i like the multyplayer system in Mass effect 2, this one however well, it's an epic fail, yes better to prolong the Main story instead.
Dragon age 4 can we vote to never have multiplayer?>
#151
Posté 09 décembre 2014 - 12:11
#152
Posté 09 décembre 2014 - 12:15
They've already stated, numerous times, why they removed healing from this game.
If you don't believe them, that's on you. But there's no MP-means-no-more-healing-ever conspiracy.
Long-time software engineer here, so I know how these things work.
Situation: We need to remove feature A from our product to make it play nicely with new subsystem B.
We go back to the drawing board, analyze the role of feature A in the product and what other changes we might make that would fulfill a similar purpose, or negate the need for feature A. We come up with a solution, and find some great ways to socialize it with our customers, to help them accept the changes. We might even like it so much that we wonder why we didn't do things that way in the first place.
BTDT.
No accusations, no conspiracy theory - just some idle musing about the huge changes in DA SP combat that accompanied the introduction of MP.
- AWTEW aime ceci
#153
Posté 09 décembre 2014 - 01:39
Obviously, a lot of people posting here haven't even looked at MP, because you keep posting that we only have 8 talents in SP and blaming it on MP. Hello, in MP, you only have 4. You have to pick and choose 4 that you want.
#154
Posté 09 décembre 2014 - 01:45
Multiplayer in DAI is bad and basically a cash grab.
Thankfully it doesn't punish your single player campaign like ME3 did.
Sorry but I'd rather spend money on single player expansions/addon content that extends the game rather than some flash in the pan multiplayer that nobody will be playing in 6 months from now.
Yeah, just like how nobody was playing ME3 multiplayer 6 months after release.
Oh. Wait.
Long-time software engineer here, so I know how these things work.
Situation: We need to remove feature A from our product to make it play nicely with new subsystem B.
We go back to the drawing board, analyze the role of feature A in the product and what other changes we might make that would fulfill a similar purpose, or negate the need for feature A. We come up with a solution, and find some great ways to socialize it with our customers, to help them accept the changes. We might even like it so much that we wonder why we didn't do things that way in the first place.
BTDT.
No accusations, no conspiracy theory - just some idle musing about the huge changes in DA SP combat that accompanied the introduction of MP.
Yeah, I'm still going to believe the people who worked on the product over someone who claims to be a software engineer and thus knows the ins and outs of BioWare's decision making process.
Now, if you worked on DAI and know, for a fact, that MP is why they removed healing, that would be something entirely different.
Did you work on DAI?
#155
Posté 09 décembre 2014 - 01:50
Yeah, just like how nobody was playing ME3 multiplayer 6 months after release.
Oh. Wait.
I'm sure BioWare is very impressed with the few hundred people that play ME3 multiplayer.
#156
Posté 09 décembre 2014 - 02:08
I'm sure they are impressed with your ability to tell how many people around the world are engaged in DA MP play. Though I think they'd be outbid by that psychic hotline for a talent like yours.
Healing was not removed because of MP. There's nothing about MP play that makes removing healing "necessary." You pretty much have to have all three class types to complete the maps, so its not like "OMG, we don't have a mage" is particularly likely as a problem.
Also.. the skill trees and combat limits in MP are completely different than they are in SP. So I don't see how you can claim that MP issues are what created design decisions in SP. If they can put 4 skills only in MP and 8 skills in SP, then they could have done 20 skills or 40 skills in SP if that was what they wanted to do.
Multiplayer is expected to generate revenue by keeping people playing Dragon Age longer than they otherwise would be. Thus, they'll be around and invested in buying the DLC that comes out for the single player game rather than being off playing RandomAdventures IV or whatever. It will also produce some revenue from the cash shop, though there's nothing particularly interesting in the shop to buy. Its all the same stuff you can buy after playing 2-3 matches to collect gold in game.
No matter how the budget is organized, the reality is that the budget is set by revenue projections if they are at all competent. Eliminating MP would reduce the revenue projections for the game. Therefore, the money spent on MP would not get added to the SP game. It would be spent on some other project that was expected to pay for that expense.
Not to mention, the particular skills of the ME3 MP guys that were doing much of the DA MP work wouldn't necessarily match up with any of the things you seem to think the money would go to instead.
