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Dragon age 4 can we vote to never have multiplayer?>


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#126
Robbiesan

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-1

 

for myself and those enjoying MP



#127
DarkSpiral

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Common sense?

 

MP is added to appeal to the "OMG EVERYTHING MUST BE ONLINE WITH MP!!!!" crowd.  Are you going to pretend they don't exist?

 

MP with a cash shop is added by the board room who see how much money F2P games rake in with cash shops.  Again, are you going to pretend the devs wanted that?

So, in other words, you know nothing at all, and are talking out of your butt.

 

I'd say that was good to know.  But I already knew you were full of hot air.  If you had any evidence of this conspiracy theory, you'd be willing to share it, yes?

 

 

What mistake?

 

You are the one pretending like there is some magical "multiplayer only" budget floating around.  Do you have any evidence for this at all?  And before you say "where's your evidence".  Occam's Razor, one game has a single budget split amongst it's parts.  If one part gets more, another gets less.

 

 

Occam's Razor states that the theory with the fewest assumptions should be selected.  Since you can't provided any evidence either, your (and it pains me to call it this) theory has the same number of assumptions.  Please stop trying to make your posts look more intelligent by using references incorrectly.



#128
RedWulfi

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Because MP effects SP SO MUCH, oh wait.


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#129
Father_Jerusalem

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Another reason why this publisher won worst company twice.

 

I really wish the good doctors would make a new studio.

 

Which is ridiculous. EA makes video games. There are companies out there that are actively ruining peoples' lives, to say nothing of companies like BP that have actively caused ecological disasters and killed people. 

 

I can name 20 companies that are undeniably worse than EA, but the internet is full of reactionaries who have absolutely no sense of perspective, so... here we are. Just another example of why internet polls are the height of meaninglessness.

 

As for MP in Dragon Age, all I'm going to say (seeing as I've not played it yet, busy on my second SP runthrough) is that the number of people who don't understand how budgets, development teams, and development cycles work is absolutely staggering.


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#130
- Archangel -

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You have clearly no idea at all how a budget works. Please go and educate yourself.

 

 

I only work on projects worth 10's of millions of dollars, what would I know.



#131
- Archangel -

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So, in other words, you know nothing at all, and are talking out of your butt.

 

I'd say that was good to know.  But I already knew you were full of hot air.  If you had any evidence of this conspiracy theory, you'd be willing to share it, yes?

 

 
 

 

Occam's Razor states that the theory with the fewest assumptions should be selected.  Since you can't provided any evidence either, your (and it pains me to call it this) theory has the same number of assumptions.  Please stop trying to make your posts look more intelligent by using references incorrectly.

 

Actually Occam's Razor fits the situation perfectly.

 

It requires exactly one assumption, 1 project, 1 budget.

 

I don't even know how many assumptions you lot have to pull out of the air to pretend that there is some magical secondary budget just for this one aspect of the game.

 

Anyway, I'm finished arguing this.

 

After all as pointed out above, I am arguing with people who vote a game company worse than companies that ruin lives and kill people.



#132
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Which is ridiculous. EA makes video games. There are companies out there that are actively ruining peoples' lives, to say nothing of companies like BP that have actively caused ecological disasters and killed people. 

 

I can name 20 companies that are undeniably worse than EA, but the internet is full of reactionaries who have absolutely no sense of perspective, so... here we are. Just another example of why internet polls are the height of meaninglessness.

 

As for MP in Dragon Age, all I'm going to say (seeing as I've not played it yet, busy on my second SP runthrough) is that the number of people who don't understand how budgets, development teams, and development cycles work is absolutely staggering.

 

 

And that's why being a gamer is embarrassing.



#133
LinksOcarina

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Actually Occam's Razor fits the situation perfectly.

 

It requires exactly one assumption, 1 project, 1 budget.

 

I don't even know how many assumptions you lot have to pull out of the air to pretend that there is some magical secondary budget just for this one aspect of the game.

 

Anyway, I'm finished arguing this.

 

After all as pointed out above, I am arguing with people who vote a game company worse than companies that ruin lives and kill people.

 

Those polls were always ridiculous in the end, i'm not sure why anyone takes them seriously.

 

Anyway, you state you work on budgets of high scale, the better question is what industry and is it a standard of said industry? And more importantly, how is the budget usually broken down, and if something from that budget was removed, where do resources go? 



#134
RedStar Kachina

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You expect them to listen to the fans? LOL



#135
DetcelferVisionary

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If MP really is a flop, BW will know. They have ways of tracking which aspects of the game most players use.

 

How could this be true though?  There are fans here who are hardcore enough to play just about any garbage Bioware spews at them.  There were actually people who thought that ME3's ending was fantastic.  Doesn't mean it was.

 

Just because there ARE a bunch of people playing multiplayer doesn't mean it is any good.  It means that's all these people have to play with.  

 

For me,  I'd love to see a co-op function that works much in the same way Fable 3 did.  I'll never get it,  but a man can dream.  Include achievements with it and I bet you'll get the same amount of people playing together or more.  



