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The State Of Need For Speed


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#26
Kaiser Arian XVII

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*gasp* Hot Pursuit 2 was not garbage! You take that back. :angry:

 

The first NFS I actually enjoyed its graphics and varieties of cars and roads.

I started enjoying Lamborghini M.C.Lago, Corvette and many more since this one.

Hot Pursuit 2010 was the actual (and truly spiritual) successor to this game.

 

I'm not really into customizing the engine and stuff. Just painting the car and adding exterior stuff is good enough for me.



#27
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The Lamborghini Diablo was my car of choice not just in NFS but really any racing game that had those. Sadly I don't think those are featured in NFS games anymore.

 

Then again I haven't played any NFS games since Carbon which I thought sucked. Just lost interest in the whole series after that.



#28
Mashiro Yuki

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I literally didn't know there was anything past Most Wanted. I haven't played a racing game in a long time... 



#29
Deathangel008

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Yeah, if anything, Criterion should be the one to make the next Need For Speed game. They are the only in-house team who can still make a NFS game that doesn't turn out to be complete garbage.

lol no. i really dont need another NFS that isnt a real NFS at all like 2012 Most Wanted.



#30
Cassandra Saturn

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I still play NFS Underground 2 on PS2. :)
  • MegaIllusiveMan et TheChosenOne aiment ceci

#31
TheChosenOne

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NFS Underground 3 with offline split screen co-op..... that's all I want....

#32
bmwcrazy

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lol no. i really dont need another NFS that isnt a real NFS at all like 2012 Most Wanted.


I just played it as a typical Burnout game. I had a lot of fun in the 2010 Hot Pursuit as well.

Honestly, I'll take that any day over crap like the Run.

#33
Deathangel008

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I just played it as a typical Burnout game.

if i would want to play Burnout, then i could just play a game which is called "Burnout".

tbh, i had a lot of fun with MW2012, but i is neither a NFS nor a NFSMW.



#34
bmwcrazy

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if i would want to play Burnout, then i could just play a game which is called "Burnout".
tbh, i had a lot of fun with MW2012, but i is neither a NFS nor a NFSMW.


It's more like a mix of Burnout and NFS. The driving physics was also better than the previous NFS games.

I agree that it was different than the original Most Wanted, but at least Criteron had brought something new, original, and fun to the NFS franchise.

#35
Cheech 2.0

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Ahhh.....Burnout. Played so many hours of Takedown, and Revenge on PS2. Did enjoy Hot Pursuit, and Most Wanted somewhat but Burnout will always be my favourite racer.



#36
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There is no doubt that Black Box's Need For Speed games were the defining low-point of the franchise.

What I really want is another Porsche Unleashed with semi-sim style driving physics. It saddens me to see EA hold the Porsche license and yet they have completely failed to produce a quality product that can accurately represent the Porsche brand.

EA have all the money, and some of the best talents in the industry, yet they still choose to waste their money producing subpar Need For Speed games.

I think we'll need to wait for a long time before EA can make another game that can top Porsche Unleashed.

 

Again, I would say it depends on what you consider NFS. NFS has never been a sim. It's always been arcade-y. The main difference that I've seen is a focus. Initially it was based on exotics, and pure racing. Black Box expanded the cars to include muscle and tuner, while making cosmetics a focus (and adding a plot, something that I think is fantastic irrespective of how cheesy it is). At this point, it's almost (not quite, but in the same vein) like Bioware and RPGs. A "true" Bioware game would be a mech shooter, not an RPG. But not a single one of us would see that as reality. Though I'll admit it's a lot more muddled with NFS, with all the different types of games (pretty much everything Bioware has done fits into "RPG," though we could delve deeper and talk about "BG style" or "ME style" or whatever too).

 

Porsche Unleashed was made long before Black Box was a thing.

It brought the Need For Speed franchise to a whole new level until it was ruined by Hot Pursuit 2 and the Black Box garbage.

Many other racing games now offer more and better customization. What Need For Speed really needs is a game that people can play and talk about for many years, not something like the Run where you played it for a few hours, tossed aside and forgot about it.

Customization is only a small part of what makes a racing game good.

 

I definitely recognize that Porsche Unleashed was before Black Box. Black Box was the plot+tuner/Muscle/exotic+customization developer. I wasn't saying that PU was made by them, but that I preferred the focus on customization rather than on stock cars, which is Criterion's bread and butter.

