I got to the Demon Commander, can you do better?
I got to the Demon Commander, can you do better?
I have to test to the death!
I agreed with earthshock strike, i took it on this promote to give it a try and it's garbage. So long animation at landing the strike for so bad damage...
However, i do like mighty blow to take out a bigger threat after a charging bull (sin, mage, etc...)
Thanks for the feedback mate!
You know what, I'm pretty proud of this, me solo threathening. Made some clips as well but can't seem to upload them.

After promoting my Katari twice more I must concede Mighty Blow is better than the Pommel Strike, on any difficulty.
I - I just can't get rid of Grappling Chain, Can't do it. That ability is too much fun.
I went ahead and solo'd some Threathening. Open challenge to Katari players, solo Threathening first one to it is crowned king Katari. First to do DC crowned emperor.
https://plus.google....37897228304025
I've been wondering if you can Block and Slash the Demon Commander just before he pops up from underneath you.
Was getting really frustrated with Katari until I found like, one of the best two-handed weapons in the game, and started tearing things up. However I feel WAY more powerful as a Reaver.
And oh my god, even if I could get that slashing twice as fast exploit working on PS4, it would KILL my fingers... a cheap way to play IMO...
I disagree about Earthshaking strike. Especially combined with charging bull. First you run over as many enemies as possible, do a 180 and then the strike which hits a straight line through the enemies you just hit doubling the amount of dmg.
I've been wondering if you can Block and Slash the Demon Commander just before he pops up from underneath you.
Was getting really frustrated with Katari until I found like, one of the best two-handed weapons in the game, and started tearing things up. However I feel WAY more powerful as a Reaver.
And oh my god, even if I could get that slashing twice as fast exploit working on PS4, it would KILL my fingers... a cheap way to play IMO...
Yeah Katari is pretty weak is the consensus. Which 2hander did you find? *sigh* I'm still using a Refined Hoffberg Twainer with useless bleed on hit and it's dps edged towards faster attacks. It's that or The Spoon. IIRC I've had Block and Slash block the demons coming out of the ground not sure about DC though.
Primeyuri, on 15 Dec 2014 - 12:59 PM, said:I disagree about Earthshaking strike. Especially combined with charging bull. First you run over as many enemies as possible, do a 180 and then the strike which hits a straight line through the enemies you just hit doubling the amount of dmg.
I like the upgraded Earth Shaking Strike for proccing "on hit" powers. The DoT it does seems to generate more procs.
Slayer. I think there's a better weapon but not by much. Kind of sucks too though because of 30% Bleed. Wish Bioware would get their **** together and patch Bleed mechanics.
But why use it over Mighty Blow? The damage spacing is awkward and the burning damage negligable. I dislike the aiming too. I've ran with Mighty Blow and Earthshaking Strike as well, wasn't a fan.
because of range. You hit farther and don't have to be too close.
I like Mighty Blow, and got the +30% ring too. I'm considering dropping To the Death, as you can generate (the minimal) Guard with Charge anyway, and i'm only playing Threatening with him.
When soloing and kiting, i have noticed problems when you don't really want to melee, and for that reason i'm thinking of swapping TTD for Earthshaking.
In other news, RNGgod gave me a second Sundering maul... thanks RNG, i like it, but how about a greatsword, so i can get some of those challenges done?
In other news, RNGgod gave me a second Sundering maul... thanks RNG, i like it, but how about a greatsword, so i can get some of those challenges done?
I need to ask a question....What the heck does RNG mean? Random ..... ..... ..... ?
I need to ask a question....What the heck does RNG mean? Random ..... ..... ..... ?
Random Number Generator
OP, can you tell me why you didn't get the war horn?
I like this, though I personally favor War Horn and Block and Slash rather than Grappling Hook and a Mighty Blow."
You rely on charge and standard attacks (with animation cancelling) for your damage, but you get three ways to build guard (and quickly, with to the death on a tougher enemy), and war horn and charge also help scramble the enemy.
because of range. You hit farther and don't have to be too close.
Hey I was building my Katari and I thought of you.
I want to try To the Death, but I don't trust the people in multiplayer to stay the hell out of my way.
Your OP is confusing because you are telling us to use more than 4 abilities which is impossible. Also I am not even going to try the sprint & slash thing because I attempted it and the timing is too difficult and my thumbs already hurt enough from sprinting constantly in this game.
Since I already got War Horn and upgraded Block and Slash, I'll try your build next time I promote him. I think I understand how you're pulling off To the Death, you just use Mighty Blow right after To the Death instead of Pommel Strike, right?
