ME3's multiplayer (taking out it's relevance to the SP, which was bad), was actually qutie fun. I really liked it and spend a lot of hours with it. I haven't tried DAI's multiplayer yet, but it sounds like I will like it as well. Is it the reason I would buy these games? No. Is it nice to have? Yeah.
Dragon age 4 can we vote to never have multiplayer?>
#51
Posté 08 décembre 2014 - 10:38
#52
Posté 08 décembre 2014 - 10:39
As long as it doesn't affect SP in any way shape or form then fine, have a MP aspect. I don't use it myself but then again the game isn't made for me personally.
#53
Posté 08 décembre 2014 - 12:07
I feel pretty sorry for a lot of you who think that multiplayer would detract from these games.
SO much fun was had on heat.net back in the day playing Baldur's Gate multiplayer. Granted, the internet is a cesspool now compared to what it was like back then, but that leaves it up to you to find good people to play with.
It's cool, though. Keep telling yourself how awful a Bioware RPG game would be with multiplayer, as if they'd never done it before...
- TripGodblossom aime ceci
#54
Posté 08 décembre 2014 - 12:35
It's possible that healing magic was removed because of multiplayer. If that is actually true than yeah I'd rather not see any multiplayer either, or they should figure out a way to put it back in.
#55
Posté 08 décembre 2014 - 12:53
I vote to keep MP. It is a lot of fun.
#56
Posté 08 décembre 2014 - 01:05
If it could be proved that MP actually detracted from the singleplayer experience in any way, I'd be in favor of dumping it. I play BioWare games for the story, first and foremost, and anything that messes with that experience should be excised immediately.
That being said, I see no reason to assume that the DAMP effected the singleplayer experience in any meaningful way, especially since BioWare told us how they did it with ME3MP (Seperate team, additional funds).
- Darkly Tranquil aime ceci
#57
Posté 08 décembre 2014 - 01:07
It's possible that healing magic was removed because of multiplayer. If that is actually true than yeah I'd rather not see any multiplayer either, or they should figure out a way to put it back in.
I'd agree if the healing mechanic they DO have didn't work. But it does. So...*shrug*
I wouldn't mind an explanation as to hwy I can't have any when I can still see it, and hear people talking about it though. Like Mother Giselle's little speech to a wounded soldier at the start of the game.
#58
Posté 08 décembre 2014 - 01:57
ME3's multiayer was damn good as a result of being built on very solid and satisfying third person shooter system. It just felt good man!
I'm not sure tha DAI can support the same thing with it's much rougher semi awkward combat. Now maybe only having to control one character improves things but it won't make the controls fluid and natural.
I actually really hope I'm wrong on this. Put a couple hundred hours into ME3's and I'd like to renjoy this one just as much.
#59
Guest_Stormheart83_*
Posté 08 décembre 2014 - 01:59
Guest_Stormheart83_*
Multiplayer is a cancer upon gaming.
It steals resources from single player in games where multiplayer has no place.
Seriously...is multiplayer needed in:
Dragon Age?
Mass Effect?
Tomb Raider?
etc...
But it's what happens when game design decisions are made in the board room and marketing department.
And you know this how?
#60
Posté 08 décembre 2014 - 03:19
I feel that multiplayer stole resources from our game. I think if the didn't waste anytime with it we wouldn't be lacking in so many aspects that would of made DA:I a 10/10 game. Can we make our voice heard and let Bioware know that we never want to see multiplayer again?
Inquisition is a 10/10 IMO. I rank it up there with the last of us, Skyrim and battlefront 2.
The multiplayer is a big part of that. I've spent about 12 hours on it and have had a blast. If anything, I think they should incorporate more of it into your single player experience. Much like me3
#61
Posté 08 décembre 2014 - 03:20
#62
Posté 08 décembre 2014 - 03:28
But then how will they sell us microtransactions?We need Baldur's Gate style multiplayer, not the garbage they gave us here.
- Vikarus et Rannik aiment ceci
#63
Posté 08 décembre 2014 - 03:32
And you know this how?
Common sense?
MP is added to appeal to the "OMG EVERYTHING MUST BE ONLINE WITH MP!!!!" crowd. Are you going to pretend they don't exist?
MP with a cash shop is added by the board room who see how much money F2P games rake in with cash shops. Again, are you going to pretend the devs wanted that?
#64
Posté 08 décembre 2014 - 03:32
DA:I doesn't fit it as well
#65
Posté 08 décembre 2014 - 03:33
If anything, I think they should incorporate more of it into your single player experience. Much like me3
Sure, if they want to ****** people off like they did with ME3's forced MP.
#66
Posté 08 décembre 2014 - 03:45
What's the actual argument here? If MP really is a cash-in, then why would EA fund DAI at the same level without the prospect of cashing in? Surely the common sense approach would be to fund SP at whatever you think is the optimal level and then bolt the high-profit MP expenditure on top of that.Common sense?
MP is added to appeal to the "OMG EVERYTHING MUST BE ONLINE WITH MP!!!!" crowd. Are you going to pretend they don't exist?
MP with a cash shop is added by the board room who see how much money F2P games rake in with cash shops. Again, are you going to pretend the devs wanted that?
#67
Posté 08 décembre 2014 - 03:50
Sure, if they want to ****** people off like they did with ME3's forced MP.
I didn't say "exactly" like me3..... I said it should be similar to.
I don't think it should alter the outcome or plot of the story at all but if it did something along the lines of sending gold/influence and maybe even crafting materials to your single player I'd prefer that. Since in the MP we're essentially agents of the inquisition it would make sense that the inquisition gets something out of each dungeon we clear.