 

I think the problem with The Run was that it was basically focused on tech (Frostbite 2!), had no open-world, had just weird driving mechanics, and ultimately was unrealistically short. But it's hardly indicative of a typical Black Box game, as it was so focused on that Bullrun/Gumball "race across the US" thing. And all of those things that it had problems with--Black Box had done well in the past. So it's not like Black Box was simply incompetent. They were just on the decline and needed a wake up call.

 

I recognize that customization is only a part of what makes a racing game good. However,  "what makes a racing game good" is totally subjective:

 

I don't think multiplayer is important at all to a racing game. I think open-world can be a part of what makes a game good. I don't think nonsense like "crash cams" and that whole crashing mechanic are important at all (in fact I dislike them very much). I think good AI is part of what make a racing game good (rubberbanding is the worst part of NFS, brought to new extremes in Undercover). I don't think a focus on tech (The Run), flashy graphics (Carbon), are important at all. I think good racing mechanics are important (Undercover and Carbon in particular suffer from weird speed "perception" issues, Prostreet had terrible vehicle handling and The Run just had weird handling). I wouldn't say it's necessary, but for me personally a story framework for the game is important. I think a sense of progression is important.

 

 

I don't think there's any definitive definition for what makes a game good. And as for what NFS needs--what game has done that, racing game especially, in the past ten years? Maybe I've been away from the scene, but I haven't heard of any legendary racing games like people talk about Baldur's Gate, or Half-Life, or Myst. You've got Gran Turismo, which is pretty good (but seems to be lowering in quality) and has a track record, and Forza the young Xbox upstart who's managed to put in a decent showing. Nothing genre-defining.



#37
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if i would want to play Burnout, then i could just play a game which is called "Burnout".

tbh, i had a lot of fun with MW2012, but i is neither a NFS nor a NFSMW.

 

I'll admit I'm still super bitter over them using the name of my beloved Most Wanted to pitch a completely unrelated reboot, just to garner customer interest. Expletive that.



#38
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Would be nice to see a nice mix of Tuners, Muscles and Exotics next game, and NFS has been lacking a solid story since ProStreet (that awful, awful game.)

#39
bmwcrazy

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I don't think there's any definitive definition for what makes a game good. And as for what NFS needs--what game has done that, racing game especially, in the past ten years? Maybe I've been away from the scene, but I haven't heard of any legendary racing games like people talk about Baldur's Gate, or Half-Life, or Myst. You've got Gran Turismo, which is pretty good (but seems to be lowering in quality) and has a track record, and Forza the young Xbox upstart who's managed to put in a decent showing. Nothing genre-defining.

 

I don't know what you mean by genre-defining.

 

There are plenty of "legendary" racing games that people play and talk about. Like Gran Turismo 2, Gran Turismo 3, Gran Turismo 4, Forza 4, Race 07/GTR Evolution, GTR 2, and iRacing. Some of those games are still being supported by developers, third-party mods, and have huge online communities.

 

I think you simply need to expand your horizon and play more racing games other than EA's NFS and Burnout. You'll be surprised how amazing and popular those games are and pretty soon, we'll all get to have a taste of the highly anticipated Project CARS from the maker of NFS Shift and Shift 2 Unleashed. Mark my words, Project CARS will be top racing game for many years to come.

 

If racing sims or semi-sims are not your thing, you should pick up GRID or GRID Autosport. These games are the same arcade-style racers that you prefer but to my surprise, they simulate motor racing better than anything I've ever played, including Forza 5 and Gran Turismo 6.



#40
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I don't know what you mean by genre-defining.

 

There are plenty of "legendary" racing games that people play and talk about. Like Gran Turismo 2, Gran Turismo 3, Gran Turismo 4, Forza 4, Race 07/GTR Evolution, GTR 2, and iRacing. Some of those games are still being supported by developers, third-party mods, and have huge online communities.

 

I think you simply need to expand your horizon and play more racing games other than EA's NFS and Burnout. You'll be surprised how amazing and popular those games are and pretty soon, we'll all get to have a taste of the highly anticipated Project CARS from the maker of NFS Shift and Shift 2 Unleashed. Mark my words, Project CARS will be top racing game for many years to come.

 Part of the "problem" is that I don't have a console and have no intention of getting one. So all of those games like Forza and GT are simply not something I pay much attention to. Outside of those two, the only one I've heard of is iRacing, but from what I've heard it's barely a game. It's the racing equivalent to X-Plane (while Forza or GT would be Microsoft Flight Sim).

