So... I hadn't played a Dragon Age before Inquisition. I bought it on the strength of the character writing and interactions (It's always awesome when a game has queer characters and they're treated matter-of-factly!) talked about in every single review and my positive experiences of the Mass Effect games. What I wasn't expecting was that it was more of a classical RPG where grinding is mandatory. In retrospect, I guess I should've realized that was the case and that it wasn't going to be the same sort of narrowly focused, you-can't-be-underleveled game as a Mass Effect. And frankly I've dreaded unlocking new areas or encountering new crafting materials or even talking to characters because the sheer number of things the game wants me to do is completely overwhelming.
The result is that I've stuck to only talking to two or three characters I really care about, ignoring every mechanic I can get away with (like upgrading the keep, collection of herbs [or shards or Borgia flags or feathers or whatever else], and even sorting through my inventory to equip any of the characters I don't take with me), and exploiting the friendly fellow who'll literally sell me infinite amounts of Power so I don't have to do any more sidequests than I want. The downside to this is that now I'm just two damage-sponge bosses from being done with the main plot and they're completely insurmountable because I only just hit level 15 and haven't been purchasing or crafting gear—mostly because so many things, particularly collecting crafting materials and then working through the interfaces to make anything, feel to me like chores at best and padding at worst.
It'd be phenomenal if there were some way that a "filthy casual" such as myself could still have access to the whole of the story without having to jump through the hoops by which I mean all of the non-narrative "gating" that regulates progression. I'm not saying that the design as it stands is necessarily bad or isn't totally acceptable, but it turns out that this was apparently not a game made for people like me and instead was designed to appeal to people for whom hoops and a bit of sprawl are a selling point.
I also suspect that there'd be no artistic integrity lost if the barriers to entry were removed. Seeing as this isn't an MMO and there's no subscription fee to milk players for, I don't really understand why there are gating mechanics like the timers on the war table or the grindiness except to slow players down and inflate the number of gameplay hours that can be claimed. That the player base has taken enthusiastically loopholes like manipulating the system clock and glitching the purchasing of Power shows that those requirements may yield fun but not enough fun for players to actually want to do them compared to the things they're required for. When playing on the lowest difficulty I assumed intent was to remove the things that prevent someone from being able to just coast through and enjoy the writing and visuals.
Honestly, I'd be happy if I could just do what I did with the Knights of the Old Republic games back when they were new: cheat to make everyone invincible so that combat is nothing more than a few minutes of waiting to get to the next part I wanted to experience. I think it's maybe more likely that instead of the console being enabled there could be a way to just keep enemies at the party level or even slightly below.





Retour en haut







