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Thanks for that "No healing" thing. So much fun.


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#101
LaughingBanana

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It's annoying gameplay wise, sure.

 

It bothers me more on the lore-wise though. Suddenly no mages can heal? Bollocks... even though we have many instances where mages are shown to heal people and such, and I find it incredibly difficult to believe that people like Vivienne or Solas don't know healing magic.


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#102
q5tyhj

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Seriously, I haven't had this much fun since I last had a tooth pulled.

 

Brilliant -ing design. I'm now effectively stuck cause I can't leave the -ing area I'm in, there are no supplies, I'm out of potions and thanks to the also brilliant design of having characters respawn with 1 hp enemies only need to look at me to kill me. So thanks, so much fun to be had with no way to replenish health, all kinds of -ing amusement.

 

Maybe next time you could make it so you die if you move? That would be equally entertaining.

 

A. Knight-Enchanters having a healing spell. Vivienne becomes a KE.

B. Take the "extra healing potions" Inquisition Perk (under Forces), raises max healing potion capacity to 12

C. Have all your characters bring regeneration potions, they can help you save healing potions.

D. Tinker with the auto/strategy settings for when the AI will use a healing potion


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#103
Jaizek

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Hopefully they will only take you and your master race in consideration so you can continue to feel elitist about your video game skillz.

 

After reading all your post I came to realize how sad I feel for you. You really have reason to be Mr. Crabbypants. All that you keep saying is How amazing everyone is in their Elite Gaming skillz. Well I hope I can be the bearer of great news to you, There is a few options you can do to make it easier for how you play. First off, Go into options, then Gameplay, the first option there is called Difficulty(Yes you can adjust this YAY) turn that to casual. 2nd thing you can do is have 1 tank(blackwall, Cassandra, Iron Bull) these have a mechanism called Shield wall, it is in their skill tree under The Sword and shield tree, Take it. They will use it to block all incoming damage and build Guard, Also, go into vanguard and get Warcry and Challenge, this will force enemies to attack hem instead of you(Pretty niffty). Now that your Tanker is set up, Grab Solas, Dorian or Vivian, bring 2 of them. For them all you need to do is grab Barrier in the Spirit tree. If you are playing a mage you should do the same. Now you can Hit the space bar in combat and switch to each mage casting barrier on the person you need to protect, rotating the spell casting so that you will never take damadge. You could do this for hours.  If this does not work for you then Hit ESC on the top left hand of your keyboard, scroll down to Exit to main menu, wait for it to load, then hit Exit Game. Once this is done, Click on Start and shut down your computer, grab your blanket and cuddle up on the couch and watch TV. Every game has its own mechanics, so if this is too hard for you because they took out the unlimited healing tree and replaced it with limited potions and rejuv potions, it's not worth playing any more.

 

Good Luck :) Hope this helped a lot.


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#104
BammBamm

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Yes, it's hard to imagine that people who prefer the old style with healing might want more games in style they enjoy - I mean, sure, I suppose I could pick up Fifa and try to learn to like it but I'd really rather not.

If we were to follow your sage advice then there is zero chance of getting future games being different, so I'll take my chances with voicing my displeasure. 

 

 

oh companies decisions are forced through money and not voicing of displeasure, so not buying a game which you dont like for its core mechanics would have more impact (at least if you are not a ignorable minority). and talking about being different, if developers would just listen to people stuck in old behaviours there would be no innovation and progress. we would still stuck in the baldurs gate spellsystem where your heals were limited too and you have to rest to refresh your spells, no mana bars, no regeneration, just rest.  sometimes innovation is not necessary good, but at least it grants diversity to satisfy different tastes. 


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#105
Megakoresh

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I have to agree with this. At first I thought this was gonna make health more meaningful, but I was wrong. As far as absence of healing from mages, it does increase challenge and makes you more wary of your supplies, but as far as no healing out of combat, it just makes me waste time having to constantly go back to camp to replenish potions and then leg back to my position to press on. Really stupid and annoying, just like MMOs, and in no way adding to challenge. We need to be able to passively heal out of combat like previous games.


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#106
Bladenite1481

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No healing is in no way progressive. And potions that reset at camp..yeah..progression and innovation..oh wait..

 

Dark Souls

Lords of the Fallen

Dark Souls II

 

Yep, Bioware is on the cusp of something new and great here. Nobody has done this before. 



#107
BammBamm

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No healing is in no way progressive. And potions that reset at camp..yeah..progression and innovation..oh wait..

 

Dark Souls

Lords of the Fallen

Dark Souls II

 

Yep, Bioware is on the cusp of something new and great here. Nobody has done this before. 

 

oh than it is a prooved system you just dislike, nice to know ;)


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#108
Morroian

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Personally, I don't see much difference in the lack of a spell called "heal" and what we do have available.

 

I agree but this is also why I criticise the decision. The fact is BW haven't got rid of healing so they are being disingenuous about it. They could have left healing spells in there on long CDs and gotten rid of passive regen which would achieve much the same result without all this qqing. 