#157
Guest_Roly Voly_*
Posté 09 décembre 2014 - 02:20
Guest_Roly Voly_*
i like the multyplayer system in Mass effect 2
Couldn't have said it better myself! ![]()
- Cette aime ceci
#158
Posté 09 décembre 2014 - 02:27
While I will probably buy DA 4, if one comes out, I will never pay full price for a Bioware game again that is made for multiplayer or where the PC version has the same limited amount of controls as the console versions. I will wait at least 6 months after release, and pay half price or less, because I will no longer pay full price for a product that is focusing on aspects of gaming that do not appeal to me. I paid for DAI, pre-release, based on the promises of the Bioware Team, that they realized the mistakes they made in DA2, and were going to fix it, and bring the PC experience of DAO back. They fooled us good on that one, and I blame myself for believing them. Not again.
#159
Posté 09 décembre 2014 - 03:21
Yeah, I'm still going to believe the people who worked on the product over someone who claims to be a software engineer and thus knows the ins and outs of BioWare's decision making process.
Now, if you worked on DAI and know, for a fact, that MP is why they removed healing, that would be something entirely different.
Did you work on DAI?
Nope. Nor did I imply that I did in any way, shape, or form. Never made any accusations or put forth any "conspiracy" theories (your words, not mine). Just a bit of idle musing based on 25+ years worth of software development projects, and I've stated as much all along. Healing was but one significant change from previous versions. There were others.
Fortunately, we all get to choose what we believe for ourselves. I don't believe everything I hear, either. ![]()
- AWTEW aime ceci
#160
Posté 09 décembre 2014 - 04:29
Nope. Nor did I imply that I did in any way, shape, or form. Never made any accusations or put forth any "conspiracy" theories (your words, not mine). Just a bit of idle musing based on 25+ years worth of software development projects, and I've stated as much all along. Healing was but one significant change from previous versions. There were others.
Fortunately, we all get to choose what we believe for ourselves. I don't believe everything I hear, either.
Not entirely sure why you think it was the change with the MP that resulted in the change with the healing system and not one of the many other changes they made (like e.g. using a completly different engine). You are aware that BioWare also has an MMO out there that clearly features several healing classes and of course works perfectly fine with MP? I don't really see the logic in your reasoning tbh.
#161
Posté 09 décembre 2014 - 05:19
I'm sure BioWare is very impressed with the few hundred people that play ME3 multiplayer.
Considering they're still playing two and a half years after the game was released, I actually am sure that BioWare is very impressed by them and sees their continued enjoyment of ME3MP as an even bigger statement about its success.
ME3MP was incredibly popular when it was being supported with free dlcs and patches. It remained popular even after BioWare was finished with the dlc content and patches a year after release. It's STILL popular enough that I can log on and find a game very quickly today.
But I suppose that doesn't fit in with your snide little worldview, does it?
#162
Posté 09 décembre 2014 - 06:44
Hate to break it to you bud but some people actually like the multiplayer. Also that's not how resources work. When a multiplayer mode was decided to be included, additional funds were allocated to develop it. If there was no MP those funds would not have been needed and therefore not allocated. And before you say "why didn't they just put that money into making a better SP?" because AAA game development budgeting is not that simple.
Actually, no. That isn't how resources work. EA allocates a budget and the developers are told to include specific elements within that amount. They do not provide extra funds simply because a multi-player component is included. Instead, non-core aspects of the game that are considered expendable are either dropped or ported as a potential DLC project.
#163
Posté 09 décembre 2014 - 07:45
Of course, people can also hypothesize about an alternative where MP had lower priority and the budget stayed exactly the same. The question is whether that hypothetical is believable. If we're going to go that route, I say we should just leave MP out of the discussion and fantasize about an alternative DAI with a bigger budget. It's just as realistic.
#164
Posté 09 décembre 2014 - 08:41
I actually enjoy the Multiplayer mode, I feel connected to my Multiplayer character which is cool, I enjoy it. I hope they do a Multiplayer mode in DA4 and future DA games, and I dont think that it affects the SP becouse its a diffrent team..
#165
Posté 09 décembre 2014 - 05:04
Actually, no. That isn't how resources work. EA allocates a budget and the developers are told to include specific elements within that amount. They do not provide extra funds simply because a multi-player component is included. Instead, non-core aspects of the game that are considered expendable are either dropped or ported as a potential DLC project.
Perhaps, but it again depends on how the budget is framed. Since most budgeting is done at pre-production, chances are that was mapped out and segregated since the beginning. Only way we found that out is if BioWare shares their books....that's not gonna happen.





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