 

And Project CARS. I don't know too much about it, but I'll admit I've been hearing lots of hype about that game.



#41
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*cough*ROMS and emulators*cough*



#42
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*cough*ROMS and emulators*cough*

 

There are none for the 360 or PS3 (well there are but they're only running homebrew/Frogger), otherwise I'd be playing Forza 2. I borrowed a friend's 360 for a time and he had Forza 2, which I enjoyed greatly (the endurance races were the best). But now it's gone.



#43
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There are none for the 360 or PS3 (well there are but they're only running homebrew/Frogger), otherwise I'd be playing Forza 2. I borrowed a friend's 360 for a time and he had Forza 2, which I enjoyed greatly (the endurance races were the best). But now it's gone.

 

There aren't... yet. Still, if you're up for PS1 and PS2 the Gran Turismo games on those are excellent. They were the only non-turtle-shell-throwing, non-cop-chasing racing games I really enjoyed playing. Especially GT2.



#44
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Maybe. Though GT never really interested me to be honest. Maybe I haven't seen enough of it, but it seemed focused on racing vehicles, not commercial vehicles.



#45
bmwcrazy

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Maybe. Though GT never really interested me to be honest. Maybe I haven't seen enough of it, but it seemed focused on racing vehicles, not commercial vehicles.


Sounds like you haven't played any Gran Turismo game since 1 & 2.

New_rendering_engine_03.jpg
 
Edit: I misread you. LOL

If you think so, you can simply scroll through the car lists and see hundreds of normal street cars available in these games. Like Forza, in Gran Turismo you spend most of the time driving "cheap" street cars that you bought and tuned with your hard-earned money before you can move on to a real race car.
 

You've got Gran Turismo, which is pretty good (but seems to be lowering in quality) and has a track record...

 
Gran Turismo games are definitely not for everyone.
 
These are by my own definition, driver's games. They are very technical with fairly high learning curves and they don't really simulate motor racing too well due to the bad AI, but they are very very good driving simulators for learning real world race tracks. Obviously, they don't have any plot or the exaggerated Hollywood-esque special effects that you get in a typical NFS game. These games are not very "human" and they don't seem fun to play but they offer you a lot of freedom in the game to do almost anything you want.
 
If you want to race in Le Man 24 Hours in the rain at night with your 1000hp LMP race car or your riced out Honda Civic, you can do it. Gran Turismo games are like tools that you use to make your own fun.
 
You'll only play a Gran Turismo game if you want enjoy and experience an entry-level sim but without the even more insane learning curve of a real racing sim. They are also excellent for improving your driving skills, which I enjoy doing.

#46
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Sounds like you haven't played any Gran Turismo game since 1 & 2.

New_rendering_engine_03.jpg
 
Edit: I misread you. LOL

If you think so, you can simply scroll through the car lists and see hundreds of normal street cars available in these games. Like Forza, in Gran Turismo you spend most of the time driving "cheap" street cars that you bought and tuned with your hard-earned money before you can move on to a real race car.
 
 
Gran Turismo games are definitely not for everyone.
 
These are by my own definition, driver's games. They are very technical with fairly high learning curves and they don't really simulate motor racing too well due to the bad AI, but they are very very good driving simulators for learning real world race tracks. Obviously, they don't have any plot or the exaggerated Hollywood-esque special effects that you get in a typical NFS game. These games are not very "human" and they don't seem fun to play but they offer you a lot of freedom in the game to do almost anything you want.
 
If you want to race in Le Man 24 Hours in the rain at night with your 1000hp LMP race car or your riced out Honda Civic, you can do it. Gran Turismo games are like tools that you use to make your own fun.
 
You'll only play a Gran Turismo game if you want enjoy and experience an entry-level sim but without the even more insane learning curve of a real racing sim. They are also excellent for improving your driving skills, which I enjoy doing.

 

How do you feel about GT in comparison to Forza? I personally found Forza a lot more approachable.

 

I think part of it for me is that I'm less interested in race tracks. Of course the principles are sound, but there's something about racing on a street that makes it feel more...real or practical to me.



#47
bmwcrazy

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How do you feel about GT in comparison to Forza? I personally found Forza a lot more approachable.

 
Forza 4 and 5 feel more "complete" and more polished than GT 5 and 6.