#109
rpgfan321

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There was Revival at least? 

 

But I can understand the frustration. I did miss playing the healer build mage. 



#110
10K

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I would rate this game difficulty on the same level as Dark Souls; It too easy. Especially when you do what the game wants you to do. Dark Souls was all about grinding and exploiting the AI attack pattern, that's what it wanted you to do. With Inquisition the game wants you to just grind, so do it and you'll be rewarded.



#111
ShinsFortress

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Maybe explain where you are and your situation so we can find a solution for you instead of ranting as if bioware made a mistake? For all we know your situation is bugged.

 

Hey wait, I'm all for the anti-rant tactic but:-

1) I happen to agree with the OP's sentiment.  As far as I am concerned, Bioware did make a mistake.  I liked Healing etc in DA:O, and it's a big minus that the choice was taken away.  DA:I's mechanic 'option' should have been introduced in a different game/franchise/series, or at the very least not in the initial 'trilogy'.

2) If the situation is bugged, this is also not the OP's "mistake".  I also believe that below average QA/QC has been letting Bioware down for years, not just with DA:I.

 

 

It's annoying gameplay wise, sure.

 

It bothers me more on the lore-wise though. Suddenly no mages can heal? Bollocks... even though we have many instances where mages are shown to heal people and such, and I find it incredibly difficult to believe that people like Vivienne or Solas don't know healing magic.

 

 

This too.



#112
TheJiveDJ

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Uh huh. That's because MP games NEVER have health regen in it right?

It called BW's inexperience working with Frostbite, a curious lack of focus on the series' direction, and implementing multi player as an aside while being stretched thin by EA. It sounds like they didn't have resources to properly balance mage heals so they removed it completely. Just watch mage healing make a miraculous return in the next DA.



#113
Tsunami Chef

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It's annoying gameplay wise, sure.

 

It bothers me more on the lore-wise though. Suddenly no mages can heal? Bollocks... even though we have many instances where mages are shown to heal people and such, and I find it incredibly difficult to believe that people like Vivienne or Solas don't know healing magic.

Except it goes entirely against the lore. You can't heal someone fully in the middle of combatting a giant. Healing magic is supposed to be extremely tiring and hard...not something u do nonchalantly while in the middle of a huge fight. If anything they corrected the gameplay to match the lore.


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#114
LaughingBanana

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Except it goes entirely against the lore. You can't heal someone fully in the middle of combatting a giant. Healing magic is supposed to be extremely tiring and hard...not something u do nonchalantly while in the middle of a huge fight. If anything they corrected the gameplay to match the lore.

 

Eh, not exactly? Even in DA: Origins it was stated specifically that Spirit Healers are in great demand. Sure, Origins also stated that Healing magic typically require more skills and finesse than any other school, but nothing has been stated that healing magic is not something that you cannot do during combat. IIRC it was even stated that Spirit Healers are great asset in combat situations.

 

Well, Bioware contradicting something that they have set up themselves is not exactly a ground-breaking news (lol Leliana coming back alive if you behead her in Temple of Sacred Ashes), but the contradiction nonetheless is there.

 

I just find it rather hard to believe that none of the highly skillful mages we have in our party is capable of knowing healing magic though.



#115
DwayneC

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I feel that healing should be part of the game. The makes the game more FUN.

 

But they can just make it more difficult in terms of mana. That's where the distribution system comes into play. By distributing more into willpower u have less magic. Less spellpower which also affect healing. It's decision too. Too have a strong regeneration means lesser healing power.

 

They can impose maximum resurrection times for your party member. They can increase mobs hitpoints, add special informed attack, etc.

 

So many things they can do to balance the gameplay.

 

But to take away healing and forcing player to get back to camp to heal...it's just tedious.



#116
Demon Velsper

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and no i'm not an elitist, but im capable to use my brain and dont make a game responsible for the complete abscence of it

 

The fact that you don't even realize that this statement is contradictory suggests that you are in fact not capable of using your brain.

 

To the original poster. How are you that terrible? I've played through the game on normal went up against enemies several times my level because I refuse to back down and with a little planning slaughtered them.

 

We can't all be a god-like as you as then you wouldn't have anyone to condescend cause they don't have your mad skillz in video gaming. I mean, you really need some perks beyond all the employment oppertunities these skillz will get you, you're a god after all.

 

 

Good Luck :) Hope this helped a lot.

 

I might be more interested in what you had to say if it wasn't a condescending wall of text.



#117
Bladenite1481

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oh than it is a prooved system you just dislike, nice to know ;)

What I dislike and I have made it pretty clear is a lack of choice.

 

If you can prove to me that lack of healing is actually more tactical then I might consider your side. So far you have failed to do this. By adapting a mechanic used in a much more action oriented video game where damage mitigation is not simulated by abilities but is completely controlled by me you have only proven that they are further moving away from RPG elements, not that a lack of healing is tactical and certainly not that these ideas are new or progressive in any way shape or form. 



