How was basically having 0% chance to die and healing every fight "fun"? To me, it's much more fun to know you have a limit and to have to manage your party and tactics around it, instead of knowing regardless of what happens you can heal to full health after. I think you should realize this is purely your opinion, and many people don't like healing, as it is a pretty fucken cheap mechanic, at least how it was implemented in past DA games.
It requires a different playstyle, but could all of you professional game critics please STFU with this "bad design" like you have any fucken idea what a good design is other than what you enjoy. There's some perverted desire on this forum to turn every opinion into a fact....because having an opinion on something isn't good enough...it must also objectively su
I like healing. Most of the players who are against healing are gamers who have had experience and liked games without it, most notably and recently the Dark Souls series. In truth, I don't see that healing is any more or less exploitable than any other mechanic of damage mitigation. Without it, everyone has basically gone two ways..heavy barrier or heavy guard generation, then you add the masterwork craft that adds guard on hit per strike or ridiculosuly high DPS builds. I haven't seen a full group built yet that doesn't rely on one of those mechanics just as heavily as the former games did healing. The sum product is not much was really changed. People that liked healing went KE and not only does KE auto regen barrier but they have a heal as well.
I liked setting up my characters to support my main attackers, removing healing entirely is just another way the game has limited choice. Now you can say whatever you want about healing itself, but removing options is limiting choice, There is no addition by subtraction when it comes to this particular topic.
That being said, I think the healing if implemented should be weaker. Either a cast time or a decent cooldown, I also think potions should be more HoT variety, as is they are very strong. I went NM w/FF and never went below 6/12.




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