Hey I was building my Katari and I thought of you.
I want to try To the Death, but I don't trust the people in multiplayer to stay the hell out of my way.
Your OP is confusing because you are telling us to use more than 4 abilities which is impossible. Also I am not even going to try the sprint & slash thing because I attempted it and the timing is too difficult and my thumbs already hurt enough from sprinting constantly in this game.
Since I already got War Horn and upgraded Block and Slash, I'll try your build next time I promote him. I think I understand how you're pulling off To the Death, you just use Mighty Blow right after To the Death instead of Pommel Strike, right?
They won't stay out of the way. That doesn't matter that much since you want to cast To The Death on the biggest guy. You can even get some guard up by pulling a weak enemy in and running over his corpse with Charging Bull. In my views we want something in that skill slot to help yourself survive (because the damage options aren't impressive enough). To The Death has just worked wonders, I couldn't get half as far soloing without it.
diagorias, on 16 Dec 2014 - 03:15 AM, said:I also found earth shattering strike useful when taking bosses and chest guardians. You usually can't face tank them, but by using ESS you can still do quite a bit of damage, while waiting for the CD on charging bull. This way you can kite the boss or guardian in the AoE of ESS, until its duration is over.
Charging Bull is can't be replaced, To The Death adds unmatched survivability and Mighty strike has the edge over all offensive skills. What you do as fourth makes the least impact. I take Grappling Chain despite it being a pretty weak skill, it's useful though. Go with your dreams man.
Earthshaking Strike was the most disappointing skill in all of DAMP.
In single-player, anyone who has tried upgraded Earthshaking Strike can tell you that it is amazing. Seriously, the damage output is through the roof. Without damage modifiers, my Inquisitor auto-attacks for around 400, and the fire from his Earthshaking Strike ticks for around 500 per second. That damage doesn't require enemies to stand in the flames, either: if they leave, they continue burning for 500. With bonuses I've seen the flames tick for over 1000. A single Earthshaking Strike can easily deal over 5000 total damage per target; over 8000 under the right conditions.
In multiplayer, I don't have the gear or stats my Inquisitor has, but Earthshaking Strike clearly does not function the same way. I auto-attack for around 250, so if it was similar to singleplayer I'd expect the flames to tick for around 300. Instead, they tick for around 50.
Now, I'm fairly certain that the single-player version is bugged and the multiplayer version is working as intended. That doesn't change the fact that Earthshaking Strike is what makes non-Reaver Warrior DPS viable in single-player. Since the Katari doesn't have it, his DPS is lackluster.
I'm curious why you wouldn't take the upgrade to Charging Bull for the stamina-free ability after using it?
Thank you for the great guide. I usually play mages or hunter but have been trying this guy out since rng blessed me with the Sulevin blade. I've solo'd Routine several times (meaningless, I know) but get mowed down by archers pretty quick on Threatening. And that with the +10 vs Ranged belt. I'll try out some of your ideas and who knows. Grappling chain certainly sounds fun so I'll try it next. Right now, I get my giggles from following my Charging Bull with an immediate Pommel Strike. Whammy!
Oh, the Heal on Kill ring is a must for this guy! I only have the 5% one but I keep it on all of my characters. I feel like this guy benefits the most from it.
I'm curious why you wouldn't take the upgrade to Charging Bull for the stamina-free ability after using it?
It's a skill point. I don't ever have a stamina problem with my skill set up. That skill point gives me an essential passive and stats.
Bears Mauls The Wolves is probably the weakest passive I take. But heck that's 3 constitution, I'd take just the three con over the Charging Bull upgrade.
ErtosiAngel, on 21 Dec 2014 - 12:10 AM, said:
Thank you for the great guide. I usually play mages or hunter but have been trying this guy out since rng blessed me with the Sulevin blade. I've solo'd Routine several times (meaningless, I know) but get mowed down by archers pretty quick on Threatening. And that with the +10 vs Ranged belt. I'll try out some of your ideas and who knows. Grappling chain certainly sounds fun so I'll try it next. Right now, I get my giggles from following my Charging Bull with an immediate Pommel Strike. Whammy!Oh, the Heal on Kill ring is a must for this guy! I only have the 5% one but I keep it on all of my characters. I feel like this guy benefits the most from it.
Try Charging Bull past the enemies, turn around Mighty Blow, downed target + Flank = big damage.
Oh yeah life on kill def very helpful.