after it. Without healing I find it more challenging but fun.


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#8
rashie

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Yeah, cause you can so do that in all instances you numbskull. Especially in the story dungeons that lock you out from the map thus making camps unavailable.

There is not a single dungeon that cannot be done on nightmare with the potion refill stations given to the player within them, if you can't manage them  with the supplies given that is a sign you need to turn down the difficulty to suit your player skill.


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#9
Demon Velsper

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There is not a single dungeon that cannot be done on nightmare with the potion refill stations given to the player within them, if you can't manage them  with the supplies given that is a sign you need to turn down the difficulty to suit your player skill.

 

There's a difference between what's fun to do and what's possible to do. Though feel free to show your elitism some more, it makes you all the more endearing. I'm sure everyone is just as impressed as I am with your skills in a video game.


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#10
rashie

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There's a difference between what's fun to do and what's possible to do. Though feel free to show your elitism some more, it makes you all the more endearing. I'm sure everyone is just as impressed as I am with your skills in a video game.

That isn't what the complaint in the OP is about though, I agree its not the best design possible from a "fun" perspective but your original post was complaining about being stuck.



#11
Danoniero

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Who needs healing or tactics when all you need to do is mash that buttons.



#12
Demon Velsper

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That isn't what the complaint in the OP is about though, I agree its not the best design possible from a "fun" perspective but your original post was complaining about being stuck.

 

My original post was all about how much fun that was. Getting stuck = not fun. Game design enabling getting stuck = not fun.

 

Who needs healing or tactics when all you need to do is mash that buttons.

 

We can't all be part of the master race like you. After all, who would you get to condescend and look down upon if we were?


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#13
Fuscus

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There is not a single dungeon that cannot be done on nightmare with the potion refill stations given to the player within them, if you can't manage them  with the supplies given that is a sign you need to turn down the difficulty to suit your player skill.

 

I'm a filthy casual who's playing on the lowest difficulty setting and honestly even that's infuriatingly difficult for me because I don't want to go grind out levels. There's a lot of content I'm excited about in the game but there're a few orders of magnitude more that I have no interest in touching but I apparently need to to have the stats necessary to complete the game.

 

I'm all for people wanting a challenge, but there's no need to condescend to those people who would like a different experience from the game than you. Overcoming the hardest difficult maybe be fun for you, but not for everyone and some of us are in fact antipathetic to that kind of thing. I figure it's like playing a tabletop RPG: some systems are crunchier and full of stats and dice (like D&D or Shadowrun) but others are more oriented on story and interaction (Lasers & Feelings; Numenera).


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#14
VilniusNastavnik

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If you are finding your companions are chugging the health potions like beers at a frat party, go into tactics and change them to reserve ALL. I did that early in my first playthrough and made it so only I can say when potions are used.. meant I could save them for when I really needed them. 

What is your party build? Blackwall and Cass can keep guard up permanently even on nightmare so they should not die.. A mage with 3 points in spirit is hard to kill especially with the perk that gives them a barrier when their health drops too low not to mention the frost perk that causes the barrier to explode and freeze nearby targets when it ends. Archers and rogues have so many evade abilities that they can remain out of danger near constantly, hell the only real character I needed to give potions to on my game was Iron bull because he was more a glass cannon until I got him some fade touched obsidian for guard on hit.

As for potions, if you truly are struggling, get the potions perks from the war table (12 health potions total), get the extra potion slot perk and get a potion's belt. I think there is a shop in Val royeaux that sells them. Use all three potions slots, in the left use regeneration potion, middle is stock standard health potion and in the right slot use healing mist. You will never run out of potions if you use this combination. Also remember to upgrade the potions at the upgrade table in either skyhold or haven.. it increases the effectiveness of your potions. I personally find regeneration to be better than the health potion. Over time it heals much more than the standard health potion. Useful for dragon fights. 

Edit: When using the three potions, I find the following is the best situations:
Health potion: Your Main DPS warrior is about to die and the mage does not have a barrier ready.
Regeneration potion: Post battle when you are near death, save health potions for during fights.
Healing mist: It has an AOE, I use it on my warriors when I am up against a dragon and they all need healing, gives an instant health restore and then health over time. Chuck it at the dragons feet where the tanks and 2hs are going nuts and it will save you having to use either of the other two. 

Should also point out, the only potion that's stock that is shared between all party is the health potion so each member can have their own supply of regeneration potions and healing mist grenades.


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#15
VilniusNastavnik

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I'm a filthy casual who's playing on the lowest difficulty setting and honestly even that's infuriatingly difficult for me because I don't want to go grind out levels. There's a lot of content I'm excited about in the game but there're a few orders of magnitude more that I have no interest in touching but I apparently need to to have the stats necessary to complete the game.

 

I'm all for people wanting a challenge, but there's no need to condescend to those people who would like a different experience from the game than you. Overcoming the hardest difficult maybe be fun for you, but not for everyone and some of us are in fact antipathetic to that kind of thing. I figure it's like playing a tabletop RPG: some systems are crunchier and full of stats and dice (like D&D or Shadowrun) but others are more oriented on story and interaction (Lasers & Feelings; Numenera).

I am a "filthy casual" who played his first run through on normal and I found no difficulty or grind. If I was under leveled I left the area like you are meant to and came back later when I was the same or over leveled. I am about to go into the final mission on level 24.


