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Necromancer and Katari are fun classes


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#1
Fnord Lightbringer II

Fnord Lightbringer II
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If you just started, and Keeper or Legionnaire don't feel very fun to you, wait till you unlock Necromancer or Katari. One of the starting moves of the Katari is a death train trample that is so unbelievably fun, I'm surprised my neighbor hasn't complained yet.  You just steamroll through all the enemies until your stamina runs out, and you get guard for each enemy you trample.  It's hilarious.  It's so hilarious, in fact, that you can see players doing it recklessly and getting killed, because it's so much fun.

 

Necromancer takes a while to be fun, but once you unlock the most advanced spells in the Gravelord tree, Walking Bomb and Spirit Mark, and upgrade Walking Bomb, the class is a freaking room sweeper.  You cast Walking Bomb on one dude in a mob from far away, and then you walk away.  Walking Bomb does damage over time, so it will kill bottom tier enemies on its own, but if you have an archer or other mage who speeds things up, all the better.  Then, the enemy explodes, infecting everybody around him with Walking Bomb, too.  Basically you hear a couple of loud SPLOTCH noises, the screen shakes from the explosions, and gone is the mob. It's worth it for the look on the face of your warrior teammates alone, when they arrive there and everything around them blows up.

 

Spirit Mark is a little underwhelming in that the spirit it summons after the enemy you cast it on dies will not actually move around to attack anybody, unless it already has clear line of sight to an enemy close by.  But if you have an Archer or Hunter in the group, and you cast Spirit Mark on that huge hulking Pride Demon surrounded by his minions, and the archer then one shots it (it's possible with high end gear on Threatening), it will actually stomp on its ex friends while you watch.

 

My impression is that the Legionnaire can be very powerful and rewarding if you know how to play it right, but the learning curve is steep.  The Keeper does not appear to be a class anybody plays willingly.  It is usually played because the team needs a mage to cast Barrier to keep the Reaver alive.  And to open treasure rooms.

 

I think what will help most is if we get videos of every class being played well, so we can see that it is possible to carry a team with that class.  To counteract the "wow this class is crap, let's move on to another one" reflex.



#2
K1LL SPLATTER

K1LL SPLATTER
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Necromancer is my new found love. So much damage and survivability. Walking bomb and blizzard. With the right passives this class is unstoppable on threatening.

#3
Cirvante

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I think what will help most is if we get videos of every class being played well, so we can see that it is possible to carry a team with that class.  To counteract the "wow this class is crap, let's move on to another one" reflex.

 

Have you been living under a rock? That's exactly what people have been doing for the past two weeks.



#4
Shadohz

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Spirit Mark is very broken. Reanimate corpse is supposed to be a Necromancer's signature move. It's just... meh. The familiar has low health so it dies easily. It doesn't really attack anything. They gave the power a toggle (why, I have no idea other than they couldn't fix spawning the downed mook). The power is also trollable. I have on several instances had players purposely reanimate enemy chest-bosses and final zone mook just because they thought it was funny (you can hear them on mic). It's basically a Decay and Raise Dead skills wrapped up into one. 

 

 

Where's the cursing/hexing, life-leeching, and why is the Necro not allowed to bring teammates back from Bleed Out? If any kit should have that ability it would be the Necro.

They should scrap Spirit Mark, Barrage, and one of the Ice spells completely. They should add a passive of "Back To Life" that give a x% chance to bring back a teammate if you are close to their body when they die (or one time automatically per game). One of the replacement skills should be Raise Dead. Instead of reanimating the previous mook that's buggy, the Necro gets a default skeleton warrior that actually can umm... fight and (un)live for a bit. The other replacement skill should be a combo of curse and life-leeching.

That's the necro that I want to play with, not the mage with a couple of evil cleric skills.