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Why NO body shape editor?


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33 réponses à ce sujet

#1
ThirteenthJester13

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Elfs have big heads and small shoulders making them look odd and it just seems like a major absence for a customization system that is being hailed as one of the "deepest" ever.


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#2
Tex

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It was either hight difference or body slider they went with hight.

#3
S Seraff

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i know i'm missing something important. but City of Heroes (for example) came out ages ago and they had both. is it so hard ?  or is the limiting factor the clothes?



#4
Xhaiden

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Has to do with cut scenes and making sure all the actors line up properly in them. The wider the variety of body shapes the more difficult this becomes and the weirder things begin to look as bodies don't line up properly. Things begin to clip, etc. The game already has some rough edge in this department as is.


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#5
Northborn

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There's a slew of technical aspects to consider, as mentioned above, but I would have been content with being able to bulk up (or down) my character similar to Skyrim's weight slider. I don't need anything more. Just a way to make my warriors bulkier and my mages lither, etc.

 

That being said, a weight slider also requires additional models, which in term requires more development ressources. It's a matter of having two models instead of one (a skinny and the heavy version) and scaling between the two using functions available in professional 3d modelling software. I wager it would be fairly "easy" for a professional 3d modeller, but you're still adding onto production time, and a significant amount. Were that the choice, I'd take armor variety over scaling. Of course, with DAI, we got neither.


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#6
SolNebula

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I would welcome this because male Qunaris are FAT and male elves anorexic....people surely have eating disorders in Thedas :/ forced to play as a human....not liking AT ALL.


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#7
Blue_Shayde

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I don't know so much about the technicalities. For what they do have, my elf and qunari both still look odd during various cutscenes involving physical contact with a lover or......Andraste forbid.......the infamous fist bump of the Fallow Mire. :P

 

 

Still, there were a lot of things they claimed would be in the game that got cut. Like customizing our strongholds. Maybe some dlc later on that adds this and better customization would be great. (And on a side note, is it really being hailed as the deepest of CC? Maybe for DA, yes...But I know a ton of other games with more in-depth CC then this one. <_< )



#8
ThirteenthJester13

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Quanar are tall, dwarves are short, humans and elves are average, There your body slider.



#9
Blue_Shayde

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Quanar are tall, dwarves are short, humans and elves are average, There your body slider.

That's height, not body type.



#10
animedreamer

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just in case no one has said it yet, This game uses a lot of cinematic cutscenes with a lot of character interaction. There is no way to automatically program it so that any body shape and height automatically lines up with camera angles and perspectives. So you either have your loving cinematics get cut out in favor of letting players pick their body height and weight, or you remove that option and use set body shapes and sizes and give them beautiful cutscenes that help enhance the moment.


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#11
EmpressEmmie

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Many of the LI are race gated, so creating cut-scenes with specific models shouldn't have been very difficult. If they can prop a dwarf onto a podium for Bull in the romantic cut-scenes (YouTube is full of them). Another example is the dance with the Orlesian human female ...she practically towered over my elf female and dominated the waltz. Why can't those same mechanics be applied to cut-scenes with Cullen or Blackwall? (both human males). Seriously, how hard is it to create an elf model that's petite without looking like a spider monkey when she climbs the Skyhold steps?  :unsure:



#12
queenhannah

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My brother tried to convince me there was by saying "I remember making my elf's butt flat".

Then, I made a new inquisitor and found it not true. I don't know why he thought that.



#13
animedreamer

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Many of the LI are race gated, so creating cut-scenes with specific models shouldn't have been very difficult.

Who said it was difficult? trying to make every body type / shape imaginable for every playable gender/race combination, that would be difficult, hence we got what we got. Set specific body types for each race and gender.

 

If they can prop a dwarf onto a podium for Bull in the romantic cut-scenes (YouTube is full of them). Another example is the dance with the Orlesian human female ...she practically towered over my elf female and dominated the waltz. Why can't those same mechanics be applied to cut-scenes with Cullen or Blackwall? (both human males).

 

Not sure what you asking or implying here. cut-scenes are set in stone, if you use a character who doesn't fit a certain perspective because of race choice or because of some body augmenting then it will throw off the alignment of the scene in various ways, clipping, being the most minor i would assume.

 

 Seriously, how hard is it to create an elf model that's petite without looking like a spider monkey when she climbs the Skyhold steps?   :unsure:

 

That sounds like it has more to do with animation than body type or body sliders. The world doesn't down scale to fit the size of the characters, assuming you are talking about what i think your talking about.



