Aller au contenu

Photo

The Last Mission (Spoilers Obviously)


  • Veuillez vous connecter pour répondre
31 réponses à ce sujet

#1
Pinkie Sense

Pinkie Sense
  • Members
  • 1 messages

Ok, again, spoilers. If you haven't beaten the game, go away. 

 

 

Are you gone? Good.

 

 

 

Ok, so I just beat the game. Loved it. From beginning til...almost the end. I got super prepared. Beat every mission, killed every dragon, collected every shard. Buffed my whole team up (just in case i got rotating party members or something during the, no doubt, humongous last mission), and when I was finally ready, after 100 hours played, I girded myself with anticipation, clicked the last mission....and 10 minutes later I was done.

 

The end mission, after the preparations involving yourself, your party, and an entire new political, military, and religious faction, is to punch the demon and his dragon in the face.

 

And you're done. Because you punched him really hard.

 

Then a tapestry plays, and you get to see a slideshow reviewing how everything, kinda turns out. 

 

Now, I don't know about anyone else, but that was a MASSIVE disappointment to me.

 

Even if we set aside that this ending had the exact same problem that got everyone so pissed off at Mass Effect 3 about, the fact that absolutely none of your decisions had any real, in-game consequences (ie the last mission doesn't change on iota if you supported the mages or the templars during the first mission, or, come to think of it, in ANY of the other games), the last mission is just incredibly...empty.

 

Its a boss fight, and a boring one. The dragons you fight throughout the game were more fun. There was no build up with your army, no slogging through some new army of demons, no calling your allies to battle, no inspirational moment where you give a speech to your troops or your friends, no praying to the Maker or whoever you draw strength from, no character moments, no story beats...nothing. Just "click on start mission...fight boss.....you win....roll tapestry." 

 

I'm just really amazed Bioware messed this up AGAIN. Especially after they clearly put SO much work in the rest of the game, making an absolutely amazing experience. All this build up, and again, a MASSIVE letdown. Hell, I'd go as far as to say that Mass E Effect 3's ending was BETTER. You had that climactic battle in Space, the fight on Earth, the stuff on the...big laser...thing? I don't remember. At least there was SUBSTANCE, whether it was good or bad, at least there was SOMETHING. Inquisition's ending felt so empty and rushed. Liked they were afraid of pissing people off with it, so they rushed through it as fast as possible.

 

But you can't pull that **** when so much of your game is building up to THAT EXACT moment.

 

Also, nitpick moment. Didn't Corypheus WANT to get to the Fade? Like, wasn't that his whole plan? Get to the Fade, go to the Black City, become God. Didn't we just solve step 1 for him, then walked away like we rocked his socks off? 

 

Whatever. They've got my money. I got 100 hours of fun. Not a bad trade honestly, I'm just really sad that the ending had to leave such a bad taste in my mouth. 



#2
Precursor Meta

Precursor Meta
  • Members
  • 907 messages
This was my first Bioware game, and Maybe I have low standards, but god dammit I really liked the ending.

Especially that bit with Solas. I can't wait to see what's next. How could you not be excited to see what's to come?
  • Han Shot First aime ceci

#3
wright1978

wright1978
  • Members
  • 8 114 messages

I liked the post victory party and i liked the epilogue slides. I did feel the last mission was a bit anti-climatic. Think it could have done with more of a set up, like origins where you have to battle through demon army to face the dragon and Corypheus. The ending was still 100000000 times better than the foul atrocious mess that was ME3.


  • Tietj, StaceysChain, CapivaRasgor et 1 autre aiment ceci

#4
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

I liked the post victory party and i liked the epilogue slides. I did feel the last mission was a bit anti-climatic. Think it could have done with more of a set up, like origins where you have to battle through demon army to face the dragon and Corypheus. The ending was still 100000000 times better than the foul atrocious mess that was ME3.

ME3's last mission was a whole lot better than DA:I. ME3's actually had build up, pacing, story, and even a climax (one should be so lucky). DA:I? Take mission, get crappy cutscene. Done. Pathetically underwhelming. The more I think about the ending of DA:I, the more I am starting to hate the game....


