Since we don't have a Feedback forum strictly for multiplayer (which we should) I'm putting this under Combat Strategy where most of the "General" multiplayer chat is going.
I feel that the DAMP Party Screen is not living up to the minimum of required party information. There is a large amount of wasted screen space that could be used for more important information.
This first image is a rough job showing the extra space that can be freed up, and how Potion/Active-Ability/Prestige/Promote can be added to the UI. The ideal minimum the UI should contain at a glace:
* Class and Level
* Consumables (potions)
* Active Abilities
* Class Promotes
* Prestige and Challenge score
* Weapon(s) DPS (and armor value for shield)
This information allows any savvy player to quick determine the relative strength of other Pickup Group (PuG) players. Seeing Class, Active, and Potions setups also allow for intelligent wordless (language barrier avoidance) rearrangement of the party's over all Meta strategy. If need be players can even slot in different Potions and Active Abilities to better synergize.
Going beyond the minimum, it would also be nice to see the other character's Ability Scores (Strength, Dexterity, Magic, Cunning, Willpower, Constitution). These are not included in this mock-up because I need to make some good icons for them, for shorthand in a UI. It would also be nice to examine the Equipment page of other players to see what Purple Lootz they've found but that's going well beyond the single page UI rebuild.

*Edit* And yes I notice the Potion/Ability Icons are currently placed badly for LONG player names. Again inital quick mock up.





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