#136
DarkSpiral

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I only work on projects worth 10's of millions of dollars, what would I know.

 

You know sophistry, clearly.  One has nothing to do with the other.

 

Once more: Do you have any evidence to back up your assumption, or are you making it up?

 

Actually Occam's Razor fits the situation perfectly.

 

Go read the definition again.

Here you are.

 

 

I don't even know how many assumptions you lot have to pull out of the air to pretend that there is some magical secondary budget just for this one aspect of the game.

 

Unlike you, my assumptions are based on information, not wild guesses.
 
Was multiplayer (MP) mode created by the same team that made single-player (SP)?
 
·         MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.
 
Two teams.  Two projects.  Two budgets.  Can you provide any counter evidence that is not merely a rehash of how Bioware "lied to us" about the ME3 endings?
 
Just thought I'd try to head that inevitability off. As if it had anything to do with this. 


#137
cronshaw

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Yep the only time MP takes away from SP is when its added late into game development, otherwise its has its own team and resources.

 

@OP: You have no say on MP being in the next game, MP being in the next game is dependent on if MP is successful in this game.

I think BioWare likes developing MP so I'd bet it is in their next game no matter what



#138
DarkSpiral

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How could this be true though?  There are fans here who are hardcore enough to play just about any garbage Bioware spews at them.  There were actually people who thought that ME3's ending was fantastic.  Doesn't mean it was.

 

Just because there ARE a bunch of people playing multiplayer doesn't mean it is any good.  It means that's all these people have to play with.  

 

For me,  I'd love to see a co-op function that works much in the same way Fable 3 did.  I'll never get it,  but a man can dream.  Include achievements with it and I bet you'll get the same amount of people playing together or more.  

 

I can track unique logins to a server I create.  While I've certainly never run anything like a persistent MP game, tracking unique users, rather than the amount of time played, is basically child's play.



#139
Rip504

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This thread recieves a wow.
...
Dorian's comment about Cassandra's lent book should apply here.

#140
Lyrandori

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To be honest I've tried the MP for Inquisition and it feels very slow-paced, clumsy, grindy and just overall very underwhelming.

 

In comparison, ME3's multiplayer is far, far superior. I just don't see MP's place within the DA universe, it should just remain single-player I'd be happy with that. If BioWare really holds Inquisition's MP close to their heart they really need to change it a lot, in my book.


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#141
WolfForce99

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Agreed no MP and no bugs or glitches.



#142
Kelwing

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This thread

 

:rolleyes:



#143
AlanC9

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It requires exactly one assumption, 1 project, 1 budget.


You're also assuming that the budget for the project will remain constant no matter what's in the project; your whole case is that you could remove MP but keep the same budget for the SP game. I guess you are going to duck that issue forever, huh?

How do they make up project budgets in your business? I want to work there.

#144
AlanC9

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And that's why being a gamer is embarrassing.


Finally, something we agree on.

#145
Pasquale1234

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It's conceivable. This wouldn't necessarily be a bad thing even if it did happen. Both DA:O and ME2 struck me as games that could have used a bit more class balance, and that's the sort of thing you find out when testing MP.

 

Yes, I suppose it is.

 

I have to wonder, though, whether we might still have healing, more than 8 talents available, and/or the sort of programmable tactics available in DAO and DA2 if MP was not part of the picture.  There were some mighty big changes made, and I suspect the inclusion of MP was the impetus for a lot of it.
 


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#146
Father_Jerusalem

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Yes, I suppose it is.

 

I have to wonder, though, whether we might still have healing, more than 8 talents available, and/or the sort of programmable tactics available in DAO and DA2 if MP was not part of the picture.  There were some mighty big changes made, and I suspect the inclusion of MP was the impetus for a lot of it.
 

 

They've already stated, numerous times, why they removed healing from this game.

 

If you don't believe them, that's on you. But there's no MP-means-no-more-healing-ever conspiracy. 



#147
AsheraII

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Multiplayer is a cancer upon gaming.

 

It steals resources from single player in games where multiplayer has no place.

 

Seriously...is multiplayer needed in:

 

Dragon Age?

 

Mass Effect?

 

Tomb Raider?

 

etc...

 

No, but EA's current philosophy is, that every game they release must have an online component. Gladly, Bioware opted to go for a simple multiplayer mode using assets from the main game, instead of developing new assets for the multiplayer component. And they do try very hard to make the multiplayer component fun. That's where most of their effort goes for the MP component: to make it simple and fun. The rest is all game assets they wanted to make anyway.



#148
fizzypop

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It is EA. You are going to get half-assed shitty multiplayer shoved down your throat and through your *******, like it or not.



#149
Myala

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Is there any expletives I can use towards the OP without getting banned?

#150
IronWolf-CDN

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Multiplayer in DAI is bad and basically a cash grab.

 

Thankfully it doesn't punish your single player campaign like ME3 did.

 

Sorry but I'd rather spend money on single player expansions/addon content that extends the game rather than some flash in the pan multiplayer that nobody will be playing in 6 months from now.


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