  • AWTEW aime ceci

#5
JujuBindweed

JujuBindweed
  • Members
  • 49 messages

I think the Same... :/ 



#6
CapivaRasgor

CapivaRasgor
  • Members
  • 394 messages
The ending sequence actually begins at the Arbor Wilds. The final march, the speech you give to the advisors, which army you sift through to get to the objective(the Red Templars or the Venatori), which armies are fighting by your side(Mages or Templars, Celene's or Gaspard's army). Perhaps there would be less frustration if the devs moved the warning "game is about to end" to this mission and tied the final battle bit to right after you deal with Flemeth.. because all these things you mentioned are there OP, just not tied with the final mission label on them.

Also the original ending in ME 3 was better? Is there a starchild this time around? Or maybe Fadechild? If so, does this time he skips introductions and jumps straight to the RGB choices? I see how that can be worse..
(Sorry for the sarcasm, but it's kinda of a LONG stretch if you are putting DA I's ending on a lower standard than the vague and plot holed mess that ME 3's was.)
  • azarhal, Maclimes, wright1978 et 1 autre aiment ceci

#7
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

ME3 wasn't really plotholed, it was just.. unexpected.. And certainly not what people wanted. I didn't care much, firstly since the rest of the game had been awesome, and secondly because it fit quite nicely into what I had speculated the Reapers were since ME1.

 

However, it wasn't the happy ending people had wished for, which resulted in the backlash.

 

It was however, still miles beyond the last mission in DA:I, which, as I said, was utterly pathetic.



#8
CapivaRasgor

CapivaRasgor
  • Members
  • 394 messages

ME3 wasn't really plotholed, it was just.. unexpected.. And certainly not what people wanted. I didn't care much, firstly since the rest of the game had been awesome, and secondly because it fit quite nicely into what I had speculated the Reapers were since ME1.

However, it wasn't the happy ending people had wished for, which resulted in the backlash.

It was however, still miles beyond the last mission in DA:I, which, as I said, was utterly pathetic.


Wasn't plot holed? lol? You get hit by a Reaper's cannon, you know, one that is "a stream of molten metal accelerated by a fraction of the speed of light", a thing that essentially shoots lightspeed lava at you meat and flesh creature.. and you survive with a stomach bleed, super duper consistent right... things just went downhill from there, but I'm sure there are people here who would be more than happy to point other plot holes. The themes dealt in the ending weren't bad, neither the idea behind the Reapers, but execution was just downright awful.

And, no offense, but since you're dropping the "it wasn't happy hence people hated it" card I'm not going further than this post in discussion with you(had enough of it 2 years ago).

#9
kyles3

kyles3
  • Members
  • 1 984 messages

I don't love every aspect of ME3's ending, but that game's final mission makes DAI's look like a joke. It honestly seems like they just didn't have time to craft a real final quest so they threw you straight to the final boss. The celebration at the end felt hollow to me because it was too easy; I was vainly hoping it was all a dream the Inquisitor was having the night before the real final battle. It doesn't feel satisfying when you don't have to work at it at least a little bit.

 

Then again, Corypheus had become such a non-threat by the end (the Inquisitor foils his plans every single time and loses nothing in the process) that I guess it's fitting that he'd go down so easily. In a story where the hero is awesome all the time and nothing bad happens to her or her friends, it'd be pretty jarring for the villain to actually put up a fight.

 

I love so much about this game, but the central narrative didn't live up to the standards set by previous games.


  • EmperorSahlertz et AWTEW aiment ceci

#10
AWTEW

AWTEW
  • Members
  • 2 375 messages
This is what happens when games become too open-world: the story suffers.
  • Tielis, EmperorSahlertz et Xilizhra aiment ceci

#11
Aravasia

Aravasia
  • Members
  • 224 messages

There was no build up with your army, no slogging through some new army of demons, no calling your allies to battle, no inspirational moment where you give a speech to your troops or your friends, no praying to the Maker or whoever you draw strength from, no character moments, no story beats...nothing. Just "click on start mission...fight boss.....you win....roll tapestry." 