Obviously Forza 4 and 5 have better graphics and much MUCH better sound like GT5/6. They also offer more customization such as the ability to design, download, and use custom liveries.

But IMO, GT 6 still has the best driving physics out of them. Forza's driving and tire physics is a lot less forgiving than Gran Turismo's, which is a bit more realistic, but when it comes to a car's physics, like weight-transfer and suspension, you really can't beat GT 6.

Forza 5 has the best graphics since it's an Xbox One game, but because the in-game tracks are made, you're not allowed to change track settings like time and weather. Also, surprisingly, things actually look more realistic in GT 6 despite the pathetic PS3 graphics.

These games are best played on a racing wheel and a good wheel isn't cheap. So for casual racing gamers, I still recommend GRID Autosport for the best and most authentic racing experience.
 

I think part of it for me is that I'm less interested in race tracks. Of course the principles are sound, but there's something about racing on a street that makes it feel more...real or practical to me.


I actually disagree. Most street racing games feel fake and pretentious to me. Especially Need For Speed. There are a few games that replicate street racing more accurately like Test Drive Unlimited 2 and maybe Forza Horizon 2. We'll soon find out.

If you attend a driving school or track your cars in real life, racing sims are actually more practical to you. Since you can practice some of the maneuvers without worrying about crashing or killing yourself. It is also a lot cheaper than attending a track day event.

Trust me, even amateur racing like autocross is extremely expensive. I just spent $1200 replacing the rear tires on my GT2. With oil, brake pads, and clutch, it can get scary expensive fast. I don't do any street racing because it is too dangerous, I already attract cops' attention sitting at a red light, and I don't need to prove anything when I'm in a 600+ hp car.

#48
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Forza 4 and 5 feel more "complete" and more polished than GT 5 and 6.

Obviously Forza 4 and 5 have better graphics and much MUCH better sound like GT5/6. They also offer more customization such as the ability to design, download, and use custom liveries.

But IMO, GT 6 still has the best driving physics out of them. Forza's driving and tire physics is a lot less forgiving than Gran Turismo's, which is a bit more realistic, but when it comes to a car's physics, like weight-transfer and suspension, you really can't beat GT 6.

Forza 5 has the best graphics since it's an Xbox One game, but because the in-game tracks are made, you're not allowed to change track settings like time and weather. Also, surprisingly, things actually look more realistic in GT 6 despite the pathetic PS3 graphics.

These games are best played on a racing wheel and a good wheel isn't cheap. So for casual racing gamers, I still recommend GRID Autosport for the best and most authentic racing experience.
 

I actually disagree. Most street racing games feel fake and pretentious to me. Especially Need For Speed. There are a few games that replicate street racing more accurately like Test Drive Unlimited 2 and maybe Forza Horizon 2. We'll soon find out.

If you attend a driving school or track your cars in real life, racing sims are actually more practical to you. Since you can practice some of the maneuvers without worrying about crashing or killing yourself. It is also a lot cheaper than attending a track day event.

Trust me, even amateur racing like autocross is extremely expensive. I just spent $1200 replacing the rear tires on my GT2. With oil, brake pads, and clutch, it can get scary expensive fast. I don't do any street racing because it is too dangerous, I already attract cops' attention sitting at a red light, and I don't need to prove anything when I'm in a 600+ hp car.

 

Urgh, I am so jealous.

 

But thanks. I recognize that the simulator experience is more practical, but I meant the race tracks themselves. The layouts are very different from the real world. But you're definitely right that street racing is a bad idea. I would love to (not to prove anything, but simply because it's a thrill like little else I've done), but ultimately it would be irresponsible.



#49
bmwcrazy

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I recognize that the simulator experience is more practical, but I meant the race tracks themselves. The layouts are very different from the real world.


Oh no, not at all.

The race tracks in Gran Turismo 5/6 and Forza 4/5 are actually very accurately depicted. You can view the comparison videos on Youtube.

Personally, the only track I've been to is Nurburgring's Nordschleife. Polyphony and Turn 10 definitely did a very good job modeling the track. Obviously, it's nothing close to the real world experience, but it's the next best thing without flying to Germany and driving it yourself.

#50
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Oh no, not at all.

The race tracks in Gran Turismo 5/6 and Forza 4/5 are actually very accurately depicted. You can view the comparison videos on Youtube.


Sorry, I said that terribly. I meant different from roads. Different from highways, streets, boulevards.