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#16
Takeva_

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I miss being a spirit healer. It was fun for me. I now find combat boring. I've fallen asleep multiple times because it's a snooze feast.

I don't get why people think that just because they took away healing it means the game is more "challenging". You no longer have to keep your healer alive. Once healer dies you are basically screwed. All I have to do now is run away and go to camp to get more pots.
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#17
JaneF

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I don't get why people think that just because they took away healing it means the game is more "challenging". You no longer have to keep your healer alive. Once healer dies you are basically screwed. All I have to do now is run away and go to camp to get more pots.

 

Yes, it's completely grasping at straws to say it's more challenging. The only challenging thing about it is, do you have the will power to fast travel back to one of the copy and paste camps to get some more pots?



#18
Demon Velsper

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If you are finding your companions are chugging the health potions like beers at a frat party, go into tactics and change them to reserve ALL. I did that early in my first playthrough and made it so only I can say when potions are used.. meant I could save them for when I really needed them. 

 

Your suggestions are good ones and I'll have to take some of them, though unfortunately to apply them I'll have to reload a save from over two hours before where I got stuck. Which is another "fun" consequence of the no healing allowed system. Though it's probably just easier to just grind it out before story missions and assume when the game recommends a level you should be double that. Cause grinding is also... "fun".



#19
Jester

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Seriously, I haven't had this much fun since I last had a tooth pulled.

 

Brilliant -ing design. I'm now effectively stuck cause I can't leave the -ing area I'm in, there are no supplies, I'm out of potions and thanks to the also brilliant design of having characters respawn with 1 hp enemies only need to look at me to kill me. So thanks, so much fun to be had with no way to replenish health, all kinds of -ing amusement.

 

Maybe next time you could make it so you die if you move? That would be equally entertaining.

So you're playing on Hard/Nightmare and are complaining that the game is hard? What?!


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#20
Zhen Dil Oloth

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I was puzzled why they went with no real healing spells for the Mages........

 

Until I tried the MultiPlayer. 

 

In short..... it is pretty much a scam to get players to buy Platinum so that they can buy potions in MultiPlayer. 

 

As for the single player....

 

Early in the game you will need to go to camp a lot to refill your potions which does get annoying quick.

 

But as you get better gear..... it is not as much an issue.

 

Once you overgear or overlevel the content...... you don't need to use potions as much.

 

But is is ****** poor design not to have any real healing spells and to depend pretty much exclusively on potions for healing. 

 

And it is a bit sleezy on the Multiplayer part.


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#21
rashie

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I'm a filthy casual who's playing on the lowest difficulty setting and honestly even that's infuriatingly difficult for me because I don't want to go grind out levels. There's a lot of content I'm excited about in the game but there're a few orders of magnitude more that I have no interest in touching but I apparently need to to have the stats necessary to complete the game.

 

I'm all for people wanting a challenge, but there's no need to condescend to those people who would like a different experience from the game than you. Overcoming the hardest difficult maybe be fun for you, but not for everyone and some of us are in fact antipathetic to that kind of thing. I figure it's like playing a tabletop RPG: some systems are crunchier and full of stats and dice (like D&D or Shadowrun) but others are more oriented on story and interaction (Lasers & Feelings; Numenera).

I didn't mean to offend anyone so sorry if I did.

 

That post was meant purely for playing on hard/nightmare mode, which is around the setting point where you get 5% health back upon reviving and not meant to be taken out of that difficulty setting context. If bioware have failed to properly balance casual properly it would be a good idea for them to lower the difficulty further there, down to the ME3 narrative area.



#22
Demon Velsper

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So you're playing on Hard/Nightmare and are complaining that the game is hard? What?!

 

No, I'm complaining about a poorly designed system. Was I unclear? I think I mentioned it at least once? If they make it so you instantly die if you move, that'd be hard too. Impossible even. Not fun though.



#23
VilniusNastavnik

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Your suggestions are good ones and I'll have to take some of them, though unfortunately to apply them I'll have to reload a save from over two hours before where I got stuck. Which is another "fun" consequence of the no healing allowed system. Though it's probably just easier to just grind it out before story missions and assume when the game recommends a level you should be double that. Cause grinding is also... "fun".

I did every story mission at the upper threshold of recommended. Mostly because I like to clear out every map before continuing on with the story. But that is just me.

I only wish mages were able to kite like archers can.



#24
Lady Mutare

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I would like my Health to regen between combat.


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#25
Imryll

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I really miss healing. In Origins my mages had constantly to decide whether to use their time/mana for crowd control, damage, or a heal. In DAI barrier use is much spammier than healing ever was (in my games)--and to me, much less satisfying. This is partly because I enjoy playing a healer and partly because I prefer higher risk, bigger payoff gameplay, in TES terms always an altmer, never a Breton. Forcing risk avoidance as the basis of combat makes it ... dull.

 

Of course, I may be unique in my attitude towards potions. Using one always feels like failure, and I've had to use maybe 5 in about 20 hours of DAI. For some reason using scarce character resources to cast a heal feels like a choice to me, where gulping a potion feels cheap. Getting to sell off unneeded potions also feels like a nice reward for careful play. :D

 

Playing on normal the new approach didn't (so far as I got before I abandoned the game possibly to be played post-patch) feel harder or more strategic, just less fun. Sorry the OP ran into a situation more frustrating than any I experienced. As far as I got potions were too easy to come by for running out to feel like a real danger.


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