 

 

This pretty much describes what I had thought was missing as well. The ending wasn't so bad to the point where I thought it was a major disappointment, the after-math scene of the battle with your companions, along with the return to Skyhold and post-credit scene were great additions, but the actual lead-up to the fight with Corephyeus was rather anti-climatic. As you said, I would have liked to see your forces come into play, along with some moments of desperation, and most of all-have all your companions actually in the final battle, ala DAO. Even if you just had to set off separately with three of them at some point, seeing the rest of them fight in the distance, or supporting your other forces would have been better. 



#12
Fatal Fox

Fatal Fox
  • Members
  • 13 messages

Yeah I just did the final mission again today and I agree. I mean the ending was okay... and the stinger was great but I think if they had a little more buildup to getting to him instead of oh hey look he is over there lets go kill him, it would have been better. I mean even some more discussion with Cory about his ideals would have been nice. Also they really should have utilized the companions a little more like the suicide mission from ME2 considering you had so many.

 

In a lot of ways the ending gave me the feeling as if I was just getting started instead of the conclusion of a long hard journey. Great game still.


  • Aravasia aime ceci

#13
New Kid

New Kid
  • Members
  • 950 messages

Without the epilogue slides and teaser at the end the last mission would have been a let-down. I was almost expecting an attack on Skyhold during the party because of how easy the boss was. I mean, he was harder in DA2 on casual than he was in DAI on hard, that isn't right!



#14
Aravasia

Aravasia
  • Members
  • 224 messages

In a story where the hero is awesome all the time and nothing bad happens to her or her friends, it'd be pretty jarring for the villain to actually put up a fight.

 

I would have liked to feel actually threatened by Corypheus as the game progressed. Oddly enough, it seems as though the opposite occured. The world feels the most desperate and pre-climatic in the beginning of the game, and then you have the attack on Haven. After that, however, the situation just seems to slowly decline into less and less of a threat. Towards the end-game, I had no feeling that the world was at stake or that things were coming to a head. Basically, I feel as though the story lacks in rising action towards the final fight with Corypheus. 


  • kyles3 aime ceci

#15
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

Wasn't plot holed? lol? You get hit by a Reaper's cannon, you know, one that is "a stream of molten metal accelerated by a fraction of the speed of light", a thing that essentially shoots lightspeed lava at you meat and flesh creature.. and you survive with a stomach bleed, super duper consistent right... things just went downhill from there, but I'm sure there are people here who would be more than happy to point other plot holes. The themes dealt in the ending weren't bad, neither the idea behind the Reapers, but execution was just downright awful.

You don't get "hit", it strikes near you. Your companions can get hit, and they are evaporated. So if that is the epitome of you "plotholes" then, I think I don't even need to defend my own point, since you are doing it for me. So yes, any further discussion does indeed seem pointless.



#16
New Kid

New Kid
  • Members
  • 950 messages

I would have liked to feel actually threatened by Corypheus as the game progressed. Oddly enough, it seems as though the opposite occured. The world feels the most desperate and pre-climatic in the beginning of the game, and then you have the attack on Haven. After that, however, the situation just seems to slowly decline into less and less of a threat. Towards the end-game, I had no feeling that the world was at stake or that things were coming to a head. Basically, I feel as though the story lacks in rising action towards the final fight with Corypheus. 

I agree. In the end it was like 'Yeah we whipped his ass pretty good, now just go and put him out of his misery.'



#17
Renessa

Renessa
  • Members
  • 313 messages

I have to agree. Just finished the game today and I prepared yesterday. Got all my Companions into new gear (killed loads of dragons for dragon bone!), finished all major side quests (ok, I did not collect all the shards...), etc. I was almost certain, that all of your companions would play a role in the end (like in DAO), I was expecting something like the ending of Mass Effect 2. That was brilliant. Heck, even in DA 2 all of your companions turn up for the final fight.

