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What about an even lower difficulty?


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#26
AlexMBrennan

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I really just don't see BW adding an even more "casual"/easy difficulty

Why not? I mean, they had no such compunctions when they made ME3 - pick casual mode, and you can literally afk in front of the boss for 10min because your shields regenerate basically instantly and enemies have appropriately low health. 

 

In any case, on casual you can basically beat every boss by picking KE and taping down LMB and going for a coffee; as such, I don't see how the game benefits from me having to sit there and keep LMB pressed for 10min - if the enemy is not supposed to pose any threat, then you could just as well cut enemy HP by 90% to make the same boss fight take only one minute. 


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#27
Nefla

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Acquire only one item: the best staff you can find or make for Vivienne. Then make sure she has all the knight enchanter abilities on the left side of that skill tree (and barrier), set spirit blade and barrier as preferred then let her go to town while you hide behind something.  


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#28
Salvo1

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So... I hadn't played a Dragon Age before Inquisition. I bought it on the strength of the character writing and interactions (It's always awesome when a game has queer characters and they're treated matter-of-factly!) talked about in every single review and my positive experiences of the Mass Effect games. What I wasn't expecting was that it was more of a classical RPG where grinding is mandatory. In retrospect, I guess I should've realized that was the case and that it wasn't going to be the same sort of narrowly focused, you-can't-be-underleveled game as a Mass Effect. And frankly I've dreaded unlocking new areas or encountering new crafting materials or even talking to characters because the sheer number of things the game wants me to do is completely overwhelming.

The result is that I've stuck to only talking to two or three characters I really care about, ignoring every mechanic I can get away with (like upgrading the keep, collection of herbs [or shards or Borgia flags or feathers or whatever else], and even sorting through my inventory to equip any of the characters I don't take with me), and exploiting the friendly fellow who'll literally sell me infinite amounts of Power so I don't have to do any more sidequests than I want. The downside to this is that now I'm just two damage-sponge bosses from being done with the main plot and they're completely insurmountable because I only just hit level 15 and haven't been purchasing or crafting gear—mostly because so many things, particularly collecting crafting materials and then working through the interfaces to make anything, feel to me like chores at best and padding at worst.

 

It'd be phenomenal if there were some way that a "filthy casual" such as myself could still have access to the whole of the story without having to jump through the hoops by which I mean all of the non-narrative "gating" that regulates progression. I'm not saying that the design as it stands is necessarily bad or isn't totally acceptable, but it turns out that this was apparently not a game made for people like me and instead was designed to appeal to people for whom hoops and a bit of sprawl are a selling point.

 

I also suspect that there'd be no artistic integrity lost if the barriers to entry were removed. Seeing as this isn't an MMO and there's no subscription fee to milk players for, I don't really understand why there are gating mechanics like the timers on the war table or the grindiness except to slow players down and inflate the number of gameplay hours that can be claimed. That the player base has taken enthusiastically loopholes like manipulating the system clock and glitching the purchasing of Power shows that those requirements may yield fun but not enough fun for players to actually want to do them compared to the things they're required for. When playing on the lowest difficulty I assumed intent was to remove the things that prevent someone from being able to just coast through and enjoy the writing and visuals.

 

Honestly, I'd be happy if I could just do what I did with the Knights of the Old Republic games back when they were new: cheat to make everyone invincible so that combat is nothing more than a few minutes of waiting to get to the next part I wanted to experience. I think it's maybe more likely that instead of the console being enabled there could be a way to just keep enemies at the party level or even slightly below.

 

I say try CheatEngine.  I think there are some guides out there on how to use it for Inquisition, although I hear it's not as easy as it is for some other games.



#29
Kulyok

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I'm all for super-casual difficulty a-la Vivienne. I want to enjoy the game on any class, any specialization, and have no desire to play KE or pick up Vivienne. Granted, now that I know the game, I can easily do Nightmare, but on my first playthrough? Casual was a bloodbath, I nearly died to that level 4 pride demon on the rift before coming to Haven.

 

ME3 had it right. Next DA games would do well to follow ME3's casual example.



#30
Melca36

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The game is so easy on Casual once you learn how to craft... heck, even on nightmare, the game is a joke once you know where to find the best items. I don't think the game needs a lower difficulty, it just needs a better tactical system and more spots to purchase crafting materials as the normal item drops are weaker than what you can craft, once you reach end game.

Sadly people have become lazy and want things easily handed to them and they expect everyone to cater to them. This is why games get DUMBED down.



#31
ThreeF

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That would be me.  I'm not a fan of crafting in this game (usually not a fan in most games).  I would prefer to upgrade some epic loot rather than gather schematics and craft from scratch.  Meh.

 

The whole crafting vs found/bought items is really bizzare. By the time you can afford something high end in the store you can craft items that are twice more effective. It could have been much more balanced.

 

I like the crafting system in the sense that I like the idea of creating different outfits from different parts, I think that was an interesting idea.

 

However the aesthetics (I think whoever picked the colors and patters is trolling us something fierce) and much more importantly the UI leaves a lot to be desired, imo. I spend much more time shifting through stuff and characters than actually making something. It's really tedious.


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