He survives if you refuse to do the flags ritual thing.
Ahh. I thought the ritual was poignant, and also that a show of respect for the request would help get the meeting off on a good start, so my character would never have refused it. Is it explained why the nobles survive if you do? The few minutes spent on fiddling with flags can't really buy the bad guys that much more time to slaughter or turn the rank-and-file templars.
Yes. If Abernache (I do not know why I am able to remember his name) survives and you send the Avar chief to do a cultural exchange, he ends up with Abernaches and you get a war table mission (Abernache Over and Under) where both of them are complaining about their relationship (Abernache also complains about the fact that the Avar chief punches horses). Your options on the war table are to make the Avar chief train Abernache (Abernache gets injured during training), teach the Avar chief manners (apparently an Avar tradition involves flipping over tables at banquets, Abernache and his family begin to hide in terror), or turn them into the ultimate diplomatic team (where they develop a mutual respect for each as Abernache wows them with words and the Avar chief punches people that words do not work on). The mission is hilarious, and it is worth it to get the only diplomatic team that even approaches the level of awesomeness that Ser Barris has.
That sounds ... wow. Pure brillance. Gotta love this game.





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