 

Doom upon the World is the end mission and it was far too short, almost anti-climatic. Don't get me wrong, I loved the main quest, but especially after "In Your Heart Shall Burn", "Wicked Eyes and Wicked Hearts" and also "What Pride had Wrought", the last quest fell flat for me.

 

The Epilogue, the celebrations and of course the "surprise" after the credits I really enjoyed again.


  • New Kid et Aravasia aiment ceci

#18
New Kid

New Kid
  • Members
  • 950 messages

I also felt like the last quest was intended to be played immediately. When Cullen said the troops hadn't arrived from the wilds yet, I was like 'wut?'. I had spent hours finishing off the Orlais quests, and in all that time the soldiers must have been roasting marshmallows and singing camp-fire songs...



#19
azarhal

azarhal
  • Members
  • 4 458 messages

I also felt like the last quest was intended to be played immediately. When Cullen said the troops hadn't arrived from the wilds yet, I was like 'wut?'. I had spent hours finishing off the Orlais quests, and in all that time the soldiers must have been roasting marshmallows and singing camp-fire songs...

 

^this

 

Also, the Inquisition destroyed the main armies of Corypheus in the Arbor Wilds and at Adamant. Him and his dragon is all that is left.



#20
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

^this

 

Also, the Inquisition destroyed the main armies of Corypheus in the Arbor Wilds and at Adamant. Him and his dragon is all that is left.

That doesn't make up for the ****** poor execution of the last mission. As it is it is pathetic.



#21
GamerJhon

GamerJhon
  • Members
  • 22 messages

Honestly I have to agree with you. I felt that the last mission was a let down.

 

Now, I love Dragon Age, as well as Mass Effect, but the last mission for both those games... well, they honestly don't fit.

 

In Origins, you lead an army, the one you created and used that to fight against the Darkspawn.

In the first Mass Effect, there was a large space battle that felt epic.

Same with KOTOR.

 

During the entire boss battle in Inquisition and even after the ending, I was still looking for closure.



#22
GamerJhon

GamerJhon
  • Members
  • 22 messages

I liked the post victory party and i liked the epilogue slides. I did feel the last mission was a bit anti-climatic. Think it could have done with more of a set up, like origins where you have to battle through demon army to face the dragon and Corypheus. The ending was still 100000000 times better than the foul atrocious mess that was ME3.

At least in ME3, you still had an epic battle defending Earth. Sure in the very end when you're deciding the fate of the Reapers it sucked, but initially you were in a desperate battle in London (I think) leading a final attack against the Reapers. In Inquisition, there is no build up, you just show up and fight. I mean, what happened to the demons or the Venatori or the Red Templars. Surely Corypheus has some left that I needed to kill to get to him.



#23
KillTheLastRomantic

KillTheLastRomantic
  • Members
  • 733 messages

If Inquisition is the first in a series of games with the same protagonist and recurring companions/characters, then the ending (while incredibly anticlimactic and abrupt) will suffice. It's not great, especially compared to past work like the ending of the first Mass Effect game, but it's...acceptible. However, if it was really all one self contained DA:O style story then it lacked serious scope and emotional satisfaction.



#24
GamerJhon

GamerJhon
  • Members
  • 22 messages

This is what happens when games become too open-world, the story suffers.

Not always true, there were so many different endings for Origins that made it in the epilogue. I felt that every choice I made actually mattered in the end.



#25
kyles3

kyles3
  • Members
  • 1 984 messages

If Inquisition is the first in a series of games with the same protagonist and recurring companions/characters, then the ending (while incredibly anticlimactic and abrupt) will suffice. It's not great, especially compared to past work like the ending of the first Mass Effect game, but it's...acceptible. However, if it was really all one self contained DA:O style story then it lacked serious scope and emotional satisfaction.

 

I think every game with a prominent narrative should tell a story that's satisfying in its own right, regardless of whether or not a sequel is forthcoming. For me, DAI dropped the ball in a major way there. The post-credits scene is awesome, and of course I'm eager to see where it leads, but it doesn't make up for what I felt this game lacked.


  • AWTEW aime ceci