#118
hong

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No healing during combat is fine. The whole healer-tank-dps trifecta is tired. Mitigation (anticipating damage) instead of healing makes for a much more interesting dynamic than watching the red bars. They should have gone further and got rid of the tank-dps distinction as well, but I can understand their wanting to subvert one paradigm at a time.

No regen outside combat is a little annoying, but still basically fine. If you had passive regen without active healing, people would whinge about having to go AFK for hours (by which they mean minutes (well, seconds)) to regain health after each combat.

#119
q5tyhj

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none of the highly skillful mages we have in our party is capable of knowing healing magic though.

Again, this isn't entirely accurate. VIvienne has a healing spell, which is also available to the PC if you choose the Knight Enchanter mage specialization. 



#120
CronoDragoon

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I agree, except without the sarcasm. No healing indeed was a lot of fun, and accomplished its desired effect by causing me to play more strategically.


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#121
wrdnshprd

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lets see:

 

during story missions you get potions refilled when you loot certain corpses.  also there are supply caches.. at least on normal difficulty.  i dont play on hard or nightmare because im not fond of the tactic cam in DA:I.

 

each party member can carry health regen potions that can be upgraded to AoE heal.

 

there are items and skills in the game that increase guard and barrier. 

 

with multiple mages in the party, you can minimize death pretty effectively via barrier and guard.  you just have to utilize crafting.

 

thus, healing is just done in a different way.. its NOT removed.



#122
Realmzmaster

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Actually in the old D & D system that a great many of the early cRPGS (like Baldur's Gate) are based healing was pretty limited. In fact only certain classes could heal (cleric, priest or druid). These classes had a limited number of spell slots. Wizards and sorcerers  had no healing ability. DAI has simply gone back to more of a Baldur's Gate system design wise. The difference is that DA only allows for four characters whereas BG allowed for six. Saying that it is a poor design choice depends on what you are use to. 

 

I played the older cRPGS so the system used in DAI is fine (IMHO). One emphasis is on damage mitigation which requires a proactive rather than reactive approach.  The other emphasis is on damage dealing which means having the party do as much damage as possible to cripple the enemy. This point requires more preparation when constructing the party and equipping it.  For some people Bioware may have over corrected in this regard. 

 

The Dragon Age system moved the healing ability of the cleric to the mage. The problem I had with DAO and to a greater extent DA2 is that health regen was automatic after combat with no way to turn it off. 

 

For me it has nothing to do with being a cRPG playing guru. It is simply a system that I have played before in various different forms. It also has zero to do with being MMORPGs like, because these systems existed long before MMORPGs.

 

The other point may be I have less trouble with the change because I rarely play with a mage in DAO or DA2 preferring a one warrior and three rogue party making use of a few healing potions and grenades like Mythal's favor in DA2.

 

But that is my take. YMMV.


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#123
Shockwave Pulsar

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It's annoying and pointless. If you design your combat well enough, normal healing will not make the game any easier. Also, for the story it means that mages can only destroy now, did they somehow forget the abilities and knowledge for healing spells between the games? Dragon Age is pretty generic fantasy, so why not have the usual black and white (and blood) magic. I like the contrast, like between Wynne and Morrigan in DAO, the healer and the black mage.



#124
BammBamm

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What I dislike and I have made it pretty clear is a lack of choice.

 

If you can prove to me that lack of healing is actually more tactical then I might consider your side. So far you have failed to do this. By adapting a mechanic used in a much more action oriented video game where damage mitigation is not simulated by abilities but is completely controlled by me you have only proven that they are further moving away from RPG elements, not that a lack of healing is tactical and certainly not that these ideas are new or progressive in any way shape or form. 

 

easy.

barrier is a very timed spell unlike healing. its short and very powerful, so when you use it wisely it can be extreme powerful or total useless. additional the position of your chars is important because the small aoe.

block is mainly a tank ability unlike healing for everyone. so it makes tanking enemies and overall combat control way more important.

avoid damage, more important too because of the following.

 

the real deal is the limitation of healing. this kind of mechanic gives every little combat more weight, its not necessary a thing of live and dead, but when you do your fights shabby you will be punished for this through porting way more often back to camp. take your fights serious and this will be no problem. especially in an open world game where you encounter a lot of nonlethal combats this kind of mechanic helps a lot to make big parts of the content not trivial, only if you dont recognize this you will be forced to camps over and over again.

 

and for the action oriented combat, playing only in tactical mode because of high difficulty and there i am forced to micromange my party, position, timing of important spells, tanking, cc is so important i cant the ai let it play for me. unlike da:o where with proper tactics (and i mean just basics like tanking and healing orders) , a strong healer and enough potions i could mainly play the game on autopilot (except maybe 2 or 3 fights) on highest settings without consequences, so in higher difficulties da:o was way more the "action game" than inquisition


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#125
Sylvius the Mad

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It's terrific. It gives me a reason to learn how to avoid damage altogether.
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