#14
animedreamer

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My brother tried to convince me there was by saying "I remember making my elf's butt flat".

Then, I made a new inquisitor and found it not true. I don't know why he thought that.

 

people see things they way they want to? To him perhaps it was flat because thats how he wanted to see it? While looking at someone elses mad them think it was bigger? sometimes outfits can give impressions that aren't necessarily to scale from one to another.



#15
Kanadian-Kaos

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I hate taking my male elf back to skyhold.... put your armor back on twiggy! He looks like some sort of spider/human hybrid...

 

My human looked too "Barbie doll" too. Can't I have a muscular elf or a fat human?

 

Luckily I scarred up their faces, gave them bad complexion and tattoos so that they don't look so feminine.



#16
Pi2r Epsilon

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I hate taking my male elf back to skyhold.... put your armor back on twiggy! He looks like some sort of spider/human hybrid...

Have some pity for your poor MDAS* suffering elf. It is a chronic condition. :(

 

 

* Mutant Deformed Arms Syndrome.


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#17
The Anti-Saint

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Here is what Elves look like to me:

 

contemporary-table-lamps.jpg

 

Now look at Sera, she clearly doesn't suffer from elven anorexia(not completely anyway); of course she's been beaten with the ugly stick far too many times though.

 



#18
The Anti-Saint

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Elfs have big heads and small shoulders making them look odd and it just seems like a major absence for a customization system that is being hailed as one of the "deepest" ever.

 

Deeply flawed perhaps?



#19
tmp7704

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Now look at Sera, she clearly doesn't suffer from elven anorexia(not completely anyway); of course she's been beaten with the ugly stick far too many times though.

Sera is given human body type (side effect of that being, she can't wear the 'elf trained' equipment i.e. models which exist only for the elf body proportions, but can wear the 'human trained' ones)

#20
Jayce

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That one of the things I love most about Elder Scrolls games, you get great Mod support for stuff like this. The Bodyslide mod alone lets you build pretty much any phenotype you want in Skyrim.



#21
Ezkiel

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Sera is given human body type (side effect of that being, she can't wear the 'elf trained' equipment i.e. models which exist only for the elf body proportions, but can wear the 'human trained' ones)

 Yeah i noticed that too, or if its to judge by rumors, she eats more then starving qunary. So guess that makes her 'fat' compared to rest of her race (now we all know how fat elf looks like in DAI!) XD

 

Also i think that you can equip it but it just gives her generic armor skin instead of actual one.



#22
Exodus2000

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DAI deep ? HAH! play some Eve online character creator..puts anything BW made to shame.In terms of character creator.



#23
SwordofMercy1

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But even the human looks bad in my opinion. The girls look as though they starved themselves, have sticks for arms, and have breast implants while the males look like they take steroid 24/7. It would make sense class and race wise in certain cases, but when I look at a female warrior who look like she can't even lift a twig and a male mage that looks well... roids, I cringe a little. Why is it such a bad thing to have a more 'realistic' and modern body, if not allow the player to have at least some control over their character thickness? Sure, it might take more resources (and of course I can never see EA allowing more time to be spent on a game), but this is something that people have been asking for, for quite some time from multiple games that not only Bioware did, but rpg's in general. It's almost as bad as the girls still running as though they have to pee really bad and then walking/sitting/laying like males in the rest of the game. Make up your mind Bioware!

 

And yes, I find myself face-palming about the whole lacking in both armor/clothing styles and body types. Really Bioware? Really?



#24
BlacJAC74

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just in case no one has said it yet, This game uses a lot of cinematic cut-scenes with a lot of character interaction. There is no way to automatically program it so that any body shape and height automatically lines up with camera angles and perspectives. So you either have your loving cinematics get cut out in favor of letting players pick their body height and weight, or you remove that option and use set body shapes and sizes and give them beautiful cutscenes that help enhance the moment.

 

But if they kept the body shape options between the thinnest/fattest and smallest/largest that are already in-game, then it wouldn't have made any difference because cut scenes can still involve both Elven and Qunari bodies without any trouble.  If they can dedicate a larger portion of the screen to a Qunari Male, then allowing us to bulk up an Elven male wider and add some height wouldn't have made any difference to how cut scenes played out.  We already have small, medium and large body shapes, thus they could have given us even 3 body settings, 3 body settings that are already in-game, so I'm not seeing your point at all.



#25
Krystiano

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I agree 100%. Male human model is ridiculous. Looks like Lazar Angelov... This shoulders-hips ratio is overkill and breaks immersion for me.