#68
Guest_Roly Voly_*
Posté 08 décembre 2014 - 03:51
Guest_Roly Voly_*
Eh, I have no issue with MP at all as long as it doesn't impact SP. I didn't care for having to do MP in Mass Effect just to get my readiness to 100%. Finally just dove in and grinded enough MP to promote enough MP characters to get 3000 war assets so I didn't have to give a fig about MP ever again. Haven't touched it in ages now and most likely never will again.
That said, I did find it fun while I was doing it, but I still did it because I felt like it was necessary because of how they forced MP to affect the SP storyline. I am not sure if MP in DAI affects SP in any way or not. Sincerely hope not, and if not, then cool, have all the MP y'all want. But if it is a choice between having MP that affects SP in any way, shape, or form, or not having MP, then I'd rather not have MP included.
#69
Posté 08 décembre 2014 - 03:52
I will never ever touch a Multiplayer mode in any BW game ever. There you have it.
#70
Posté 08 décembre 2014 - 03:55
I feel that multiplayer stole resources from our game. I think if the didn't waste anytime with it we wouldn't be lacking in so many aspects that would of made DA:I a 10/10 game. Can we make our voice heard and let Bioware know that we never want to see multiplayer again?
You can vote... but you'd loose
#71
Posté 08 décembre 2014 - 03:55
I didn't say "exactly" like me3..... I said it should be similar to.
I don't think it should alter the outcome or plot of the story at all but if it did something along the lines of sending gold/influence and maybe even crafting materials to your single player I'd prefer that. Since in the MP we're essentially agents of the inquisition it would make sense that the inquisition gets something out of each dungeon we clear.
Then it's forced. It's the same issue MMOs have. The minute engaging in a certain style of gameplay that you don't like gives advantages to the style of gameplay you do enjoy, you are going to feel forced to engage in the part you don't like.
If the marketing board is going to demand every game have MP, they need to at least keep it 100% separate from SP. I feel the same way when it comes to PvP and PvE.
#72
Posté 08 décembre 2014 - 03:57
I feel pretty sorry for a lot of you who think that multiplayer would detract from these games.
SO much fun was had on heat.net back in the day playing Baldur's Gate multiplayer. Granted, the internet is a cesspool now compared to what it was like back then, but that leaves it up to you to find good people to play with.
It's cool, though. Keep telling yourself how awful a Bioware RPG game would be with multiplayer, as if they'd never done it before...
I'll say it again, ME3 is an exact example as to how badly a multiplayer can work when integrated into the singleplayer campaign - and while they did fix it I won't stop feeling that caution is needed should they attempt such a thing again. Because, yes, it did detract from my enjoyment to know that no matter what I did at launch the fact that I refused to play multiplayer meant I couldn't see the survival ending. That's even with min-maxing my deeds in the past games to achieve the ultimate ratio of points and assets. There was simply no way to get enough war assets to get it. Now, again, it was patched and good on Bioware for doing that. But I still see it as a lesson that should never be forgotten, bug or not.
Beyond that? I don't care if Bioware includes multiplayer at all, so long as it doesn't detract from the singleplayer experience. I won't touch it, I don't even like grouping that often in MMO's, but there are people who could be drawn into the franchise with it's inclusion. Ergo, who am I to judge?
#73
Posté 08 décembre 2014 - 04:03
@-Archangel-
"Multiplayer is a cancer upon gaming!111!"
Meanwhile Baldur's Gate...
Also, no offence, but you have no clue whether MP resources are seperate from SP. Also, by 'common sense', they'd actually have seperate resources, with a different dev. team because that's simply how software development work. Projects get split, not clustered.
#74
Posté 08 décembre 2014 - 04:07
This is a question I asked around ME3 and never saw an answer to. I'm not sure if it applies to DAI or not as I haven't touched the MP.@-Archangel-
"Multiplayer is a cancer upon gaming!111!"
Meanwhile Baldur's Gate...
Also, no offence, but you have no clue whether MP resources are seperate from SP. Also, by 'common sense', they'd actually have seperate resources, with a different dev. team because that's simply how software development work. Projects get split, not clustered.
If game assets are shared, how seperate can the resources be? In ME3 in particular, they had the same enemies. Similar, if not same, AI and abilities. Seems that one of the two teams took lead on designing the enemies and the other used them, if not the two collaborating to create something that worked for both.
#75
Posté 08 décembre 2014 - 04:09
I'll say it again, ME3 is an exact example as to how badly a multiplayer can work when integrated into the singleplayer campaign - and while they did fix it I won't stop feeling that caution is needed should they attempt such a thing again. Because, yes, it did detract from my enjoyment to know that no matter what I did at launch the fact that I refused to play multiplayer meant I couldn't see the survival ending. That's even with min-maxing my deeds in the past games to achieve the ultimate ratio of points and assets. There was simply no way to get enough war assets to get it. Now, again, it was patched and good on Bioware for doing that. But I still see it as a lesson that should never be forgotten, bug or not.
It's patched, but I'm not sure it's exactly fixed. I think that getting WA points from MP still hurts the SP game, which is predicated on Shepard gathering assets for the war. It's sort of the same problem I have with Skyrim's broken economy and loot scaling; a lot of the content doesn't make much sense if you're not looking for gold and/or loot. (ME1 had the same loot problems, but they weren't problems for RP because Shepard usually isn't in it for the loot.)





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